|
Post by scottwashburn on Oct 22, 2016 11:45:32 GMT
I had a strange idea for a game the other day (in the shower of all places--the idea, not the game!) I had just written a scene for the next Martian War novel, where the Martians are advancing into a city and encountering all sorts of traps and ambushes from the human troops hiding in the rubble. I was thinking about how a game scenario for that would work. The game rules do include a scenario about that, but my thoughts took a different track I was suddenly struck by the idea of creating a SOLITAIRE scenario where the player(s) only control the Martians and the humans act automatically, rather like a game of Space Hulk or Zombicide (or half a dozen other games). The Martians would have some sort of objective that forces them to move through a game table which is all city ruins. Human forces are hidden in the city blocks and the activity of the Martians could trigger their attack. Not sure how it would all work, but it seems like it could be possible--and fun.
|
|
|
Post by LS650 on Oct 22, 2016 14:05:40 GMT
That might work better the other way around, with a few powerful tripods running on some sort of 'preprogrammed' orders, and a swarm of humans doing as the solo player commands.
|
|
|
Post by scottwashburn on Oct 22, 2016 16:46:18 GMT
I don't know. Most games of this sort have it set up with the players running the powerful pieces and fighting swarms of weaker ones. The main idea is that the players would not know what was in the next block until they went there and found out. The human forces would be generated randomly and then would move per an automatic routine.
|
|
|
Post by Quendil on Oct 22, 2016 17:03:14 GMT
Sounds like a good idea
|
|
|
Post by Burt on Oct 22, 2016 18:58:57 GMT
I think this could be easily done with a bunch of numbered blip markers. Assign specific units to certain numbers. Then mix up all the blips and distribute them blindly. Blips become exposed in the typical way (via proximity or successful targeting). Voila!
|
|
|
Post by hardlec on Oct 23, 2016 18:54:26 GMT
Steve Jackson's classic game "Ogre" worked ot well solitare, with the Ogre being the "automatic" opponent. I do believe it could be done, either way.
I think a good start would be a single tripod versus the infantry in the starter box, augmented by lots of obstacles.
|
|
|
Post by boxholder on Oct 24, 2016 11:58:55 GMT
Nothing weird about this idea. Choosing from alternatives may be the hardest part.
A conditional flowchart could also be used to determine tripod actions. Set out several actions that the tripod could take. (Advance, halt and fire, advance forward and fire, advance left and fire, advance right and fire. For fire: focus heat ray, sweep ray, gas or smoke target. Choose nearest target or or a unit that has fired on tripod, etc) Advance and turns are within 45 degrees of front facing. Select one movement action by die roll. Then select fire mode by next die roll.
|
|
|
Post by madmorgan on Oct 25, 2016 5:51:45 GMT
Love the idea scott. I agree that Ogre was one of the all time best for this, although I seem to recall it was actually a two player game. Even more challenging would be a Slaver and its drones trying to clear a town. Alternatively a Harvester or two, with points for the most 'food' gathered without tripod destruction.
|
|
|
Post by tenchuu on Oct 26, 2016 1:35:59 GMT
Ogre has a one player variant, but as stated, easy to do with a single model.
|
|