Civilians
Unarmed Civilians
Unit: 1 element
Points per unit: Free-see scenario
Type Speed Defense Armor Special
Infantry 6” 5 3 --
Weaponry Range Power Special
None
British Empire and BEF
British Command Squad
Unit: 1 element
Points per unit: 25
Type Speed Defense Armor Special
Infantry 6” 5 5 Stealth, Rally, Field commander
Weaponry Range Power Special
Rifles 15” -- --
British Infantry Squad
Unit: 2 elements – one element with coil gun
Points per unit: 35
Type Speed Defense Armor Special
Infantry 6” 5 5 Stealth
Weaponry Range Power Special
Rifles 15” -- --
Coil gun 15” +2 Coil gun
Grenades Assault +2 --
Home Guard
Unit 3 elements
Points per unit: 30
Type Speed Defense Armor Special
Infantry 6" 5 3 Stealth, Skirmish (See Army of Great Britain during the Second Martian War PDF for skirmisher rules)
Weaponry Range Power Special
Rifles 15" -- --
Grenades Assault +2 --
Vickers Machine Gun
Unit: 3 elements
Points per unit: 50
Type Speed Defense Armor Special
Infantry 6” 5 5 Stealth
Weaponry Range Power Special
Vickers gun 20” +1 Rapid fire 3
British Cavalry Squad
Unit: 3 elements
Points per unit: 55
Type Speed Defense Armor Special
Infantry 8” 6 5 Mounted
Weaponry Range Power Special
Rifles 15” -- --
Grenades Assault +2 --
British Assault Squad
Unit: 2 elements
Points per unit: 60
Type Speed Defense Armor Special
Infantry 6” 5 5 Stealth
Weaponry Range Power Special
Experimental Rifles 15” +1 --
Explosives Assault +3 --
Bengal Lancers
Unit: 3 elements
Points per unit: 60
Type Speed Defense Armor Special
Infantry 8" 6 5 Mounted
Weaponry Range Power Special
Rifles 15" -- --
Adhesive lance Assault +3 Adhesive lance
Indian Infantry
Unit: 3 elements
Points per unit: 30
Type Speed Defense Armor Special
Infantry 6" 5 3 Stealth
Weaponry Range Power Special
Rifles 15" -- --
Grenades Assault +2 --
Gurkha Infantry
Unit: 3 elements
Points per unit: 30
Type Speed Defense Armor Special
Infantry 6" 5 3 Stealth, Skirmish, Courageous (+1 to morale die roll)
Weaponry Range Power Special
Rifles 15" -- --
Grenades Assault +2 --
Native Infantry (Pathans, Bedouins, etc.)
Unit: 3 elements
Points per unit: 20
Type Speed Defense Armor Special
Infantry 6" 5 3 Stealth, Low morale (-1 to morale die roll)
Weaponry Range Power Special
Rifles 15" -- --
Native Machine Guns
Unit: 3 elements
Points per unit: 30
Type Speed Defense Armor Special
Infantry 4" 5 3 Stealth, Low morale (-1 to morale die roll)
Weaponry Range Power Special
Machine gun 20" +1 Rapid fire 3
Native Cavalry
Unit: 3 elements
Points per unit: 45
Type Speed Defense Armor Special
Infantry 8" 6 4 Mounted, Low morale (-1 to morale die roll)
Weaponry Range Power Special
Rifles 15" -- --
Draught Animal Teams
Unit: 1 element per tow
Points per unit: 10
Type Speed Defense Armor Special
Infantry 4" 3 3 Tow
British Artillery
2-Pound Heavy Coil Gun
Unit: 1 element
Points per unit: 90
Type Speed Defense Armor Special
Artillery -- 5 4 Fixed position, Heavy field gun,
Weaponry Range Power Special
2lb Heavy Coil Gun 60” +4 Heavy coil gun
Field Gun
Unit: 3 elements
Points per unit: 80 for British, 70 for Natives
Type Speed Defense Armor Special
Artillery 4” 5 5 Field Gun, Low Morale [Natives only (-1 to morale die roll)]
Weaponry Range Power Special
Howitzer 60” +3 Barrage 1
Mobile Artillery Steamer
Unit: 3 elements
Points per unit: 220 (add external machine gun for 10 points)
Type Speed Defense Armor Special
Vehicle 6” 4 6 --
Weaponry Range Power Special
Howitzer 60” +3 Barrage 1
Machine Gun 20” +1 Rapid Fire 3
British Tank
Imperial Tank
Unit: 3 elements
Points per unit: 270 – any or all may replace main gun with ½ pound coil gun for free.
