|
Post by hardlec on Oct 24, 2017 21:48:13 GMT
It has been ruled that the ammunition carrier may only provide the benefit of an extra shot per fire phase to an artillery piece and not to tank guns, specifically not to landships.
Is this true of Anti-Tripod guns?
If an anti-tripod gun were well dug in and no longer able to be limbered up and moved in a game setting, or, emplaced in a turret, could the owning player then spend the points for an ammunition carrier to purchase an extra supply of ammunition to allow the ATg an extra shot per round?
I am also asking the Mighty Madmorgan to rule on the errata for the ATg:
What is the official penetration of the ATg? two are listed in the hardcover book.
|
|
|
Post by gdieckhaus on Oct 24, 2017 23:16:12 GMT
The ammuniton carrier says "If a tank or vehicle unit armed with any kind of cannon or artillery piece, for example a howitzer or tank gun, begins its combat phase within 6" of a munitions carrier, it can take 1 extra shot when it fires" The reason the Land Ironclad and Goliath do not get an extra shot is because they are listed as type "Machine" So the Anti-Tripod Gun being type artillery does get an extra shot.
The two powers listed in the book are for the two different types of ammo the ATG can fire. +3 Barrage 1 or +4 Single shot Gregg
|
|
|
Post by hardlec on Oct 25, 2017 15:32:35 GMT
Check further, the pull-out by the ATg has different values than the ones listed in the main data section. I tend to use the main data section myself.
|
|
|
Post by gdieckhaus on Nov 1, 2017 20:44:22 GMT
This is the section I was referring to. Not sure what pull out you were talking about but i have been going by the rule that the text superseded any combined unit chart.
|
|
|
Post by madmorgan on Nov 3, 2017 12:35:42 GMT
The text is correct - the combined unit chart was flawed on a number of items. So, either a Barrage 1 @ +3 or a single +4 AT shot. It was common practice to put an ammo cart with these to get two shots a turn. Not sure I'm so "Mighty" but, definitely crazed lol.
|
|
|
Post by hardlec on Nov 3, 2017 19:25:48 GMT
Well, the inconsistencies in the book have been pointed out before. Hotchkiss Gun.
The data chart does not make it clear that a battery of 2 costs 160 points while an element costs 80 points.
A battery of two ATg with a munitions carrier would be 190 points. Now:
4*.5*.4 gives an 80% chance of doing damage to a tripod, which is a pretty good chance for a prey creature. Considering a rifle company is 3*.5*.1*.1 gives a 1.5% chance of scoring damage, it's outright awesome.
ICG has done a wonderful job of supporting the game, and the PDF of the rules plus the errata has done okay. The problem is there is so much inconsistency in the data.
|
|
|
Post by madmorgan on Nov 6, 2017 17:51:56 GMT
Scott reports from Fall In 2017 that there were a bunch of AQMF games being played at the convention - hopefully this generated increased sales for our friends at ICG. I thought that the ATG was a single piece, meaning no battery formations are envisioned?? Maybe the next rule book (with French etc) will give an errata section for the original rule book. I can't see ICG redoing the original book - very expensive and many folks would probably resist buying a 'new' old book.
|
|