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Post by slave2gaming on Mar 26, 2017 9:28:58 GMT
Gday Guys,
Morgan and I have been discussing ideas for some stats for all the new S2G tanks that came out earlier this month.
I'd like to put them up for discussion, I know that they aren't official AQMF tanks, but I thought it might be nice to have some stats to use with these tanks (for those that are interested).
Let us know what you think:
Mega Machine gun - Heavy " - R 40" +4 P RF 5 Special - a natural roll of a "1" Jams. May fire next phase (cleared)
Tri-barrel - its okay if you include a Jam roll ("1" as above) and set power according to a 2pdr gun. Certainly less that the 2pdr coil gun, so I think the repeater stats work R 15" +2 P RF 3 Spec: Jam as above with fire next phase.
I had originally thought of it firing 3 x 2" templates, these would all need to touch each other (triangular style) to be used. It might also be slow firing: After first turn, on a roll over 5+ it fails to be loaded in time & cant fire that turn, but will fire the next turn.
Medium Mortar - Range 60" +4 Power Barrage 3 Special: Bombardment, can fire smoke & illumination shells.
Flamethrower/Vehicle - R 15" +4 P RF 1 Spec: hits d5 (d10/2) No cover modifiers to targets Defense or Armour; Roll of a natural "10" causes Explosion - destroys tank and does a Barrage 1 AOE with +4 Power. This was based on the MKIV Flame Tank as shown on page 100 of the rule book. Just used that for any tank mounted flame thrower you want.
6" long barrel - R 35" +4 Barrage 1 Spec: Slow firing
6" short barrel - R 30" +4 Barrage 1
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