Type Speed Defense Armor Special
Tank 7” 4 8 Turret
Weaponry Range Power Special
17-pdr HV gun 30” +3 --
½ pound coil gun 30” +4 Coil gun
Vickers gun 20” +1 Rapid fire 3
Mono Tank
Unit: 3 elements
Points per unit: 160
Type Speed Defense Armor Special
Tank 8” 6 6 Mono tank
Weaponry Range Power Special
2x 2-pdr repeater 15” +2 Rapid fire 2
Kitchener Tank
Unit: 1 or 3 elements – Often divided into single vehicles to support lighter tanks.
Points per unit: 115 for 1 or 345 for 3 tanks
Type Speed Defense Armor Special
Tank 7” 4 8 --
Weaponry Range Power Special
Tri-barrel 30” +2 Rapid fire 3, Tri-barrel
Vickers gun 20” +1 Rapid fire 3
Wicket Tank
Unit: 1 element
Points per unit: 150
Type Speed Defense Armor Special
Tank 7” 4 8 Glue gun
Weaponry Range Power Special
Glue gun 15” -- Barrage 4
Vickers gun 20” +1 Rapid fire 3
Wolseley Heavy Tank
Unit: 1 element
Points per unit: 225
Type Speed Defense Armor Special
Tank 6” 5 11 Fire suppression system
Weaponry Range Power Special
3 lb Coil gun 60” +5 Coil gun
Tri-barrel x2 30" +3 Rapid fire 3
Vickers MG x2 20" +1 Rapid fire 3
British Vehicle
Spector Armored Car
Unit: 1 element
Points per unit: 55
Type Speed Defense Armor Special
Vehicle 10” 5 6 Turret
Weaponry Range Power Special
Vickers gun 20” +1 Rapid fire 3
Defiant Armored Car
Unit: 1 element
Points per unit: 55
Type Speed Defense Armor Special
Vehicle 8” 5 7 6-pounder gun
Weaponry Range Power Special
6-pounder gun 20” +2 --
Cardigan Infantry Carrier
Unit: 1or 3 elements
Points per unit: 90 per vehicle or 180 for 3
Type Speed Defense Armor Special
Vehicle 7” 4 7 Crewed weapons, Tow/transport
Weaponry Range Power Special
5x Vickers gun 20” +1 Rapid fire 3
2-pdr repeater 15” +2 Rapid fire 2
Lloyd Command Carrier
Unit: 1 element
Points per unit: Optional depending on interpretation of FAQ/Errata (see E10 and Q44). 90 points or 120 points assuming a command squad must be added to the vehicle cost.
