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Post by easye on Feb 6, 2017 16:44:13 GMT
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Post by boxholder on Feb 6, 2017 18:20:30 GMT
Actually,to an outsider, it does not look like a bad scenario. Small, manageable size forces. Lots of action. Desperate feel. Variety of human units. Probably plays quickly. Might not be a bad intro for new player candidates. Let the newbie use the Martians.
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Post by terrance on Feb 6, 2017 18:21:53 GMT
We will give it a try and see what happens. It may take a while to get this on the table. We have so much snow that no one can park in front of the house. We have gotten about 30 inches of snow this year. Normally don't get more than 8 to 12 inches, and that is gone in less than a week. This snow has been on the ground since before Christmas. Streets in the subdivision are down to barely 2 cars wide leaving no room for parking. But it has been above freezing now for almost a week, so it is melting. Hopefully it will happen around the end of February or early March.
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Post by terrance on Feb 22, 2017 17:03:10 GMT
TOE for Chaotic Pursuit
The Martians and humans both have two forces in the game. Force 1 are Martians that retreated from the city chased by humans. Force 2 are Martians that were bypassed in the city and are now catching up with Force 1 followed by more humans.
Martian Force 1 Dominator tripod 350 pt Assault tripod with heat ray 200 pt Scout tripod with heat ray and targeter 155 pt Grenadier tripod 100 pt Assault tripod with heat ray and green gas 250 pt 1055 points
Human Force 1 3 x MkII tanks 495 pt MkIIc command tank 85 pt 2 x Rough riders 90 pt 3 x Armored cars 135 pt Infantry command 30 pt Heavy infantry with Armored Infantry Carriers 185 pt 1020 points
Martian Force 2 Scout tripod with heat ray and targeter 155 pt Assault tripod with heat ray and black dust 250 pt 2 x Assault tripod with heat ray 400 pt 805 points / 1860 points for both forces combined
Human force 2 MkIII tanks 225 pt 2 x MkIV tanks 190 MkIIc command tank 85 pt Mobile howitzers 220 pt Infantry command 30 pt 2 x Dough Boys with flivvers 90 pt 840 points / 1860 points for both forces combined
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Post by terrance on Feb 25, 2017 22:05:40 GMT
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Post by terrance on Feb 25, 2017 22:07:02 GMT
Turn 1. Martians get initiative. Both sides advance with some shooting but no damage is done to either side.
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Post by terrance on Feb 25, 2017 22:12:23 GMT
Turn 2. Humans get initiative. Tanks gang up on an assault tripod and damage it. The roll on the damage table is d10 loss of armor. The human rolled a 10. You can see that I have painted some of my damage markers black and use them as 5 point markers. No Martian reinforcements came in. The dominator fired its missiles as the Rough Riders coming up the Martian right side of the board and destroyed them. A heat ray took out a tank from the MkII Blue squadron and another took out an AIC. On the other end of the table a tripod took out a stand of Rough Riders with green gas. The damaged tripod was moved off the Martian board edge for 0.5 breakpoints.
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Post by terrance on Feb 25, 2017 22:20:00 GMT
Turn 3. Martian initiative. Two tripods come on. And you can see one of the seemingly thousands of "ones" I rolled. Martians destroy one MkII in red squadron, one MkII in white squadron, and another AIC. Human reinforcements: mobile howitzers, 1 MkIV, 1 squadron of MkIII, and one squad of doughboys in flivvers. Human shooting damaged the grenadier and a scout. Rough Riders get an immobilized marker on a green gas tripod.
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Post by terrance on Feb 25, 2017 22:26:17 GMT
Turn 4. Martian initiative. Martians destroy 1 MkIII, 2 stands of heavy infantry, and another tank from MkII white squadron. All of these units either passed morale or the human player spent command chits to rally. Humans All remaining reinforcements come in except one last unit of doughboys. Howitzers drop a barrage on the dominator and a scout that was close enough to be caught in the fall of shot. The scout crumpled to the ground but the dominator was untouched. Rough Riders immobilize the grenadier tripod.
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Post by terrance on Feb 25, 2017 22:32:42 GMT
Turn 5. Martian initiative. No new reinforcements. The immobilized grenadier tries to break free of the tow cables, fails and blows up. The green gas tripod succeeds in breaking free of its tow cable. The dominator takes out a MkIV with missiles. A tank from blue squadron was destroyed with a heat ray. A tripod drops black dust on an infantry command unit and destroys it. Humans bring in the last reinforcement, doughboys who roll a 9 so are able to attack. They come in close enough to a tripod to go into assault, but fail to damage it. Rough Riders and doughboys assault the green gas tripod but fail to immobilize it or damage it.
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Post by terrance on Feb 25, 2017 22:38:15 GMT
Turn 6. Martian initiative. The final reinforcement, an assault tripod comes on.
The dominator destroys the mobile howitzers with rockets. Then finishes off blue MkII squadron with a heat ray. An AIC is destroyed with a heat ray.
Humans attack the new assault tripod and blow it up. Repeated assaults with heavy infantry and doughboys on other tripods over several turns have failed to do any damage.
Turn 7. Human initiative. Attacks finally kill the green gas tripod. The MkIV main gun finally hits the dominator and takes off one point of armor.
Martian Martians kill the remaining MkIII tanks and the last of the heavy infantry.
The break score at this point is one more tripod kill needed to break Martians and 2 more unit losses to break humans.
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Post by terrance on Feb 25, 2017 22:45:56 GMT
Turn 8 Human initiative. Humans need to kill one more tripod to break the Martians. There is a slightly damaged scout tripod that all the remaining tanks can fire on. Multiple hits cause the scout to crumple to the ground. The Martian army is broken. Game scenario stipulates the turn is completed even if one side breaks. Martian Tripods with heat rays have multiple targets of units with only one element left or units consisting of only one element. After lots of shooting the Martians kill 2 MkIIc command tanks. That is break point for the humans, so the game ends in a tie.
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Post by mikedski on Feb 26, 2017 10:38:04 GMT
The Dominator did some dominating this day.
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Post by Quendil on Feb 26, 2017 12:02:48 GMT
Great game and that Dominator sounds deadly
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Post by terrance on Feb 26, 2017 15:35:10 GMT
This was the first time we played with the dominator and we all agreed it is a force to deal with. The rockets nearly always hit with all 4 dice, especially when the targeter was used. Rockets have a low power rating but that many hits meant at least one stand of infantry or light armored vehicles would die. And 2 heavy heat rays is also really nasty. Armor 12 makes it really tough. It took lots of hits from tank guns but with power 2 I couldn't roll a 10 to inflict damage. The MkIV main gun with power 3 was the most powerful gun available to the humans and it finally put one hit on the armor. I tried to tie up the dominator with the rough riders but a rocket took out the entire unit in one shot before they could get there. Definitely a tough tripod.
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