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Post by easye on Nov 23, 2016 16:37:33 GMT
Would there be an appetite for such a game?
I recently pulled out the Loboton Slicers/Blasters and started basing them. They were wonderful little models with a great deal of character. I was also impressed by the SGT. Ashley model Ironclad recently showed off. In addition, I have been doing a lot of things with skirmish games such as osprey rules, Empire of the dead, Strange Aeons, etc. This fuelled my thought process.
Could we smash Pulp Alley, In Her Majesties Name, Stranage Aeons and other such games into a blender, add a healthy does of AQMF and come out with something really cool and fun? Would you want to play a game like that?
Your thoughts?
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Post by ironcladgames on Nov 23, 2016 17:29:00 GMT
A lot of the upcoming scenarios that we are going to publish are smaller squad based narratives (like Sgt. Ashley's). I would like to see what you all are thinking in regards to scale.
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Post by scottwashburn on Nov 23, 2016 20:59:44 GMT
Can't say I have much interest in skirmish gaming. All Quiet is the perfect scale for this conflict.
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Post by David N.Tanner 07011959 on Nov 24, 2016 16:20:32 GMT
I enjoy skirmish and smaller action games.
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Post by slave2gaming on Nov 26, 2016 9:51:52 GMT
I like this idea, I'd thought about it a while ago using the current AQMF rules, but just adjusting where needed.
Mike and I also talked about using Dragon Rampant for this.
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Post by bilko991 on Nov 26, 2016 10:11:55 GMT
Yes I'd be interested in this. I enjoy skirmish games and think AQMF based one would be fun. The current minis would work but I'd like a 28mm one too.
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Post by hardlec on Nov 26, 2016 17:07:29 GMT
IMHO AQMF is a skirmish game. It is quite possible to have actions with a few platoons when many games uses battalions as individual units. The limit is an individual assault tripod on one side, or battles of around 250 points on a side.
I am actually more interested in bigger scales, with an individual figure representing a company or a triad, or more. Possibly a board game with cardboard counters, where combat is resolved with tactical games on a mat with miniatures.
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Post by easye on Nov 28, 2016 14:28:24 GMT
Yes I'd be interested in this. I enjoy skirmish games and think AQMF based one would be fun. The current minis would work but I'd like a 28mm one too. Doughboys and Lobotons would be easy enough. However, heavy Infantry and Drones would be a bit more of a challenge. For this scale as well, you might need some sort of Slaver Style Drone or smaller "Command" type unit. This could also be a good "Zombicide" style game too with wandering Lobotons.
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Post by easye on Dec 5, 2016 0:55:31 GMT
So, as I was thinking about the scale of this game I realized I wanted it very small. The focus would/could be on survivors in occupied territory and their attempts to survive. I am very much influenced by Strange Aeons. There we are talking 3-8 protagonist models against similar size bands of GM controlled opponents. The campaign elements would be ripped from post-apoc skirmish/narrative games where individual models gain experience, injuries, equipment, and skills.
With those clarifications, what do others think?
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Post by loyalist on Dec 5, 2016 3:15:37 GMT
So, as I was thinking about the scale of this game I realized I wanted it very small. The focus would/could be on survivors in occupied territory and their attempts to survive. I am very much influenced by Strange Aeons. There we are talking 3-8 protagonist models against similar size bands of GM controlled opponents. The campaign elements would be ripped from post-apoc skirmish/narrative games where individual models gain experience, injuries, equipment, and skills. With those clarifications, what do others think? I see no issue with having as large or small a game as you like. A small force of humans in dense (urban?) terrain with limited LOS vs a Slaver, drones and lobototons would be a good small game.
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Post by Burt on Dec 5, 2016 4:19:29 GMT
A couple of years ago, I ran a game at Historicon using 28mm human figures and various AQMF Tripods and drones. My concept was that the Martians essentially won the 2nd Invasion, and we were now 50 years or so later in a somewhat post-apocalyptic world. Rag tag groups of human survivors were being hunted by Martians. I was heavily influenced by the TV show "Fallen Skies." I adjusted movement speed for the new scale, but kept the combat system much the same. It proved to be an entertaining time!
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Post by terrance on Dec 5, 2016 17:40:31 GMT
So, as I was thinking about the scale of this game I realized I wanted it very small. The focus would/could be on survivors in occupied territory and their attempts to survive. I am very much influenced by Strange Aeons. There we are talking 3-8 protagonist models against similar size bands of GM controlled opponents. The campaign elements would be ripped from post-apoc skirmish/narrative games where individual models gain experience, injuries, equipment, and skills. With those clarifications, what do others think? So sort of a Mordheim type game? I can see possibilities in that.
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Post by madmorgan on Dec 6, 2016 19:16:45 GMT
Well you all know that I've been working on a 'skirmish' level game of AQ using GHQ 4" hexes and the basis being a force of humans using that door on the side of the current Cylinder (why do they have that door ??) as an entry point to the complex beneath. I was using standard AQ figures however as they're not a lot of (or any?) Martian figures in 28mm for this idea. The human forces were limited to small arms, bazooka, machineguns, and maybe recoiless rifles as there is too low a ceiling for mortar fire (the infantrys artillery). The GHQ hexes are 4" in size, with depths of 1/4", 1/2", 1", and 2" - these various thicknesses will provide contours as our brave humans assault the horrors of the tunnels, coming across experimental beings (the eyes from Fanticide) , new fiend contraptions, and even 'the Greys', who were the food for the long trip from Mars and still are used to experiment on. Stay tuned for more. I believe I have posted an OOB for one such battle in the sub board.
ps: I have to correct myself. Khurasan Miniatures makes a nice line of 28mm aliens (Martians) with and without weapons. For the added expense, you could do one heck of a 28mm skirmish game in the tunnels under a cylinder, using lots of beautiful minis from their line as well as all those other great 'steampunk' figures from folks like Iron Clad games, etc.
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Post by terrance on Dec 7, 2016 17:23:43 GMT
I would love to see a set of workable battle in the tunnels rules. I still want to Starship Troopers with the tunnels but have not found anything that works well. Actually it is the problem of having both the above ground and below ground represented in the same game.
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Post by easye on Dec 13, 2016 14:36:36 GMT
I would love to see a set of workable battle in the tunnels rules. I still want to Starship Troopers with the tunnels but have not found anything that works well. Actually it is the problem of having both the above ground and below ground represented in the same game. If we were only making a tunnel fighting game, it would be easy. The challenge is when you want to add surface combat to a tunnel fighting games.
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