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Post by madmorgan on Nov 29, 2016 16:36:00 GMT
I'm going to add this to the optional rule table. Not sure who to credit with, so I'll just say 'by popular acclaim". Is okay with you folks??
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Post by hardlec on Dec 20, 2016 3:27:45 GMT
Sorry for the necromancy.
MGs have a -2 on the damage table, results of less than 1 are considered as a 1. A hit does a minimum of -1 to armor. This makes the Hotchkiss gun and the MG different.
I think the Ma Duece, at optimal range, is the most awesome weapon there is. A century of awesome. Not many weapons can say that.
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Post by madmorgan on Jun 24, 2018 0:07:49 GMT
I know its been over a year-and-a-half since all this discussion. Reading through it again, I am very confused about what the final decision on all the above. Would someone please explain the final ruling so I can make sure it made the optional rule table correctly. Gads, I'm getting too old for this lol.
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Post by mikedski on Jun 25, 2018 1:43:22 GMT
I suppose I was waiting for Rules 2.0 from the new owners. Are they performing any play testing?
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Post by mikedski on Jun 25, 2018 1:55:34 GMT
Why not just use the rules as they are written for this? Machine guns, throwing lots of dice are going to score lots of hits and have the chance of scoring multiple penetrations. If you score multiple penetrations in a single attack then you only roll one die on the damage chart but give a plus 1 for each extra penetration. So a bunch of machine gun hits in one attack would negate the -2 and give the chance of a killing blow. I plumb forgot about this. I was using ROF 1 versus machines. With your rule machine guns alone will not bring down a undamaged tripod but once damaged becomes increasingly vulnerable if the machine guns keep hammering away or if heavier guns ding their armor. I'm going to use this in my next games.
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Post by boxholder on Jun 25, 2018 15:31:35 GMT
Based on the Mr Washburn's description of Martian metal (many small scales or flakes consolidated) effectively, the HMGs "chew through" eventually and then the fun really starts. With lots of bullets hitting, some will likely hit the same place.
Then, big projectiles ricocheting around inside a closed space are really BAD.
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gunnyhighway
Scout Tripod
Just because your from Mars doesn't mean we can take warm showers in the wee hours of the morning...
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Post by gunnyhighway on Oct 5, 2018 19:31:11 GMT
My group just uses a D6 for damage rolls on anything that has the Tripod Damage table. Easy Peasy. Think I put this on the Stat Cards, too. You'll usually just get to plink away at the armor unless you get multiple hits. Algebra and negative modifiers make my head ache (and other locations). We have found human players now use rifle and MG armed troops picking on damaged tripods due to the fact its a D6. Many roads to get to your effect, your choice which one you want to use, right? Respectfully, Gunny
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