Post by hardlec on May 14, 2016 21:59:55 GMT
Thomas Edison created a system to make whole towns out of concrete. His project failed because the cost of start-up was too high. Faced with housing thousands of refugees, the government provided funding and the project began.
In terms of setting:
Anywhere there was access to a river could be the site of an Edisonville town. Barges came and docked, the ground was prepared with heavy equipment, forms were assembled and concrete poured. Within a month a town is ready for occupancy.
Enclose a square mile with walls. A square mile has 640 acres. A home occupies ¼ acre. 250 acres provides 1000 homes. Some of this area would be used for apartments or even barracks, and a home in the 1900 to 1920 era is for a multi-generational family (think “The Waltons.”) Use another 250 acres for businesses, civic buildings and infrastructure, and there is 140 acres for “open space” in military terms, this would be kill zones to be used against intruders. This town could support 5000 permanent residents and at least 1000 transients. Transients would include troops heading to the front and and refugees being evacuated. The town will include landing zones for aircraft and airships.
The wall would be studded with gun towers. An 8 inch naval rifle at each corner and smaller towers with 6 inch guns. The guns would cover other traps and obstacles with fire.
As the Martians sweep across the Great Plains, some towns will be destroyed, but many will survive to function as centers of resistance.
In game terms:
A mile in game terms is 52.8 feet. Basically, inside the town would be many whole maps of urban area. The urban area would be regular and have several copies of a few basic buildings. It would be easy to model for the game table. Campaigns can be generated with a master map with a grid of tabletops. The humans would be outnumbered, but be able to hide in the very durable buildings. There would be open areas and strategic objectives.
A town that is the center of resistance, with a Martian redoubt several miles away, could also be an interesting campaign.
A martian assault against a section of wall would be a very good “demo game.” On half the table, there would be a wasteland of trenches, wire and traps for the Martians to get through, the table would be divided by a wall, behind the wall civilian buildings and civilians to defend. Stout hearted defenders must defend their families from the remorseless martians. Lots of eye candy.
Now, here is a question for everyone: What do you need in a town? Looking at the paper terrain site, I see a bundle of 6 commercial buildings, good for stores and professional offices, 5 houses, a church and a school. With a little modification the school could become a courthouse. An excellent start.
In terms of setting:
Anywhere there was access to a river could be the site of an Edisonville town. Barges came and docked, the ground was prepared with heavy equipment, forms were assembled and concrete poured. Within a month a town is ready for occupancy.
Enclose a square mile with walls. A square mile has 640 acres. A home occupies ¼ acre. 250 acres provides 1000 homes. Some of this area would be used for apartments or even barracks, and a home in the 1900 to 1920 era is for a multi-generational family (think “The Waltons.”) Use another 250 acres for businesses, civic buildings and infrastructure, and there is 140 acres for “open space” in military terms, this would be kill zones to be used against intruders. This town could support 5000 permanent residents and at least 1000 transients. Transients would include troops heading to the front and and refugees being evacuated. The town will include landing zones for aircraft and airships.
The wall would be studded with gun towers. An 8 inch naval rifle at each corner and smaller towers with 6 inch guns. The guns would cover other traps and obstacles with fire.
As the Martians sweep across the Great Plains, some towns will be destroyed, but many will survive to function as centers of resistance.
In game terms:
A mile in game terms is 52.8 feet. Basically, inside the town would be many whole maps of urban area. The urban area would be regular and have several copies of a few basic buildings. It would be easy to model for the game table. Campaigns can be generated with a master map with a grid of tabletops. The humans would be outnumbered, but be able to hide in the very durable buildings. There would be open areas and strategic objectives.
A town that is the center of resistance, with a Martian redoubt several miles away, could also be an interesting campaign.
A martian assault against a section of wall would be a very good “demo game.” On half the table, there would be a wasteland of trenches, wire and traps for the Martians to get through, the table would be divided by a wall, behind the wall civilian buildings and civilians to defend. Stout hearted defenders must defend their families from the remorseless martians. Lots of eye candy.
Now, here is a question for everyone: What do you need in a town? Looking at the paper terrain site, I see a bundle of 6 commercial buildings, good for stores and professional offices, 5 houses, a church and a school. With a little modification the school could become a courthouse. An excellent start.