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Post by Quendil on Jul 15, 2024 19:47:45 GMT
The only change I ended up making to the US data cards is to machine-guns. I made them the same as the German machine guns by removing the 24" range and sweep ability, reducing the rapid fire from 3 to 2, and adding +1 power. I wrote them up as new data cards and made a PDF, which I would post but I am not finding the "attach" button. Has this been disabled? Unfortunately you can't add files due to limited storage so the ones linked to this site are held in a dropbox. If you want to message me I can arrange to get it added to the dropbox and linked to here
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Post by terrance on Jul 20, 2024 15:56:42 GMT
Since the only change I made was to the machine-guns I ended up just using the cards developed by Abby Normal and writing in the changes. So I will let others follow the process. In case you don't know the US Army files are available from Abby Normal Media.
For this game I greatly reduced the size of the armies on both sides so we can focus on getting the rules right. Here is the scenario and armies. The plan is to play August 3. I'll let you know how it goes.
I am using the Line of Battle Scenario from the Return of the Tripods rule book, but with the small size of the armies am suggesting the humans are manning a forward observation post that the Martians attack.
Scenario: Line of Battle (Forward Observation Post) Attacker: Martians +2 initiative first turn. +1 Command point per turn (must be used the next turn)
Defender: US Army Hidden Deployment
Objective markers: none
Game Length: No limit
Victory Conditions: Defender or attacker wins if the opposite side is reduced to fewer than half its starting units.
Martian Army Raider Tri-Link; 35 points, 2 link points available, 1 Command token per turn. Upgrade to Assault tripod-Heat Ray; 25 points, link point cost 2, Reaper tentacles 2 points, Lobototon trinary 10 points = 39 points Upgrade to Slaver tripod; 0 points, link point cost 0, 3 Drone trinaries 45 points Upgrade to Slaver tripod; 0 points, link point cost 0
Total points: 117
US Army Field Commander; 5 points, 5 command tokens. Options: Forlorn Hope (x3); 5 points Attachments: 1 Recon Squad (Rough Riders); 10 points +1 command token. Field gun battery; 15 points, +1 command token. 35 points
Line Infantry Company Formation; 5 points, 5 command tokens. Options: None Attachments: MK II Tank Squadron; 20 points, +1 Command token. 2 Line infantry Platoons; 30 points, +2 command tokens: 1st platoon Line infantry Squad (x3) Anti-armor grenades, 3 points, Veteran 3 points +1 command token. 2nd platoon Line infantry Squad (x3) Anti-armor grenades, 3 points, Veteran 3 points +1 command token. 2 Machine gun squads; 10 points, +1 command token 77 points
Total points: 112; 17 Command tokens
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Post by terrance on Aug 3, 2024 22:37:42 GMT
We played the game with the armies I listed above earlier today. Here are pictures of the starting setup. Here are the Martians: ![](https://i.postimg.cc/yY8QRP6n/temp-Imagesvrs6-B.avif) Here are two pics of the US Army. ![](https://i.postimg.cc/gktMHZnp/temp-Imagel-Yc04-C.avif) ![](https://i.postimg.cc/52Hs72CC/temp-Imageivm3r-M.avif) Just looking at the units I thought the humans looked pretty strong against the Martians. Turned out to be pretty close.
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Post by terrance on Aug 3, 2024 22:45:49 GMT
We played 4 turns in 2 1/2 hours. We are still working on getting the new rules in our heads, but it went a lot more smoothly than the first attempt we made a few weeks ago. The victory condition was the side that looses half its starting units loses. Humans won but it was a really close game. Martians had 6 units (7 counting the lobototons, but they do not count against losses), so had to have 3 units destroyed to lose. They lost 1 tripod and 2 units of drones. The humans had 11 units so had to have 6 destroyed to lose. They lost 5 units an had 2 more that only had 1 element left. So it could have gone either way. Here are some pics of the final situation. ![](https://i.postimg.cc/5Nr3CWRN/temp-Image-QFgr-Hg.avif) ![](https://i.postimg.cc/fR0v7qG7/temp-Image-LRGBUY.avif) ![](https://i.postimg.cc/436bq7Nm/temp-Imaged-CJTGO.avif) We learned that use of order tokens is critical, especially for the humans. We also felt the game moved slightly more quickly than when using the old rules. Everyone felt good about the game, that it was a good challenge well balanced. We had fun and are looking forward to playing again.
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