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Post by hardlec on Oct 4, 2017 5:10:06 GMT
After many games of watching the rough riders be destroyed before they got in range, I finally got to assault a tripod with them. Now I can't find the proper rules. Does anyone know where the full rules are for the tow cables?
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Post by boxholder on Oct 4, 2017 11:54:35 GMT
I think on page 88 of the hardback rulebook is what you want. (right hand column, at the bottom)
Congratulations to the RR squad for surviving long enough for this to be an issue.
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Post by hardlec on Oct 4, 2017 15:27:09 GMT
Thanks, boxholder. I was using my phone with the PDF file for the rules, and I replaced the app to read PDFs so I can select the page and use the index.
The game takes on quite a different when I rolled 7 hits with the 9 dice for my platoon of Mk. IIIs, and then rolled 2 9's and a 10 for damage. And then I got similar rolls from my machine gun unit. On round one I had taken a Tripod from pristine to having armor 8 and with weapon damage. Even my Mk. IIs scored damage. in the meantime, the Martians whiffed. On round two my stalwart Rough Riders actually made an assault. Not able to find the rules for the actual effect of the assault, we made a tripod immobile with its defence reduced to 4. I was still rolling 9s and 10s on the damage rolls. The most damage the Martians did was when one tripod blew up and took a unit of infantry with it.
Normally I consider that assaults against Martians is like trying to bash your opponent's fist with your face. It worked this time.
Now: Martians do not take morale tests and I am not sure how to force an entangled tripod into a face plant.
If the Tripod has taken the mobility critical hit:
The Tripod is damaged and crippled. The Tripod’s Armor stat is permanently reduced by 1. In addition, every time the Martian player wishes to move the Tripod, both players roll a die, and the highest scoring player can move the Tripod anywhere up to the number of inches equal to the combined score rolled. For example, if the Martian player rolls 3 and the human player rolls 7, the human player moves the Tripod up to 10". If both players roll the same, the Tripod does not move.
I realized the intent to the rule is that the tripod may voluntarily and remain stationary. Is it possible to say that the human and martian players must roll off, and if the human player wins the Tripod entangled by the Rough Riders tow cables does a nose dive into the turf.
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Post by boxholder on Oct 4, 2017 21:17:11 GMT
The text on page 88 includes provision to break free (or die trying). Roll a die and subtract the number cables attached. If the result is 6 or more, it breaks free. If less than 6, the tripod must roll on the Tripod Damage Table again. If this roll requires it to move, it is destroyed.
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Post by mikedski on Oct 6, 2017 11:05:06 GMT
I think on page 88 of the hardback rulebook is what you want. (right hand column, at the bottom) Congratulations to the RR squad for surviving long enough for this to be an issue. If the rough riders diverted Martian fire and allowed other human forces to fire and maneuver another turn or two then sweet. For their cost RR's are incredibly powerful units.
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Post by hardlec on Oct 8, 2017 12:33:51 GMT
It seems the rough riders are very cool, but I need to ask for specifics: What forces a Martian to move?
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Post by boxholder on Oct 18, 2017 11:56:07 GMT
Sorry for the tardy response. One of the results on the Tripod Damage Table forces a roll-off between the players. The winner gets to move the tripod as and if he wishes. Guess what happens when the human wins!!
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Post by hardlec on Oct 24, 2017 21:28:18 GMT
So even if the Martian decides not to move, there must be a roll-off. If the Martian loses, Face Plant!!
I would think that attempting to break free of the cables while immobilized by fire calls for the same roll-off.
Martians don't bounce well.
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Post by boxholder on Oct 25, 2017 23:34:37 GMT
The damage due to thrashing about and trying to get loose from the cables appears to be subsumed in rolling on the Tripod Damage Table.
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