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Post by Cman1O1Dalek on May 14, 2017 0:18:23 GMT
I still want to see a Telepathic Tripod...Somewhere
I gotta improve it
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Post by madmorgan on May 14, 2017 8:55:09 GMT
Hmm, okay on the TT. Instead of taking over units perhaps it would demoralize units within a 12" radius. Or maybe with a focused 'beam' of T images that cause an immediate break in morale - even forcing Courageous units to roll for Morale as a normal unit. This would be a real terror on the battlefield, causing trenches to clear and fortifications to be abandoned. Once in the open, the prey is much easier targets! I could go along with this. The question then is what does it look like and the stats. I would think it would be a variant of the Scientist with those cool 'projectors' that stick out from it. In fact, this would give you some double usage of a model you might already have or allow the Scientist model to be in a battle that you wouldn't normally use that figure for. What do you think? Is this a suitable idea for the TT ??
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Post by boxholder on May 14, 2017 12:11:56 GMT
I have a bit of a problem with giving the telepathic capability to the Martians without some offsetting benefit (to humans) or some hanidcap (to the Martian). Several game systems let you build a character beyond most human skills, but a the cost of some disadvantage or debility.
For instance, the character may have strength of a Swarzenegger but is penalized with reduced initiative in hand-to-hand combat. Thus, the super strong guy must always take the first hit due to being musclebound. Or he has a mental deficiency, not observant, uncontrolled temper, etc.
If something like that is not done, there is no mechanism to keep players from "amping" up their whole force.
Besides, Martians and humans are probably on different "wavelengths" in every sense of the word.
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Post by Cman1O1Dalek on May 15, 2017 17:54:44 GMT
I was thinking of basing off the TT off the Assault chassis... Also the thing about a TT is that it can't effect command tanks. I think its most effective against weaker minds.
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Post by loyalist on May 16, 2017 0:35:31 GMT
I don't think we should introduce rules for telepathic control of human elements by Martians, and agree completely with Boxholder. Martian machines (i.e. drones) controlled by Martians, fine. Do whatever you want with house rules but no need to mess with the rules we have, other than to fix some wonky stats (i.e. for different types of artillery).
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Post by hardlec on May 16, 2017 22:52:26 GMT
On the one hand, I find the idea of ESP and the idea of an opponent with mind control both good ideas.
On the other hand, I think the Martians have enough abilities to make them very formidable.
Now: in the future there might be Selenites (From the moon, according to Jules Verne) and also Venusians. One of these may serve as a better opportunity for a race with ESP and mind control, but weaker in terms of Conventional military.
Game balance is a precious thing. Even a super-cool-looking figure has to fit into the balance of the system.
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Post by Cman1O1Dalek on May 19, 2017 23:26:26 GMT
Welp...
There should be a range of a TT. Also maybe it can attack only infantry or less shielded Forces...
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Post by boxholder on May 21, 2017 0:46:44 GMT
What I was thinking as a disadvantage for the telepathic tripod would be something like:
When using telepathy, the tripod cannot move or fire.(Rationale:full attention is needed to work the telepathic link) and When using telepathy, the tripod suffers +2 on rolls to hit and +1 on tripod damage. (Rationale: While employing telepathic skill, the Martian will not be moving the tripod nor scanning for threats nor turning to face better armor toward the threat.)
These penalties are loosely based on Mr Washburn's description of the effort needed to link with the tripod control system(s)and the attention needed to make it work correctly. The exact numbers could be different, but that is the concept.
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Post by Cman1O1Dalek on May 21, 2017 18:39:11 GMT
Good idea.
It would be a wiser move to keep far from enemies possible... Or at least in range of the Telepath's ESP broadcaster.
I also think that it can do quick moves that can last for several seconds...
1: disorientation. (Or daze) Probably the most least time consuming. It causes the Target to slightly become disorientation in the mind.
2: Hallucination. Lasts much longer but also causes the target to think that there is nothing there or sees the most horrifying thing that a Martian mind can display that it will run away.
I'm still thinking for other attacks.
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Post by madmorgan on May 22, 2017 9:40:33 GMT
Interesting having a range of TT powers. That said and all in favor of innovation, I still think there isn't a real need for a TT at all. Perhaps more should be concentrated on counter-naval and/or air power that the prey-that-stings is using to disrupt the conquest time tables. A tripod with a long range missle (single shots) strike for use against those damaging naval assets would be much more likely. Even something that was light that could hit at range on a naval vessel keeping it under fire would be useful. Or some sort of beam or scatter ray that could partly disrupt incoming naval fire (or other ground fire as well). Kinda a 'Shield Tripod'. I've already submitted some idea on AA Tripods, but, I'm sure the community could do better.
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Post by Cman1O1Dalek on May 28, 2017 21:09:29 GMT
Ok new attack...
Cerebral Scramble...
The hardest and most destructive attack that might even hurt the user. It basically frys the brain.
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Post by Cman1O1Dalek on Jun 8, 2017 20:01:18 GMT
Hello???
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Post by terrance on Jun 9, 2017 3:13:38 GMT
Telepathic attacks are an interesting idea but I wonder if these attacks are so easy, why would the Martians bother with any other weapons? So there must be a strong negative reason telepathy is not used. For example: --Only one in 10,000 (make up your own number) have the ability to conduct these types of attacks. --The effort of making these attacks causes severe blow back (as you already suggested). --Can telepathic Martians sense human brains? Perhaps we are on such different frequencies (so to speak) that no telepathic connection is possible.
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Post by Cman1O1Dalek on Jun 9, 2017 13:09:55 GMT
The Cerebral Scramble should just used as a last resort if the other attacks aren't effective or that the Tripod is about to be destroyed... It's more like a suicide weapon.
anyway, time to make some more Cons...
--The ESP broadcaster has a charging limit when using the Cerebral Scramble like a 11 mins limit. --An infantry can be easily manipulated, also Tanks maybe... BUTT! a tank has to be close enough for the TT to effect it. if the Tank is far from the Telepath= no effect. if the Tank is a bit near by= maybe. if the Tank is close to the TT= Oooh! yes indeed!
--Disorientation may cause some backwash (Depends on how long it has used it.) --The Telepath can not have a heat ray but doe's have duel reaper tentacles. --TT Speed is not that great compared to the Assault or Dominator Tripods. (Sorry if am spelling the word Dominator wrong)
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Post by madmorgan on Jun 9, 2017 15:01:45 GMT
My only comment would be that I could see a Martian using this at close range, rather like his 'personal firearm' that human pilots have. So, maybe a disabled tripod has a Martian awaiting pickup might use a near range 'burst' of disorienting telepathic energy to cause a moral check on any unit within say 6"? Give it a standard MR roll for infantry and a MR roll at 2 less (or more) effect due to the armor of a tank, etc. So as follows: A Martian that has left his disabled tripod may protect itself while waiting with a Telepathic Burst. Any damage to a Martian will kill it due to atmosphere effects (wounds worse due to amount of oxygen vs Mars). Telepathic Burst : Range 6" Pow - RoF 1 Special: causes immediate Moral Check on all infantry in range. Any armored units suffer the roll with a -2 due to metal. Would this work?? Comments welcomed.
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