|
Post by terrance on Apr 22, 2017 18:34:01 GMT
|
|
|
Post by terrance on Apr 22, 2017 18:39:49 GMT
|
|
|
Post by boxholder on Apr 22, 2017 19:16:50 GMT
"... the saddest words of tongue or pen: It might have been!"
Another very nice AAR.
|
|
|
Post by easye on Apr 24, 2017 18:18:14 GMT
That scenario seemed to work out very well!
|
|
|
Post by Quendil on Apr 24, 2017 19:03:41 GMT
Sounds like a fun game
|
|
|
Post by terrance on Apr 24, 2017 20:05:31 GMT
Thanks easyeye. It was a pretty good game. In the event the Power Node performed about as should be expected statistically. But think I expected too much for it when I put the scenario together. It is unlikely to be able to fully repair the armor on a heavily damaged tripod during a game.
|
|
|
Post by madmorgan on May 2, 2017 10:20:20 GMT
Excellent write up and scenario for that matter. Should Scientist/Royal Scientist tripods be able to repair other tripods (and themselves?) on the battlefield. I suggest this as yet another use for these machines, with a view that if they can do that pregame upgrade, surely they can repair a point of damage a turn. Of coarse, putting two tripod together (touching) is a disaster waiting to happen as human artillery will make it dicey - but, seems to be a logical extension of use of these limited tripods. (Well, the Royal isn't 'limited' but you get the drift.)
|
|
|
Post by boxholder on May 2, 2017 12:08:31 GMT
I have mixed feelings about too much field repair capability. It is one thing to do repair work in the safety of a redoubt, but quite another to be doing it out in the open without the protection and resources provided by an established base.
Perhaps decreasing the defensive value of a unit while it is attempting to repair another unit would balance out the advantage. Surely, the attention of the repairing unit will be directed toward the task and not to defending or turning to face an attack. The repairing unit might also have to open up some hatches to extract repair parts and materials, making it more vulnerable temporarily.
$0.02US
|
|
|
Post by madmorgan on May 2, 2017 18:45:30 GMT
I agree to a point, boxholder. My thought was mainly to give further use to a Scientist tripod after the pregame roll on the upgrade table. Its kinda useless after that. Perhaps the following optional add: for 20 points your Scientist can do Battlefield Repairs. It must be base to base with the tripod its repairing. Both tripods have a Defense of -2 and an Armor of -1 during the repair, which takes a firing phase to do. You may do multiple firing phases worth of repairs. Does the above cover you 2 cents worth?? (note to self, what key is no longer on a computer keyboard that was on a typewriter keyboard?? - the cent key, hmmm will notify Jeopardy tv show for this clue)
|
|
|
Post by boxholder on May 2, 2017 22:05:19 GMT
Yes, that covers it with $0.01 left over.
We'll see what others may say.
|
|
|
Post by hardlec on May 3, 2017 1:49:55 GMT
Battlefield repairs were usually just enough to allow the damaged unit the ability to withdraw/escape. Similar to battlefield first aid. You want to save the life, not necessarily return the wounded soldier to the fight. Martians will want to save their pod-mates. Allowing battlefield repairs creates scenarios where the (puny) humans are targeting a specific Tripod that the (mighty) Martians are trying to rescue. Sounds good to me.
|
|
|
Post by madmorgan on May 3, 2017 9:00:59 GMT
Okay, atm it seems balanced and cool. Some folks play test it out there and let me know what you think. I'll do an OOB at some point to introduce the new rule.
|
|
|
Post by boxholder on May 3, 2017 11:16:33 GMT
Hardlec makes an excellent point. The way that Mr Washburn is evolving the storyline makes saving/recovering a podmate more important than the war machine. The Martians seem able to make war machines faster than they do new beings. IF you can do both, great. IF only one, save the podmate. Perhaps more emphasis needed on saving a podmate compared with repair of a war machine.
|
|
|
Post by madmorgan on May 4, 2017 9:14:15 GMT
Again an excellent point. For my monies I'd prefer 'carriage' drone over the 'bomb' drone S2G is showing. Have to think about the stats, but this would work very well in the upcoming 'Rescue the Podmember' scenario I'm working on. In fact, if S2G produces the 'bomb' drone, I plan on using those as carriage drones instead. I can't see the Martians wasting their finite supply of Martian metal to make a bomb, especially with the highly successful Grenadier tripod and Shock drones available.
|
|
|
Post by hardlec on May 6, 2017 2:16:31 GMT
With the talent shown by S2G so far, possibly they can do some modular drones. The Gatherer Tripod might well serve to rescue Tripod pilots as well as harvest humans. Ulla Ulla Ulla (Martian for Bully!)
|
|