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Post by hardlec on Aug 31, 2018 13:59:39 GMT
I have had the chance to put my Goliath on the table.
I love the model. I may get another when I can afford it. As it is, one Goliath makes a pretty big impact on the game.
As for it's impact on the game: There wasn't any.
Both games the Goliath failed to hit anything.
I'd like to recommend that there be some sort of option that the goliath may shoot twice if it does not move.
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Post by mikedski on Sept 1, 2018 13:16:10 GMT
I figure it would be somewhat difficult for a large gun even in a turret to track and hit a fairly nimble tripod. Maybe give it a barrage capability if targets cluster. A single 12 inch HE shell packs a wallop.
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Post by scottwashburn on Sept 1, 2018 22:43:49 GMT
I'm thinking that perhaps a super heavy shell like that ought to be treated like the Martian Sun Ray. Not exactly like it, since it could only hit one target max. But you lay out a tape measure from the Goliath and put it down however you like. Ideally you would have the tape touch several different tripods. Roll to hit the nearest target. If it hits fine, go to the normal resolution for damage. If it misses, then you try to hit the next closest target and so on until you hit something or the shell flies off the table, hitting nothing. You could only do this against tripods. No drones or lobos.
On the other hand, in my novels I DID allow a 12" shell to plow through a bunch of tripods and hit multiple targets Something to think about.
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Post by boxholder on Sept 2, 2018 0:19:53 GMT
A Tesla cannon will work awfully well if they bunch up.
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Post by madmorgan on Sept 2, 2018 11:39:11 GMT
Hmmm a follow through attack. This would have a major impact on the game for anyone with a 12" or better shell right? So the Ironclad would also get an 'upgrade' in effectiveness. Have to think about this some more - anyone planning to play test this soon??
As an aside - this would make my Ships notations awesome, as a battery of 12" guns would wreak havoc. I suppose another notation of where the cutoff is for this effect - 8", 9", for sure with 10" and above.
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Post by hardlec on Sept 4, 2018 21:32:52 GMT
There should be a seperate series of statistics for Naval guns. Naval guns are being pressed into service because they were made to track moving targets from a moving platform and to penetrate heavy armor.
Naval guns will cost more point-wise. How much more? Close to double. (I'd like to hear other folks opinion on this) They will get +1 to their roll to hit, or, if stationary both movement phases, they will get 2 shots per barrel. Their power will be +1 abvove the ground artillery of the same caliber. The 7-inch and 8-inch guns should get enhanced rolls on the damage table when they roll on the damage table.
For weapons of 5 inches of more, draw a line ( i.e. a tape measure) from the center of the mount through the target and extending for 96 inches or space availible. If the gun misses, move to the next target the line touches ant attack it at -1 to the roll to hit. Continue to a third target if availible.
If the gun scores a 10 or more on the damage results table, continue down the line and attack the next target without pelalty. The Shell may continue in this way until it exits the map.
Only a natural 10 on a damage results roll scores a catastrophic destruction. Results of 9 or more acheived by a roll modifier destroy the target but do not cause collateral damage.
If Marvin is angry, tough tony tiger toenails. :-)
I do not expect to see the "Swath of Doom" occur in any but the largest battles. My group is careful to keep 3 inches of space between tripods, lest they all go up with one catastrophic hit.
Rule Britania Britiania Rules the waves. No one else is silly enough to want water over land....
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Post by scottwashburn on Sept 5, 2018 1:29:34 GMT
Seems reasonable. Not sure about the cost being a lot higher. In the US, the Army controlled all of the large caliber coast defense guns (which is what these would probably be) and they used the same target tracking systems as the Navy.
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Post by madmorgan on Sept 7, 2018 8:47:14 GMT
"For weapons of 5 inches of more, draw a line ( i.e. a tape measure) from the center of the mount through the target and extending for 96 inches or space availible. If the gun misses, move to the next target the line touches ant attack it at -1 to the roll to hit. Continue to a third target if availible."
Is that -1 per target, ei, third target available is at -2 ?
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Post by hardlec on Sept 14, 2018 18:12:02 GMT
Third target is a -2 to the "to hit" roll.
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Post by madmorgan on Sept 15, 2018 9:03:54 GMT
Interesting upgrade for humans large caliber weapons - need some play testing out there please!! As I mentioned before, this will make offshore ships Very Powerful against the Martians. Have a look at my Ships thread to see some of the gunnery available from a single ship!
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Post by scottwashburn on Sept 15, 2018 10:31:56 GMT
Well, keep in mind that really long range fire (from miles away, off-board) will have the shells coming down in a steep arc. They won't have the 'plow through' ability of a shell fired at a relatively close range on a very flat trajectory. The rules for them should probably be as-is.
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Post by boxholder on Sept 15, 2018 12:32:31 GMT
A precisely correct differentiation of direct fire (over open sights) versus indirect fire at long range.
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Post by madmorgan on Sept 16, 2018 8:46:21 GMT
Agree entirely. The majority of the actions I use scale models (see Ship trend) in are close enough to shore to use the hardlec rules - however, I suppose I should research more on the lay of the shell as incoming. Of coarse, as AQ is very careful not to give any measurements that coordinate with scale (1" = X yards), this will be near impossible. It is a game, so we can make some assumptions. I'll get back to all with what I can determine.
You realize hardlec that any thing larger that 100 mm gun is a 5" (125 mm plus). So only naval guns, not on board artillery, can use the Hardlec Follow Through rules??
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