Type Speed Defense Armor Special
Vehicle 7” 4 7 Command carrier
Weaponry Range Power Special
Vickers gun 20” +1 Rapid fire 3
British Machine
Ironclad Benedict Arnold Class
Unit: 1 element
Points per unit: 1,200
Type Speed Defense Armor Special
Machine 4” 3 12 Fully independent targeting, Limited maneuverability, Spector carrier, Spotters, Ironclad
Weaponry Range Power Special
4-pound coil gun 80” +6 Super heavy coil gun
24-inch Bombard 60” +4 Barrage 4
4x 5-inch guns 30” +3 --
12x Vickers guns 20” +1 Rapid fire 3
US Infantry
US Command Squad
Unit: 1 element
Points per unit: 30
Type Speed Defense Armor Special
Infantry 6” 5 4 Stealth, Rally, Field Commander
Weaponry Range Power Special
Rifles 15” -- --
US Infantry Squad (Doughboys)
Unit: 3 elements
Points per unit: 30 (+15 for forlorn hope)
Type Speed Defense Armor Special
Infantry 6” 5 4 Stealth
Weaponry Range Power Special
Rifles 15” -- --
Grenades Assault +2 --
Forlorn Hope
Unit: secreted inside Infantry Squad
Points per unit: See Infantry Squads
Type Speed Defense Armor Special
Infantry 6” -- -- Forlorn hope
Weaponry Range Power Special
Grapples & Explosives Assault -- --
Machine Gun
Unit: 3 elements
Points per unit: 40
Type Speed Defense Armor Special
Infantry 4” 5 4 Stealth
Weaponry Range Power Special
Machine 20” +1 Rapid fire 3
Rough Rider Motorcycle Squad
Unit: 3 elements – 1 with mounted machine gun
Points per unit: 45
Type Speed Defense Armor Special
Infantry 10” 7 4 Courageous (only fail on a roll of 1), Mounted
Weaponry Range Power Special
Rifles 15” -- --
Bike MG 20” +1 Rapid fire 3, MG -1 to hit
Tow Cable Assault -- Tow Cable
US Cavalry Squad
Unit: 3 elements
Points per unit: 35 (+15 if explosives instead of grenades)
Type Speed Defense Armor Special
Infantry 8” 6 4 Mounted
Weaponry Range Power Special
Rifles 15” -- --
Grenades Assault +2 --
Explosives Assault +3 --
US Armored Infantry Squad
Unit: 3 elements
Points per unit: 65
Type Speed Defense Armor Special
Infantry 4” 5 5 Stealth, Gas proof
Weaponry Range Power Special
Heavy Rifle 10” +1 --
Grenades Assault +2 --
US Marine Command
Unit: 1 element
Points per unit: 40
Type Speed Defense Armor Special
Infantry 6” 5 4 Stealth, Courageous (+1 to morale die roll)
Weaponry Range Power Special
Rifle 15” -- --
US Marine Platoon
Unit: 6 elements (3 assault teams, 3 fire teams)
Points per unit: 75
Type Speed Defense Armor Special
Infantry 6” 5 4 Stealth, Courageous (+1 to morale die roll)
Weaponry Range Power Special
Rifle 15” -- --
Marlin Browning 15” -- Rapid fire 2
Grenade, Shotgun Assault +2(+3) +3 power vs inf.
US Marine Snipers
Unit: 3 elements
Points per unit: 40
Type Speed Defense Armor Special
Infantry 6” 5 4 Stealth, Courageous (+1 to morale die roll)
Weaponry Range Power Special
Sniper rifle 20” +1 Reroll to hit
US Marine Machine Gun Team
Unit: 3 elements
Points per unit: 45
Type Speed Defense Armor Special
Infantry 6” 5 4 Stealth, Courageous (+1 to morale die roll)
Weaponry Range Power Special
Machine gun 20” +1 Rapid fire 3
US Marine Mortar Team
Unit: 3 elements
Points per unit: 45
Type Speed Defense Armor Special
Infantry 6” 5 4 Stealth, Courageous (+1 to morale die roll)
Weaponry Range Power Special
