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Post by hardlec on Oct 4, 2017 16:20:26 GMT
Martian heat rays are plagued by the air of Earth interfering with their focus and bleeding off their energy.
Ordinary air on earth may be almost as thick as water to the martians.
the effect of steam, smoke, fog, rain or snow has only partially been dealt with. The Goliath can vent steam as a defence.
Boxholder's original intent of the Zeppelin thread was to deal with Heat Ray Range Attenuation. The topic needs more attention.
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Post by scottwashburn on Oct 4, 2017 16:49:12 GMT
I deal with it in some detail in my second book. But, of course, that's only my opinion.
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Post by mikedski on Oct 6, 2017 10:58:24 GMT
Martian heat rays are plagued by the air of Earth interfering with their focus and bleeding off their energy. Ordinary air on earth may be almost as thick as water to the martians. the effect of steam, smoke, fog, rain or snow has only partially been dealt with. The Goliath can vent steam as a defence. Boxholder's original intent of the Zeppelin thread was to deal with Heat Ray Range Attenuation. The topic needs more attention. For simplicity's sake I just assume the Martian heat rays are might powerful weapons and the normal atmosphere attenuation is accounted for. Martian weapons currently do not have a range advantage. Perhaps for fog or rain decrease the power by 1 within 1/2 heat ray range and by 2 when firing over greater than 1/2 distance. Assuming no visibility limitations.
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Post by boxholder on Oct 6, 2017 12:49:01 GMT
Precisely my point, hardlec. Thank you for noting it.
Mr Washburn has Qetjnegartis cursing the wet nature of Earth,which would include humidty in the air. That is one of the mechanisms that attenuate the heat ray. The other is the inescapable divergence (spreading) of any beam type weapon with range. It is an inverse square law function - doubling the range cuts beam intensity by 4. Together these serve well to limit range. Good job, Scott.
Harlec puts a good lid on it. For simplicity, the range effects are accounted for by the range limit on heat rays. For simplicity, I think that just gaming the ray with fixed max range is better than getting into the minutiae of range attenuation, with the attending argument potential. AQMF was designed to play fast and free, not bogged down excessively.
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Post by David N.Tanner 07011959 on Oct 6, 2017 13:02:05 GMT
Precisely my point, hardlec. Thank you for noting it. Mr Washburn has Qetjnegartis cursing the wet nature of Earth,which would include humidty in the air. That is one of the mechanisms that attenuate the heat ray. The other is the inescapable divergence (spreading) of any beam type weapon with range. It is an inverse square law function - doubling the range cuts beam intensity by 4. Together these serve well to limit range. Good job, Scott. Harlec puts a good lid on it. For simplicity, the range effects are accounted for by the range limit on heat rays. For simplicity, I think that just gaming the ray with fixed max range is better than getting into the minutiae of range attenuation, with the attending argument potential. AQMF was designed to play fast and free, not bogged down excessively. I agree. Inside effective range the heat ray is devastating, outside effective range it's just annoying.
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Post by scarapis on Oct 6, 2017 13:29:03 GMT
Also remember the game does not match up with its own mythos either, there is the statement how martians fear water, yet some of the land (South America, Central America and Pacific North west and India and such are very "Wet" areas in the world.
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Post by greenbeanie on Oct 6, 2017 21:38:07 GMT
If humidity is a factor, then if and when the Martians attack Panama they will have big problems. I spent 18 months in the jungles there and I can tell you the humidity and mold were big problems. Every 30 days new uniforms were needed for the old one rots off of you. My morning routine was scraping mold off my "Cammies" and shaking out what ever crawled into my boots. All of this after weapons care though. Oh the things I did when I worked for my "Rich Uncle". Uncle Sam for those across the pond.
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Post by madmorgan on Oct 7, 2017 11:11:23 GMT
I dealt with the smoke effect in my various threads regarding Infantry Weapons, Ships, and additional special rules for Artillery. All have smoke capacity and have a major effect on the the heat ray.
Please see page 111 of the rule book - which covers the Lay Steam ability of the LIC. This is the same rule I use for all my 'Smoke' generated effects - such as artillery or ship smoke.
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