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Post by scottwashburn on Oct 10, 2019 18:52:03 GMT
I think Ernie Baker had the idea of making AQMF a thing like warhamster, with several factions all at war with each other. Prey, Martians Selenites (moon men) Venusians and Morlocks. To me, there are enough silly warhamster clones. (Zero is the right number.) Please keep the suspension of disbelief to a reasonable level. No walking tanks. No flying saucers/anti gravity vehicles. Please let the grunt with a rifle and a heart continue to be the hero. Agreed! If you read my novels, that's the tack I try to take.
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Post by paulnippress on Oct 11, 2019 19:19:40 GMT
I think Ernie Baker had the idea of making AQMF a thing like warhamster, with several factions all at war with each other. Prey, Martians Selenites (moon men) Venusians and Morlocks. To me, there are enough silly warhamster clones. (Zero is the right number.) Please keep the suspension of disbelief to a reasonable level. No walking tanks. No flying saucers/anti gravity vehicles. Please let the grunt with a rifle and a heart continue to be the hero. Agreed! If you read my novels, that's the tack I try to take. I second these sentiments... leave the steampunk to the other games, AQ is so much fun as it is. And Scott's books are a must for any AQ fan!
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Post by tackleberry on Oct 12, 2019 2:57:29 GMT
I have not posted much on here and I have only been into the game for about 2 years. The mystique of the game has always been that it tried to stay true to the time period of the First World War. While I like the idea of multiple human armies I would be afraid that it would become too Steampunk or fantasy. I would rather not see other "alien" factions such as 'moon men' or 'venutians'.
I am excited to see the German units, however, I think there are a lot of great outlets and ideas for that army. Particularly I wouldn't mind seeing Schwere Minenwerfers (Heavy Trench Mortars), railway or large-caliber guns, or especially Stosstruppen. I think this could be the army that has the best infantry with stealth tactics and anti-tripod weapons.
Scott Washburn, keep writing the awesome books!
Question regarding German tanks, although it was a 1930s design, has the Neubaufahrzeug panzer been considered for a German design?
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Post by hardlec on Oct 12, 2019 19:29:15 GMT
Steel helmets were not available until 1916. Neither were tanks. Some anacronism is fine. A lot of projects in development in 1918 were still being developed in 1938, due to lack of interest and money.
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Post by scottwashburn on Oct 13, 2019 0:59:35 GMT
In my books I assume an accelerated rate of technological development. So we see stuff in 1912 we didn't really see until 1918. And, of course with some captured Martian tech and a hyped up Tesla, we see some stuff that never happened at all 
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Post by hardlec on Oct 16, 2019 0:44:21 GMT
Indeed. The fun part of alternative history is the alternatives. In 1914, Wright Fliers were high tech. By 1918 they had the Sopwith Camel and the Eindeker. Is it possible? Then go for it.
Have fun, and that's an order.
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Post by tackleberry on Oct 16, 2019 1:20:49 GMT
I understand that the Martian war has expedited the technology of the age. However, I would rather not see WW2 tanks facing off against the Martians in 1914. So I was wondering if an interim vehicle like the Neubaufahrzeug was considered as a basic design. For European Tanks I was curious if such vehicles like the Neubaufahrzeug, the T-28 or T-35 Soviet tanks.
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Post by David N.Tanner 07011959 on Oct 16, 2019 2:07:43 GMT
I use Schnieders, Renaults, A7Vs, St. Chamonds, Putalov and White armored cars, T-35's as well as Ford 3-ton's. I also have a 1/56 scale Char 2c that I use as a smaller Land Ironclad. Oh, and my Czar Tank.
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Post by GySgtDave on Oct 18, 2019 23:29:08 GMT
Noted gang. As I said we were playing around with the idea. Nothing has been crafted just yet.
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Post by Quendil on Oct 19, 2019 7:41:51 GMT
As long as the game is easy and fun I don't really mind walkers or other such stuff
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Post by David N.Tanner 07011959 on Oct 20, 2019 0:34:28 GMT
I think walkers would be fun, they'd be rare and totally rely on Martian tech
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Post by hardlec on Nov 14, 2019 18:35:04 GMT
A note about walking tanks:
Over the time AQMF has been played, players have noted one major drawback. The tripods are fragile, unstable, and their legs keep breaking. I have routinely had to reinforce the legs of my models. Great looking models, but the legs are weak. They are hard to build, hard to transport, and hard to use. That's just something I live with.
