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Post by mikedski on Jan 1, 2016 9:18:50 GMT
Perhaps the Scouts targeter can do this with a simple rule: A Scouts targeter can also be used to detect an Ambush within 12" of the Scout. It can't be used for any targeting if it does this. This reflexes change to detection vs target wavelength settings. What do you think?? I supposed in my Infantry Gun thread that you could, if given enough time, setup a dugin ambush for a regular ATg; the WW2 guns didn't have the problem of a 40m tall machine looking at them. It could be argued that aircraft of the time sometimes spotted the concealed gun, but the Mars machine is more a helicopter hover altitude thing. I agree theres a valid point to consider here about ambushing ATguns. I'm concerned that the game might suffer when I put my HFGun in ambush - it doesn't seem right somehow is all. 1) The scout as a mobile detector with a 12 inch range would be a okay modification. Additional 50 points to carry the targeter / detector combo. A single scout with a double move and a 12 inch detector range can totally disrupt Human battle plans. Stealth, hidden units and ambush are "historical fluff" defining advantages to the human side. 2) I think the rules have it right for ambush being only for teams rated as infantry. Infantry squad with a forlorn hope team, heavy infantry, AT snipers, HMG unit, even rough riders could be a bit of surprise in the Martian back field.
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Post by mikedski on Dec 31, 2015 18:30:31 GMT
I just put two of those triangle looking immobilized markers on each rough rider stand.
I figure they can carry only so much cable. If they miss it's not like they are going to try and reel it back up. At least I would not.
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Post by mikedski on Dec 31, 2015 18:17:45 GMT
I understand why the Kickstarter folks are upset. I would be, too.
But as a regular retail customer all my transactions with AoW had been excellent. Orders received under a week after purchase ( 2 -3 orders a month since they went public in May 2014). Even after they went dark during the Christmas sale I received my last orders as expected. All my customer service complaints about missing parts were resolved within days with receipt of whatever I needed.
So just as if I had a friend that did well by me but ended up doing something wrong to others I expect my friend to take whatever is deserved. But I still don't like to see it happen. I am sad about this whole situation.
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Post by mikedski on Dec 31, 2015 10:22:21 GMT
The interesting thing is the main rule book states only human infantry units can ambush - as in hidden without even need for blips.
ATG guns, arty, and vehicles can be hidden as represented by a blip.
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Post by mikedski on Dec 30, 2015 18:31:11 GMT
Well, we'll probably have to scratch build a Dominator to have those wonderful missles, but I always include at least one Scout 'T' in any cell that has Grenadiers and/or Shock drones unless its a special scenario. This is especially important if fighting the Brits with their 5 defense. Its important to note that the Targeter only has a range of 30". Much better to fire with a 4 to hit vs a 7 to hit without a target being painted - the bonus for the Dominator missiles makes for an awesome standoff range as long as the Scout is within 30" of the target. Its a shame we probably won't ever know what a "sneak" drone is... hmmm time to think on that. Blips for Martians egads! Hey! Good to see you found the new forum.
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Post by mikedski on Dec 30, 2015 13:14:28 GMT
If the other tripod could have made it on the board .....
In this game I had been rolling for reinforcements counted as a movement impulse embedded in the turn.
I may alter it for Martians in that they can roll at start of the turn. Then Martian player can integrate their arrival into the flow of their fire and maneuver. This would reflect their superior mobility and communication.
For US Army keep with rolling as separate impulses to reflect no real ability to coordinate forces arriving forces without long range communications.
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Post by mikedski on Dec 30, 2015 13:05:13 GMT
Maybe 4 inch guns for 9 shots and HMGs for 9 shots? But you can't fire HMGs and the main gun at the same time. Agreed
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Post by mikedski on Dec 30, 2015 10:59:09 GMT
Do you have a list of the forces on each side
US Forces:
on board: Local defense to keep the bridge open and cover the evacuation center
Field Commander
two infantry
one HMG
one HQ
one field battery
one heavy battery
ATG gun.
local police
reinforcements ( retreating elements from north of river trying to make the river crossing before being cut off)
HQ platoon: Command tank with fuel tender and ammo tender
Mark II platoon
Mark II platoon
Mark III platoon
Mobile Arty Battery
Martian forces:
Royal Command Tripod: my stats speed 8, armor 11, heavy heat ray, heat saw (range 4 inches, sweep template, power 6), reaper claws Light Hunting cell: Two scout, one harvester
Reinforcement
Heavy hunting cell: Two assault tripods and one harvester
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Post by mikedski on Dec 30, 2015 10:28:44 GMT
Maybe 4 inch guns for 9 shots and HMGs for 9 shots?
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Post by mikedski on Dec 29, 2015 17:53:11 GMT
Do'oh
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Post by mikedski on Dec 29, 2015 15:28:31 GMT
10 inch + 10 with order token, then shoot, then 10 inch + 10 with another order token.
Is there a restriction on use of order token in second movement phase?
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Post by mikedski on Dec 29, 2015 1:41:17 GMT
True, easier to kill but a potential 40 inch move in one game turn is an interesting feature. And they're so cute. Like a puppy tripod.
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Post by mikedski on Dec 29, 2015 1:34:49 GMT
What is killing your Martians?
Too effective HMGs?
Too effective rough riders?
Too effective terrain bonuses for defense?
Too slow speed (6 inches or less) for tripods that can assault? Same for drones and lobos?
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Post by mikedski on Dec 28, 2015 17:25:49 GMT
Hello! Heard about, coming in! Someone from the official forum, I guess some Guys?! Very good, its nessessary to talk about martians! Hey!
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Post by mikedski on Dec 27, 2015 22:57:01 GMT
The use of alternating movement is to maintain the initiative concept without making it a game breaker. I agree that a force (human most likely) with many units will have an advantage but in this one game didn't see it make a difference.
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