Post by madmorgan on Dec 27, 2016 21:26:05 GMT
Out of the mist of the Gasony marshes in the cold January 1917, the strange blue skinned Morlocks advance from their tunnel. Under strength 3rd Company of the 1st Battalion of the 117th Regiment is caught off guard.
Time: Jan. 1917. Location: LaRoche village, Gasony France. Turns: Six + roll. Table 4'x 6' Long running West to East. Terrain: Small Town centered 12" from West (FRE) edge, west of town is a tents of the French; marsh is off board East edge (MOR). Setup listed with forces. Objective: Break Opponent. Special: Twilight, no morale effect on Morlock ferals.
Co. HQ: Officer, Sergeant, (3) Aides, (2) Medium Mortars w/6 crew - 3 elements @70 + FC @30 = 100 points
1st Platoon HQ: Officer, Sergeant, Rifle, (3) Aides, (1) Medium Mortar w/3 crew - 2 elements @40 = 40 points
1st & 2nd Squad ec: Officer, Sergeant, (12) Rifles - 3 elements @30 ec = 60 points
3rd Squad: (3) MG w/9 crew - 3 elements @40 = 40 points [Hotchkiss RF 2]
A Battery HFG: (3) 155mm w/15 crew - 3 elements @160 = 160 points
B Battery FA: (3) 75mm w/15 crew - 3 elements @80 = 80 points
(3) Minerva Armored Cars [tow FA] w/MG @120 = 120 points [independent] [Hotchkiss RF2]
(3) Renault FT-17 Tanks [tow HFG] w/radio, mg, 37mm gun @150 = 150 points [Hotchkiss RF2]
2nd Platoon: same as 1st without MG squad or Arty batteries.
Total 850 points @50% = 425 BP 4 Order Token
Setup - in town or west of LaRoche in tents. Town is intact at start of game. Use standard building destruction rules and billf Fire! rules.
Morlock Tunnel Enterance (HQ) @80 + FC @30 = 110 points
Magmepult @160 = 160 points
(3) Grunt Squads @45 ec = 135 points
(2) Gar Squads @60 ec = 120 points
(2) Magnamen Squads @70 ec + (2) Teks @15 ec = 170 points
(1) Torrid Skimmer @35 w/Gars @60 w/Grunts @45 w/ Teks* at 15 w/Heavy Sweepers @20 = 175 ponts [*armor repair]
(1) Torrid Skimmer @35 w/Gars @60 w/(3) Magneto Cannon @80 w/Teks* @15 = 190 points [*armor repair]
Total 1060 points @50% = 530 BP w/5 Order Tokens
This will be a nice quick battle. The French need to focus artillery and heavy firepower on the Morlock artillery and Skimmers first and then the Magnamen - these will hurt you the worse. For the Morlocks, its full speed ahead, closing in range of any of your infantry will hurt the French the most. With the fire rules in effect things can get really dicey for the French quickly. The French will be hard pressed to hold if they don't break the Morlocks fast. Enjoy!
Time: Jan. 1917. Location: LaRoche village, Gasony France. Turns: Six + roll. Table 4'x 6' Long running West to East. Terrain: Small Town centered 12" from West (FRE) edge, west of town is a tents of the French; marsh is off board East edge (MOR). Setup listed with forces. Objective: Break Opponent. Special: Twilight, no morale effect on Morlock ferals.
Co. HQ: Officer, Sergeant, (3) Aides, (2) Medium Mortars w/6 crew - 3 elements @70 + FC @30 = 100 points
1st Platoon HQ: Officer, Sergeant, Rifle, (3) Aides, (1) Medium Mortar w/3 crew - 2 elements @40 = 40 points
1st & 2nd Squad ec: Officer, Sergeant, (12) Rifles - 3 elements @30 ec = 60 points
3rd Squad: (3) MG w/9 crew - 3 elements @40 = 40 points [Hotchkiss RF 2]
A Battery HFG: (3) 155mm w/15 crew - 3 elements @160 = 160 points
B Battery FA: (3) 75mm w/15 crew - 3 elements @80 = 80 points
(3) Minerva Armored Cars [tow FA] w/MG @120 = 120 points [independent] [Hotchkiss RF2]
(3) Renault FT-17 Tanks [tow HFG] w/radio, mg, 37mm gun @150 = 150 points [Hotchkiss RF2]
2nd Platoon: same as 1st without MG squad or Arty batteries.
Total 850 points @50% = 425 BP 4 Order Token
Setup - in town or west of LaRoche in tents. Town is intact at start of game. Use standard building destruction rules and billf Fire! rules.
Morlock Tunnel Enterance (HQ) @80 + FC @30 = 110 points
Magmepult @160 = 160 points
(3) Grunt Squads @45 ec = 135 points
(2) Gar Squads @60 ec = 120 points
(2) Magnamen Squads @70 ec + (2) Teks @15 ec = 170 points
(1) Torrid Skimmer @35 w/Gars @60 w/Grunts @45 w/ Teks* at 15 w/Heavy Sweepers @20 = 175 ponts [*armor repair]
(1) Torrid Skimmer @35 w/Gars @60 w/(3) Magneto Cannon @80 w/Teks* @15 = 190 points [*armor repair]
Total 1060 points @50% = 530 BP w/5 Order Tokens
This will be a nice quick battle. The French need to focus artillery and heavy firepower on the Morlock artillery and Skimmers first and then the Magnamen - these will hurt you the worse. For the Morlocks, its full speed ahead, closing in range of any of your infantry will hurt the French the most. With the fire rules in effect things can get really dicey for the French quickly. The French will be hard pressed to hold if they don't break the Morlocks fast. Enjoy!