Post by Quendil on Jan 8, 2016 12:37:12 GMT
My aim to create a Kingdom of Prussia army mainly using @160 Black Hat Miniatures Martian Empires range. The Prussian army is an army in its own right even though it often fights with the Imperial German Army as an autonomous division. It is common to see Imperial German Army units in a Prussian army but very rare to see Prussian units on their own in the Imperial German Army.
These are very much a WIP
Command Squad : 1 Element @30
Infantry Squad : 3 Elements @30
Heavy Infantry Gatling Gun Squad : 3 Elements @40 Normal Gatling gun equivalent to a machine gun
Heavy Infantry Flamethrower Squad : 3 Elements @50 Rules for the flamethrower as per the German Army Rules by MadMorgan
Clockwork Troops : 2 Elements @60 Spd 6" Def 5 Arm 5 Spec : Gas Proof, Won't Break, Accurate firing +1 to hit
Rocket Troops : 1 Element @20 Works like Forlorn Hope. When within 10" of target they activate their rockets and jump into combat. Roll 1 explode, 2-9 jump fine , 10 they jump 10" in a random direction. They can only jump once per game. Armed with explosives +3 power and short carbines with range of 10"
Lancers Squad : 3 Elements @60 with Adhesive lances the same idea as BEF Bengal Lancers
Field Gun Battery : 3 Elements @80
Steam vehicles are of a lighter construction than the USA tanks due to advanced metallurgy. This makes the tanks faster and the heavy tank has twin boilers to keep the speed up due to heavier armour.
Light Steam Tank : 3 Elements @160 Spd 7" Def 4 Arm 7 Weapons Heavy Gatling Gun Tank Version
Heavy Steam Tank : 3 Elements @220 Spd 7" Def 4 Arm 8 Weapons : 2 x 4" Guns 1 x Heavy Gatling Gun Tank Version
Walker : 1 Element @80 Spd 7" Def 5 Arm 9 Weapons : Heavy Gatling Gun
Heavy Walker : 1 Element @100 Spd 7" Def 6 Arm 10 Weapons : 2 x Heavy Gatling Gun, 1 x 4" Gun
Heavy Gatling Gun Walker Version : Range 30" Power +2 Spec : Rapid fire 4 - on a roll of 1 to hit gun is jammed and cannot fire that turn.
Heavy Gatling Gun Tank Version : Range 25" Power +2 Spec : Rapid fire 3 - on a roll of 1 to hit gun is jammed and cannot fire that turn.