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Post by scottwashburn on Dec 9, 2016 0:28:27 GMT
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Post by boxholder on Dec 9, 2016 1:49:34 GMT
WOO-HOO, Scott! You rock, dude!
About how big is this thing?
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Post by Burt on Dec 9, 2016 1:58:44 GMT
Really nice, Scott! I'll likely be placing an order!
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Post by scottwashburn on Dec 9, 2016 2:20:08 GMT
It is 12" long. I've even written some rules for them:
River Gunboats
America’s navigable rivers played as big a role in the Great Martian War as they did during the Civil War. In early 20th Century America if you needed to send something over a long distance you could travel by rail or by riverboat. Roads were few and poor and motor vehicles unreliable.
Railroads were the most commonly used means of transport, but if Martians were nearby they were terribly vulnerable to destruction. Rivers, on the other hand, could not be destroyed by Martian heat rays and many important battles and campaigns were fought along or near rivers.
The Americans transported troops, equipment, and supplies whenever possible by river. Thousands of tugs and barges plied the waterways. And these needed to be protected. So the navy and the army built hundreds of small gunboats to both protect shipping and to use as mobile artillery platforms to support the ground armies. Many of these were hastily converted civilian craft, but as time went by, purpose-built armored gunboats became a common sight on the rivers.
One of the most common types was the Olmsted class of gunboats. These were built in a dozen small shipyards along the Mississippi, Missouri, and Ohio Rivers, as well as on the Great Lakes. They were usually named after the small towns along those waterways. Olmsted class gunboats were about a hundred feet long, twenty feet wide and only drew eight to ten feet of water, allowing them to move far up some of the rivers. Their upper works were entirely sheathed in metal to render them as fire proof as possible. Vital spots had thicker armor making them comparable to many steam tanks in their protection. They could make 12-15 knots and were very maneuverable. While their low freeboard made them unsuitable for use on the open ocean, they were well adapted to the rivers. Basic armament was one 6” gun in a rotating turret and four 4” guns in the central casement. Additional machine guns could be mounted in several locations. The crew compliment was typically around 50 although additional men were sometimes carried.
Rules for Gunboats
The rules for using gunboats in All Quiet are very simple.
Movement
The standard movement rate is 8” and the ship must move forward. Gunboats can turn up to 90 degrees during each move. They can halt in place if they wish or move up to their limit. That’s it! Use your common sense!
Combat
Treat gunboats like a tank with multiple guns. Each gun which has a clear line to a target may fire.
Weapons Range Power
6” Gun 40” +3
4” Gun 30” +2
Machine Gun 20” +1 (ROF 3)
Defense
Gunboats have an armor factor of 8. Resolve attacks as normal. Any hits which penetrate the armor are then rolled on the damage table. Hit against the ship’s armor factor reduce it by one with each hit. If the armor value reaches zero the ship sinks.
Damage Table (D10)
1-6 - One armor hit. Reduce the ship’s armor value by one.
7 – Gun hit. Randomly select one of the ship’s operational guns. This is knocked out and may not fire again during the game. Reduce Armor by one.
8 – Engine hit. The ship loses engine power. If it is on a river, determine the direction of the current and roll a D5. This is the speed of the flow in inches per turn. The ship moves that far in each subsequent turn. Reduce armor by one.
9 – A serious hit punctures the hull below the waterline. Roll D10 and apply that many armor hits. If the armor value reaches zero or less, the ship sinks.
10 – Kaboom! The enemy fire reaches the gunboat’s magazine and the ship is destroyed in a fiery explosion.
Repairs
Unlike tanks, ships have repair personnel right on board with the tools and skills to effect repairs. At the end of each turn the ship may attempt to repair ONE thing. Roll a D10 and see if you succeed.
Thing to Repair Roll to Succeed
1 Armor Hit 6+
1 Gun 8+
Engine Hit 9+
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Post by Burt on Dec 9, 2016 2:36:04 GMT
Scott, you are incredible! I really like your rules. They are a nice addition to the game. I can foresee scenarios where these gunboats are escorting troop and tank transport barges that are rushing in behind advancing tripods, and etc. Looking forward to the many options ahead! Do you have an idea of how much you will sell them for?
Also a possible additional rule consideration: if the ship takes an engine hit and begins to drift, how might we resolve potential collisions with other ships/barges/structures, etc.? Something to ponder....
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Post by digid on Dec 9, 2016 4:54:51 GMT
Very nice, Looks like it would be easy to convert to plastic sheet also.
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Post by morbius on Dec 9, 2016 6:09:47 GMT
That is a pretty awesome product to field Scott!!
Craig
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Post by scottwashburn on Dec 9, 2016 10:46:22 GMT
Burt,
The model fits on on 3 legal sized and one letter sized sheet, so I'd probably sell them (printed) for $15.00. I haven't decided if I'll offer them as PDFs.
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Post by Quendil on Dec 9, 2016 11:13:35 GMT
Very nice
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Post by loyalist on Dec 9, 2016 11:47:42 GMT
Great looking model and straightforward rules. Shouldn't there be a repair roll for hull punctures? That's usually a priority; until the hole is patched the flooding would get worse each turn.
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Post by scottwashburn on Dec 9, 2016 12:03:15 GMT
Well, the hull puncture rule sort of takes care of this. You roll D10 armor hits and if the number rolled exceeds the ship's current armor value, it sinks. This would represent a severe breech which can't be shored up. Anything less represents repair crews shoring up the hole sufficiently to keep the ship from sinking. After that, further repairs (which you roll for) represent additional shoring and patching of the ship's armor (and structure). Given time and good die rolls, (and no more nasty hits) the damage can be completely repaired. I think it is realistic and simple.
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Post by easye on Dec 9, 2016 14:36:23 GMT
Cool. Makes me want to do some paper modelling of my own.
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Post by gdieckhaus on Dec 9, 2016 18:29:59 GMT
nice job! Do you have a 3d model of this for your paper ?
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Post by gdieckhaus on Dec 9, 2016 18:33:42 GMT
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Post by scottwashburn on Dec 9, 2016 18:34:37 GMT
nice job! Do you have a 3d model of this for your paper ? Nope, I just draw 'em flat
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