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Post by gdieckhaus on Nov 29, 2016 16:37:06 GMT
Does anyone else have the feeling that the speed 8/10 of martian tripods are a little bit too fast? With the ability to double move in a turn, and the ability to spend command to get extra movement, it seems as if these guys fly across the board. If playing on a 4x6 table set up as the "sample scenario" suggests they can cross the field in 2 turns!
Thoughts?
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Post by gdieckhaus on Nov 29, 2016 16:37:31 GMT
I am thinking that perhaps since I play on a smaller table to subtract 1 from every units move value.
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Post by madmorgan on Nov 29, 2016 17:16:07 GMT
Hadn't really thought on it - part of the 'weapon' of the Martian war machine is its speed. I'd not change that unless, as mentioned, your using a much smaller table.
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Post by David N.Tanner 07011959 on Nov 29, 2016 17:35:23 GMT
I agree with mad. You might do movement and ranges in centimeters if your board is too small.
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Post by boxholder on Nov 29, 2016 17:56:12 GMT
The switch to centimeters is a good simple way to accommodate smaller table sizes. Good idea brother Tanner!
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Post by loyalist on Nov 29, 2016 19:03:57 GMT
Remember how fast the tripods were said to move in H.G. Wells' novel? I say keep the present speeds.
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Post by easye on Nov 29, 2016 21:09:09 GMT
You could also set-up some short edge to short edge battles instead of long edge to long edge.
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Post by scottwashburn on Nov 30, 2016 20:03:02 GMT
Yes, the Wells tripods were very fast. The ones in the game are only a little faster than a man on foot, so I would not reduce the speed at all. OTOH, I think a lot of gamers don't put enough terrain on their tables. Dense woods and muddy ground would slow down a tripod a LOT.
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Post by David N.Tanner 07011959 on Nov 30, 2016 21:33:02 GMT
Yes, the Wells tripods were very fast. The ones in the game are only a little faster than a man on foot, so I would not reduce the speed at all. OTOH, I think a lot of gamers don't put enough terrain on their tables. Dense woods and muddy ground would slot down a tripod a LOT. too true
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Post by scottwashburn on Dec 1, 2016 14:19:47 GMT
I think once the humans begin to understand the limitations of the tripods' mobility, they would deliberately seek out the most difficult ground possible for their defense positions. Of course some times they won't have any good choices.
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Post by easye on Dec 1, 2016 14:40:59 GMT
They could also artificially flood or create swamps, especially in the Mississippi Valley region.
Of course, swamps also slow down humans too. `\()/`
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Post by scottwashburn on Dec 1, 2016 17:37:01 GMT
Yes, the Mississippi valley is a prime candidate for creating flooded areas. In some places the topsoil is forty feet deep. A perfect tripod trap! Just add water
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Post by madmorgan on Dec 1, 2016 22:15:44 GMT
Several points to the above discussion. 1/I've been using 'narrow' edge for many of my OOB battles - simply use the '4 foot' edge as the starting point for measurements. This can represent several things; a narrow thrust of a battle due to constricting terrain on either side (mountain pass, etc), a tactical part of a larger battle that is the decisive part of an overall larger engagement, as a game means for smaller forces to engage in a running battle, or even small unit actions as part of an ambush or convoy style battle. 2/cm for inches is an excellent way to 'shrink' all ranges & movement rates without changing their ratio to each other. cm are also easier to half or round in the case of thirds (1/3). 3/finally, scott is right about the MS delta area. I've done a number of OOB battles based on this terrain, including designing 'special forces' for operation in these areas. Examples under the TO&E sub board you'll find units like; FFL Pioneer company, Nemo's Nightmare, and other swamp boat based forces which I use some of Black Hats Imperial Martian vehicles with GHQ props for. I'm still looking for a good, cheaper source of swamp buggies for AQ - maybe scott might consider at some point a sleet of "swamp boats". Historically only Russia and some parts of the Dutch landscape required serious types of swamp boats, perhaps he could do this with a split purpose as in WW2 and WW1/AQ usage?
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Post by gdieckhaus on Dec 2, 2016 4:00:33 GMT
Good points mad morgan... I played the other day on a 4x6 with the 4 foot side being the entry area and the game seemed much better. 2 cm... that may be the way to go when stuck at a 4x4! Gregg
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Post by easye on Dec 2, 2016 15:24:12 GMT
Good points mad morgan... I played the other day on a 4x6 with the 4 foot side being the entry area and the game seemed much better. 2 cm... that may be the way to go when stuck at a 4x4! Gregg This is typically the way I play it as well and I have had no real problems.
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