Point A: In a game setting, legged figures have almost always been at issue with the weakness of legs compared to the weight of the trunk and other extremities. This is doubly true when there are elaborate weapons, equipment, Maribus and other headdresses and such. (OK: What is a Maribu?) The walkers on Star Wars games are also notoriously fragile. Some games have sturdy legs, but they also look chunky and solid, not slim and fast. Tripod figures need legs, and sturdy legs are a welcome modification.
Point B: There is a reason why there are no utilitarian legged vehicles. Legs are very difficult to use on a mechanical device. Only after miniature computers became available has it been possible to make even experimental legged vehicles possible. The people who design prosthetic limbs have been working for a very long time, with lots of high tech and lots of passion, to help put real legs under paraplegics. The results from the point of view of the researchers and the patients is gratifying, but from the point of view of someone looking to make a utilitarian vehicle, legs are not a good option. Understand that a legged vehicle can have six legs. The vehicle can be stable on three legs while three legs are moved into position, then the weight is transferred from one stable position to another stable position. This is still slow and awkward for human technology, while an ant can run rings around it. Lots and lots and lots of processing power is used for a brain to direct an animal to walk. It does not exist in 2020, and most certainly it did not exist in 1910.
What is the upside? There are very few places where a wheeled vehicle or a tracked vehicle can't go, and faster and with a bigger payload, than a pedestrian. The most efficient machine currently known is a (trained) human on a bicycle, i.e. adding wheels to a person. In 1910, humans can fly. I'll take wings over legs any day.
I would leave legs to the Martians.
N O W:
In a world with liftwood, or cavorite, or some other form of unobtainium, Do it. There are games wit WWII tanks with legs, bipedal warrior robots, mechanical spiders and such and all are fun.
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Post by Vang on Nov 15, 2019 20:34:51 GMT
<snipped> I would leave legs to the Martians. N O W: In a world with liftwood, or cavorite, or some other form of unobtainium, Do it. There are games wit WWII tanks with legs, bipedal warrior robots, mechanical spiders and such and all are fun. I agree about the legs. Legs are complicated and require hundreds if not thousands of micro-adjustments to balance and posture to maintain stability - feats that only relatively recently have become possible for computer-guided servos with micro-sensors to perform. But what about arms? Arms are fairly simple, even the arms on an Assault Tripod. There is no balance to maintain so there is no need for computers to control them. It is feasible that a tripod arm could be reversed engineered by early 20th century science and a crude version be created suitable for mounting on a tank. Mounted on a Mk. III chassis, you would get an improved version of the Clamper Tank - one that can 'grapple' tripods and still stay in the fight by being able to release the Tripod after it is down. Having two arms would give the tank two chances in combat to grapple a tripod. The arm pair could be mounted to a modified box turret and also be useful in fending off close-assault by Martian infantry or drones. The powerful mechanisms of the arms would of course require a diesel engine, raising the cost of such a tank. This and other useful items could be reverse-engineered from Martian technology and still remain within the bounds of reason for the setting while giving the Americans their own special units based on Martian tech.
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Post by Vang on Nov 15, 2019 21:25:50 GMT
<snipped> Right now we also have about 5000 OG assault and scout tripods sitting in the warehouse which we are willing to part with. Assault Tripod - $10 Scout Tripod - $9 $1 discount per tripod for orders of 9 or more each Plus S&H I would like to partake of this for at least three Assault Tripods and Three Scout Tripods if the deal is still available. How do I go about purchasing them?
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Post by hardlec on Nov 17, 2019 17:57:44 GMT
Arms are unnecessarily complicated in most cases. Rather than a general purpose arm, it is usually better to have a specialized item.
Ultimately, there is little difference between a crane and a scoop lifter (steamshovel.) The specised items are common. The "Tentacle" type arm is technologically possible, and creates a possibility for human vehicles to engage in close combat with Marvin.
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