Mortar 30” +1 Barrage 1
State Militia
Unit: 3 elements
Points per unit: 30
Type Speed Defense Armor Special
Infantry 6” 5 4 Stealth, Militia morale(+1 to morale roll when fighting in their home state; -1 to morale roll when fighting outside their home state)
Weaponry Range Power Special
Rifles 15” -- --
Grenades Assault +2 --
State Militia Machine Guns
Unit: 3 elements
Points per unit: 40
Type Speed Defense Armor Special
Infantry 6” 5 4 Stealth, Militia morale(+1 to morale roll when fighting in their home state; -1 to morale roll when fighting outside their home state)
Weaponry Range Power Special
Machine gun 20” +1 Rapid fire 3
US Artillery
Field Gun
Unit: 3 elements
Points per unit: 80
Type Speed Defense Armor Special
Artillery 4” 5 5 Field Gun
Weaponry Range Power Special
Howitzer 60” +3 Barrage 1
Heavy Field Gun
Unit: 3 elements
Points per unit: 160
Type Speed Defense Armor Special
Artillery Tow only 5 5 Field Gun, Heavy Field Gun
Weaponry Range Power Special
Heavy Howitzer 150” +4 Fixed Position, Bombardment, Barrage 3
Anti-Tripod Gun
Unit: 1 element
Points per unit: 80
Type Speed Defense Armor Special
Artillery Tow only 5 6 Field Gun, Heavy Field Gun
Weaponry Range Power Special
A-T Gun 30” +3/+4 Barrage 1, AT shell
Heavy Artillery
Unit: 1 element
Points per unit: 50 (+5 in barbette, +25 in armored turret [increase armor to 10])
Type Speed Defense Armor Special
Artillery None 3 5 --
Weaponry Range Power Special
Heavy Howitzer 150” +4 Fixed position (unless turret), Bombardment, Barrage 3, Turret
US Tank
Mk I Steamer Tank
Unit: 3 elements
Points per unit: 120
Type Speed Defense Armor Special
Tank 4” 4 7 --
Weaponry Range Power Special
1x3-inch gun 30” +1 --
Mk II Steamer Tank
Unit: 3 elements
Points per unit: 165
Type Speed Defense Armor Special
Tank 6” 4 8 --
Weaponry Range Power Special
1x4-inch gun 30” +2 --
Mk III Steamer Tank
Unit: 3 elements
Points per unit: 225
Type Speed Defense Armor Special
Tank 6” 4 8 Sponsons
Weaponry Range Power Special
3x4-inch gun 30” +2 --
Mk IV Steamer Tank
Unit: 1 element (choose 2x1.65-inch or 2x machine guns)
Points per unit: 190
Type Speed Defense Armor Special
Tank 4” 4 10 Turret, Shoot any direction
Weaponry Range Power Special
6x4-inch gun 30” +2 --
1x5-inch gun 30” +3 --
2x1.65-inch guns 20” +1 Rapid fire 2
2x machine guns 20” +1 Rapid fire 3
Mk IV Monitor
Unit: 1 element (choose 2x1.65-inch or 2x machine guns)
Points per unit: 190
Type Speed Defense Armor Special
Tank 4” 4 10 Turret, Shoot any direction, Fire from halt
Weaponry Range Power Special
6x4-inch gun 30” +2 --
1x7-inch gun 40” +4 --
2x1.65-inch guns 20” +1 Rapid fire 2
2x machine guns 20” +1 Rapid fire 3
Mk IV Flame Tank
Unit: 1 element
Points per unit: 180
Type Speed Defense Armor Special
Tank 4” 4 10 Flame gun, Shoot any direction, explosive combination
Weaponry Range Power Special
1x flame gun 15” +3 Rapid fire D5
2x4-inch gun 30” +2 --
Mk IV Armored Command Post
Unit: 1 element
Points per unit: 250 (includes cost of command squad)
Type Speed Defense Armor Special
Tank 4” 4 9 Command tank
Weaponry Range Power Special
2x4-inch gun 30” +2 --
2x machine guns 20” +1 Rapid fire 3
Clamper Tank
Unit: 1 element
