I see from reading various battles and threads, some folks use different ways to move troops? Like move, shoot, move one side, then the other. Or move, shoot side A, then move, shoot side B. Then move some more.
What is the general consensus now? Or are folks playing how they feel it works out best?
Just trying to get some sense, a handle on things, before I start. I'd like to do it right!
The move-combat-move turn sequence (original AQMF) gives the human improved survivability. They can break cover, rush to close assault and then return to cover. Otherwise, they tend to get caught in the open and fried. It also makes the game more fluid.
There was no backdoor at the Alamo. Planet Earth doesn't have one either. Fight and win or DIE!
My group uses the IgoYOUgo move-fight-move like the book says. I have one problem with this. It makes the initiative roll too important. If the rough riders get the first move, they can catch the Martians and use their grappling. A Tripod that can't move is now vulnerable to forlorn hope attacks and with reduced defence, it is more vulnerable to prey creature fire. On the other hand, if Marvin moves first twice, there usually aren't many prey creatures to worry about.
I had not even gotten to the part yet, about grappling with the RR's.
See how much I have to learn! The rules seem pretty easy to understand right now, pretty well explained compared to some "tomes" I have had to wade through in the past. I think record keeping for the Martian 'hits" may be the only thing to really keep track of starting out. As in sometimes I forget to put a marker down or check off hit boxes on multi-wound units.
Looking at the movement phase now, it seems to work just looking at it. As soon as I start introducing new units though, I might start questioning some things.