Story blurb: First recorded use was by a unit of Texan militia who used them in the battle of Houston to hold off an assault of drones and lobotons by firing from the upper story of a factory to buy the fleeing citizens time to evacuate they even managed to take down a damaged scout tripod before they were wiped out by an assault tripod even in the end firing one last defiant volley. their heroic actions and ingenuity saved the lives of hundreds. the story of this heroic stand and success of this underutilized weapon led to several Texan units and militia across the line to incorporate this weapon into their arsenals
Punt Gun Team: 3 elements Points per unit: 40 Type: Infantry Speed: 4" Defense: 5 Armor: 4 Special: Stealth
Weaponry: Punt Gun Range: 10" Power: - Special: Rapid fire D5
Punt Truck Unit: 3 elements Points per unit: 30 Type: Vehicle Speed: 10" Defense: 5 Armor: 4 Special: -
Weaponry: 2x Punt Gun Range: 10" Power: - Special: Rapid fire D5
what do you guys think? the D5 is supposed to represent the scatter shot of the punt guns, I do feel the points are off but they are modeled off of the machine guns and flivvers with mgs with the trucks made slightly more expensive to represent the second gun, note the trucks are not transport capable as the punt guns take too much room
So a Punt gun is a oversized shotgun. The thing about shotguns is their short range with energy quickly reducing over a short range. That said they do have more energy at close range compared to equal sized guns. If I was using it I would reduce the range and give it a AP of 3. Drop the rapid fire and give it a 3" blast template or something like that. Reload time would be longer so maybe fire every other turn.
These were truly gigantic shot guns used by commercial game hunters. Usually mounted in small boats (punts) to be slowly rowed up to a flock. Records exist of 50 or more ducks killed with a single shot. So, like any shotgun, there is always the option of the equivalent of a "deer slug" single projectile.
Rapid fire might not be appropriate for this beast, but rolling a handful (exact number TBD) dice might be a good representation.
to explain some of the design choices that I used here.
traditionally punt guns used birdshot, which would be rather useless against tripods but I figured they would have loaded them with standard buckshot or heavier shot loads and possibly even Flechette loads for their anti infantry load still not particularly effective against armor thus the 0 strength, though I did play with the idea of giving it +1 at half range.
as to the slug projectile, punt guns weren't capable of handling the pressures generated by a sufficient charge to cause a solid projectile to leave the barrel with sufficient force so thus no solid shot option.
the rapid fire D5 was taken from the only other traditional cone firing weapon I could find in the game which was the flame tank which I felt might be suitable for this. as to specifically using rapid fire it was the only already established rule that allowed multiple hits from a single weapon so I just re used that concept.
as for the rage I went with 10" because I felt that was sufficiently short. (remember the flamethrower tank has a range of 15") also punt guns were used at longer ranges than a traditional shotgun they had really long barrels to support this but to represent the shortcomings of buckshot I did stick to the range of 10".
as for the once every other round idea I did consider it but I feel that the preferred punt guns would be the breech loading variety which wouldn't have that issue. though I could see that being used for specifically militia punt teams that couldn't afford or acquire the breech loaders or weren't drilled sufficiently to reload quickly.
I hope this makes some of the choices I made make more sense. and I am of course open to debate on any of these points I just felt a background of my thinking would help.