Points per unit: 100
Type Speed Defense Armor Special
Tank 6” 4 8 Steam clamp
Weaponry Range Power Special
Steam clamp Assault -- Steam clamp
Machine gun 20" +1 Rapid fire 3
Mk IIt Gun Tractor
Unit: 3 element
Points per unit: 40
Type Speed Defense Armor Special
Tank 6” 4 8 Tow, Light wrecker
Weaponry Range Power Special
1x HMG 20” +1 Rapid fire 3
Mk IIb Interim Steamer
Unit: 3 elements
Points per unit: 240
Type Speed Defense Armor Special
Tank 3” 4 8 Rare, Heavy Tank
Weaponry Range Power Special
2x4-inch guns 30” +2 Sponsons
1x HMG 20” +1 Rapid fire 3
Mk IImg Interim Steamer
Unit: 3 elements
Points per unit: 180
Type Speed Defense Armor Special
Tank 3” 4 8 Rare, Heavy Tank
Weaponry Range Power Special
3x HMG 20” +1 Rapid fire 3, Sponsons
Mk IIIs Infantry Support Steamer
Unit: 1 element
Points per unit: 75
Type Speed Defense Armor Special
Tank 6” 4 8 Rare Armored
Infantry Support
Weaponry Range Power Special
4x HMG 20” +1 Sponsons, Rapid fire 3
Mk IIc Command Tank
Unit: 1 element
Points per unit: 85
Type Speed Defense Armor Special
Tank 6” 4 8 Command vehicle
Weaponry Range Power Special
1x4-inch gun 30” +2 --
1x HMG 20” +1 Rapid fire 3
Patton’s Mk IV
Unit: 1 element (choose 2x 1.65 guns or 2x machine guns)
Points per unit: 260
Type Speed Defense Armor Special
Tank 4” 4 10 Turret, Shoot in any direction, Command tank, Bonus commander, Well trained (choose one/turn): Rapid fire 2; 4” guns, Well aimed shot; 5” gun, Rapid advance
Weaponry Range Power Special
6x 4” gun 30” +2 --
1x 5” gun 30” +3 --
2x 1.65” gun 20” +1 Rapid fire 2
2x machine gun 20” +1 Rapid fire 3
Armored Infantry Carrier
Unit: 3 elements
Points per unit: 120
Type Speed Defense Armor Special
Tank 5” 4 8 Carry 2 stands of infantry
Weaponry Range Power Special
Machine gun 20” +1 Rapid fire 3
US Vehicle
Holt Mobile Artillery Steamer
Unit: 3 elements
Points per unit: 160
Type Speed Defense Armor Special
Vehicle 6” 4 6 --
Weaponry Range Power Special
Light Howitzer 60” +2 Barrage 1
Mobile Artillery Steamer
Unit: 3 elements
Points per unit: 220 (add external machine gun for 10 points)
Type Speed Defense Armor Special
Vehicle 6” 4 6 --
Weaponry Range Power Special
Howitzer 60” +3 Barrage 1
Machine Gun 20” +1 Rapid Fire 3
Electric Artillery Steamer (Lightning Gun)
Unit: 1 element
Points per unit: 350
Type Speed Defense Armor Special
Vehicle 6” 4 7 Lightning Gun, Fuel Tender
Weaponry Range Power Special
Lightning gun 40” x dice Lightning Gun
Fuel Tender
Unit: 1 element
Points per unit: 15 (Added MG +10)
Type Speed Defense Armor Special
Vehicle 6” 4 7 Refuel
Weaponry Range Power Special
Machine gun 20” +1 Rapid fire 3
Munitions Carrier
Unit: 1 element
Points per unit: 30 (Added MG +10)
Type Speed Defense Armor Special
Vehicle 6” 4 7 Extra munitions
Weaponry Range Power Special
Machine gun 20” +1 Rapid fire 3
Mk II Mine Layer
Unit: 1 element
Points per unit: 150 (Added MG +10)
Type Speed Defense Armor Special
Vehicle 6” 4 7 Tesla Mines
Weaponry Range Power Special
Machine gun 20” +1 Rapid fire 3
Mine: Triggered within 6 inches by any except human infantry or lobototons. Mine explodes on 10+; add +8 for Martian units. Attacks everything within 6 inches with power +5.
