Post by madmorgan on Jan 19, 2016 15:30:58 GMT
I posted this 13 Sep 2015 as a compliment to the Lawerance of Arizona scenarios, as his Apache scouts tried to lure tripods/drones into quicksand pits. These rules caused numerous comments, most notable that of hardlec, who suggested that these type of rule could be used in the bottom of pits in front of forts/trenches to cause the Martians some problems. I've updated it a little due to the Texan forces present since then. Enjoy!
Quicksand is a dangerous type of terrain for AQMF forces, especially those of Mars. Most unit types simply sink out of sight or at best float as an easy targets without help to get out. The density factor determines the degree to which a figure will be affected. Quicksand has a density of 2 grams per milliliter A human has a density of 1 gram per milliliter. A human can't sink more that waist level, unless they move, which causes the sand to liquify, thus causing further sinking. Aluminum has a 2.7 grams per milliliter density. Even it will float on the surface, until it moves, at which point, its density overcomes the quicksand even without any further motion to liquify the sand and the metal will sink to the bottom. All human infantry and cavalry types, except Rough Riders, motorcycle, and Monotanks, will float after entering quicksand. This gives such figures a -1 to be hit and they may not fire. Any unit coming to the edge of the pit may pull the unit stuck out. I leave it to you to determine if said unit gets to return to the fray. Human artillery, armor, Rough Riders, Motorcycles, and Monotanks. In the case of Rough Riders & Motorcycle units, they lose their bikes, but the men float like infantry (ei sitting ducks). All Its a matter of taste if you wish to leave these units on the table, they're out of the game in any case. For the Martians, things are much more grim; only the Lobototons can float as humans infantry do, if their controller recogize in time what they face. A point could be made that the extra density of the metal in their bodies and weapons causes them to sink (higher density) as well - it would be quicker than having an exception. All other Martian elements, including drones, sink immediately upon entering a quicksand pit and are lost for the battle. As an aside, I don't purpose that these tripods and drones are 'killed'. The tripods are selfcontained machines. If the Martians hold the field after a battle, they send construction engines to pull the unfortunate out of the sand.
Quicksand pits are marked like 'blips'. There will be dummy markers and 'real' markers. Use 3x5" card cut into 1" square markers. A 'real' marker denotes a 6x6" terrain area centered on the marker. Any figure entering the quicksand terrain suffer the above effects. Each scenario will denote the number of markers of both types that will be used for the game. Premade 'pits' are often made in front of trench lines and can be denoted any number of ways. For paperterrain battle, brown construction paper works well for the pits - for 'hardware' battles a very thin foamcore board works well.
Humans using these pits often come up with interesting uses for them. One of the most popular is to have a squad or element rush out of cover to drop some bombs or other explosives into the pit after Martian machines have fallen in and sunk. The really brave sometimes roll in a Tesla mine! Enjoy!
Quicksand is a dangerous type of terrain for AQMF forces, especially those of Mars. Most unit types simply sink out of sight or at best float as an easy targets without help to get out. The density factor determines the degree to which a figure will be affected. Quicksand has a density of 2 grams per milliliter A human has a density of 1 gram per milliliter. A human can't sink more that waist level, unless they move, which causes the sand to liquify, thus causing further sinking. Aluminum has a 2.7 grams per milliliter density. Even it will float on the surface, until it moves, at which point, its density overcomes the quicksand even without any further motion to liquify the sand and the metal will sink to the bottom. All human infantry and cavalry types, except Rough Riders, motorcycle, and Monotanks, will float after entering quicksand. This gives such figures a -1 to be hit and they may not fire. Any unit coming to the edge of the pit may pull the unit stuck out. I leave it to you to determine if said unit gets to return to the fray. Human artillery, armor, Rough Riders, Motorcycles, and Monotanks. In the case of Rough Riders & Motorcycle units, they lose their bikes, but the men float like infantry (ei sitting ducks). All Its a matter of taste if you wish to leave these units on the table, they're out of the game in any case. For the Martians, things are much more grim; only the Lobototons can float as humans infantry do, if their controller recogize in time what they face. A point could be made that the extra density of the metal in their bodies and weapons causes them to sink (higher density) as well - it would be quicker than having an exception. All other Martian elements, including drones, sink immediately upon entering a quicksand pit and are lost for the battle. As an aside, I don't purpose that these tripods and drones are 'killed'. The tripods are selfcontained machines. If the Martians hold the field after a battle, they send construction engines to pull the unfortunate out of the sand.
Quicksand pits are marked like 'blips'. There will be dummy markers and 'real' markers. Use 3x5" card cut into 1" square markers. A 'real' marker denotes a 6x6" terrain area centered on the marker. Any figure entering the quicksand terrain suffer the above effects. Each scenario will denote the number of markers of both types that will be used for the game. Premade 'pits' are often made in front of trench lines and can be denoted any number of ways. For paperterrain battle, brown construction paper works well for the pits - for 'hardware' battles a very thin foamcore board works well.
Humans using these pits often come up with interesting uses for them. One of the most popular is to have a squad or element rush out of cover to drop some bombs or other explosives into the pit after Martian machines have fallen in and sunk. The really brave sometimes roll in a Tesla mine! Enjoy!