|
Post by slave2gaming on Jul 5, 2021 20:41:05 GMT
G’day once again from Dungeon central, Today sees the anticipated release of the 15mm Grim Fantasy rules. These rules have been 18 months in the making with a small team of Slaves working tirelessly at testing and trialing different ideas to create what we believe to be a unique set of rules, and our best rules release to date.
The rules have been released via Wargames Vault and can be found here: Grim Fantasy rules V1.0The game of Grim Fantasy is a fantasy skirmish wargame between two or more players, with games of up to four players working quite well. The game is set in a dark fairy-tale world that is inspired by European lore as transported to colonies in a New World. It is designed to be played with the Slave 2 Gaming 15mm range of figures, but any scale or range can be used with modifications.
Quick synopsis:
Set in the Village of Armbraid, the Pilgrims that have come from the Old Word are discovering that their new home is not as safe as they thought it would be. Creatures from the Great Woods raid their small village, wreaking havoc when they come. Nearby are the Natives are friendly, but wary. Some say that they know the land and what it can do. The land appears to be strange and changes both people and objects, some say that even the Scarecrows move around at night... There have been a few people who have really contributed to this game and must be thanked. Ross Franks for his Graphic design work and hours of playtesting, Dave Dingelstad for his editing and patience in this, and both Mike Broadbent and Anton Ducrot for their sculpting of such an amazing range. Most of the figures in these rules have already been released and can be found at our store, however the range will continue to grow, and new figures will be added to the Grim Fantasy range. Check them out here www.slave2gaming.com and share the word, help this game grow.
|
|
|
Post by boxholder on Jul 6, 2021 12:42:12 GMT
That sounds like a seriously creepy bit of real estate . . .
|
|