Flivver
Unit: 3 elements of the same type
Points per unit: 15 for transports, 60 for gun carriers (Added MG +10)
Type Speed Defense Armor Special
Vehicle 10” 5 4 Tow/transport, Road vehicle
Weaponry Range Power Special
Light howitzer 60” +2 Barrage 1
Machine gun 20” +1 Rapid fire 3
Flivver Ambulance
Unit: 1 element
Points per unit: 15
Type Speed Defense Armor Special
Vehicle 10” 5 4 Medic, Road vehicle, Support vehicle
Weaponry Range Power Special
None
Holt Gun Tractor
Unit: 3 element
Points per unit: 25 (Added MG +10)
Type Speed Defense Armor Special
Vehicle 6” 4 6 --
Weaponry Range Power Special
Machine gun 20” +1 Rapid fire 3
Field Engineering Unit
Unit: 3 elements composed of 1x wrecker, 2x workshop trucks
Points per unit: 60 (Wrecker may Add MG +10)
Wrecker
Type Speed Defense Armor Special
Vehicle 6” 4 7 Wrecker, Support unit
Weaponry Range Power Special
Machine gun 20” +1 Rapid fire 3
Workshop truck
Type Speed Defense Armor Special
Vehicle None 2 4 Workshop, Static, Support unit
Weaponry Range Power Special
None
US Machine
Mk V Goliath
Unit: 1 element
Points per unit: 375
Type Speed Defense Armor Special
Machine 4” 4 10 Turret, Super heavy gun, Shoot in any direction, Turbine blower, Goliath damage resolution, Multiple and cumulative damage
Weaponry Range Power Special
12-inch gun 60” +7 Variable damage
4x machine guns 20” +1 Rapid fire 3
Ironclad Destroyer Class
Unit: 1 element
Points per unit: 750
Type Speed Defense Armor Special
Machine 4” 3 12 Fully independent Targeting, Limited maneuverability, Lay steam, Ironclad
Weaponry Range Power Special
12-inch gun 60” +7 Super heavy gun
7-inch gun 40” +4 --
4x 5-inch guns 30” +3 --
4x 4-inch guns 30” +2 --
8x Machine guns 20” +1 Rapid fire 3
US Exceptional
Turret
Unit: 1 element
Points per unit: 25 plus for weapon: MG +10, 4-inch gun +15, 5-inch gun +20, howitzer +30, heavy howitzer +50, Flame gun +20
Type Speed Defense Armor Special
Exceptional Static 3 10 Turret, Static defense
Weaponry Range Power Special
4-inch gun 30” +2 --
5-inch gun 30” +3 --
Machine gun 20” +1 Rapid fire 3
Howitzer 60” +3 Barrage 1
Heavy howitzer 150” +4 Bombardment, Barrage 3
Flame gun 15” +3 Rapid fire D5, flame gun, explosive combination
Armored Command Bunker
Unit: 1 element
Points per unit: 50
Type Speed Defense Armor Special
Exceptional Static 3 8 Command bunker, Static defense
Weaponry Range Power Special
4-inch gun 30” +2 --
2x Machine gun 20” +1 Rapid fire 3
Other
Traps
Unit: per scenario; set up secretly in a terrain area
Friendly units ignore traps
First element of an enemy to move into the area sets off the trap. Roll an attack for each element of the unit, even if only one or part of one element enters the terrain.
To hit and power bonus = +4. No cover bonus.
Buildings
Type Defense Armor
Wood, sheet metal 2 5
Single story brick 2 5
Multi-story brick 2 6
Steel-framed stone 2 7
Concrete multi-story 2 7
Damage value; 5 for one terrain area, +1 per additional terrain area