Post by mikedski on Oct 8, 2016 16:29:12 GMT
(This replay has three assault tripods attacking instead of 4 scout tripods)
Marysville, Kansas was not unlike many plains farming communities until about 1900 when the Union Pacific Railroad established a rail yard on the west side of town. Being roughly equidistant to the state capitols of Lincoln to the north and Topeka to the south and Omaha and Kansas City to the east, Marysville was in an ideal location for the burgeoning rail economy. With the Martian invasion and the "Great Retreat", Marysville is now a key US Army supply depot and evacuation station. Curiously, while important, Marysville was not particularly well garrisoned. Up until now the Martians appeared to attack in a broad deliberate manner and the town was still far from the Martian advance.
Taking advantage of an intense band of thunderstorms during the night, three assault tripods have managed to slip unnoticed past the Salina, Kansas - Grand Isle, Nebraska defensive line. By dawn, the tripods were 70 miles to the east approaching Marysville, Kansas on the Big Blue River. They appear to be attracted to the large structures that can be seen above the trees. This is the first of many raids that Martians would conduct in a change of tactics to disrupt defenses and prevent humans from escaping.
8 turns with optional roll for turn 9.
Martians -
3 assault tripods, three orders tokens. Arrive Southwest corner of table.
US Army: 3 orders tokens
On board. Quartermaster HQ and 1 military police patrol of 3 scout cars,
Targets: various rail stock, rail yard infrastructure,supply points, grain elevator, warehouse, supply trucks, civilian buildings
Reinforcements: Just to the east at the old pony express station a veteran motorized cavalry troop was camped for the night enroute from Fort Leavenworth to reinforce the screen line. At stand-to a frantic messenger from the senior quartermaster reports tripods approaching from the southwest.
1) Veteran Motorized Cavalry Troop units arrive along east edge as reinforcements:
HQ with sniper unit in soft flivvers
Motor Infantry (Shotgun Assault) in armored flivvers
Motor Infantry (BAR) in armored flivvers
Motor MG unit in armored flivvers
Rough Rider Motorcycle Unit
field gun battery in soft flivvers
Veteran Motorized Cavalry. The US Army Cavalry was given the bulk of the mission of delaying the Martian advance across the vast interior while the infantry, engineers and newly established Tank Corps organized and trained to hold the Mississippi line after the Great Retreat. Due to the black dust the cavalry quickly traded horses for flivvers and changed their cavalry troops as a combined force with MGs, snipers and field guns.
Use the same stats as the USMC landing party except the BAR teams and assault teams form independent, 3 element infantry units
2) Kanza Indian war party, Department of the Interior - arrive as reinforcements along the west or south edge of board west of the river.
- The Martian raiding party was being pursued during the night by a Native American Indian war party from the Kanza tribe out of Council Grove, Kansas. The weather and terrain made a night attack difficult but dawn provided the war party a chance to move in for the kill. Equipped with motorcycles, trained in the use of explosives, and motivated by the custom of "counting coup" they are all too willing to grapple the silver demons.
Special Rules.
There is no escape. At this point in the war the Martians appear to be more willing to take risks with machines and their occupants. Martians ignore morale rules for this mission.
Big Blue River: The banks of the river are steep and covered in thick woods. The river to include the woods lining the banks are impassable to human vehicles, artillery, and rough riders. Difficult terrain for tripods and infantry.
Indian War Party. Recruited and trained by Indian Affairs, Department of the Interior. Provided unique uniforms and personalized motorcycles.
Motorcycles/ speed 10/ +3 assault/ independent/ counting coup/ fearless
1) Independent. Loss does not count against total human morale. They do not benefit from orders tokens nor can be regenerated using Industrial Might.
2) counting coup - Touching an enemy in battle and then living to tell the tale about it is a Plains Indian tradition. Indian Affairs provides the war parties a generous bounty if they can bring back the lens piece of a tripod heat ray or better yet the body of a Martian as proof of destruction.
Elements can double move in the first movement phase if the combat phase results in an assault. All or only some of the elements can double move and assault. Once the assault is concluded the assaulting elements are removed from play (think forlorn hope on motorcycles) - the assaulting elements ditched their motorcycles to assault and then either are hiding, dead or collecting bounty evidence!
Victory determination:
Martian destroys 0 - 25% target points - Martian Defeat
26 - 50% target points Martian Minor Victory
51 - 75% target points Martian Major Victory
76 - 99% target points Martian Decisive Victory
Subtract 10% from Martian Victory Total for each tripod destroyed or immobilized at end of game. The Martians are now willing to take losses but results have to be worthwhile!
Target points:
.5 points each - civilian buildings, empty gondola cars
1 point each - box cars, hopper cars, coal carrying gondola cars, caboose, small water tower, yard tower, supply points, empty supply truck platoons
2 points each - passenger cars, flat cars with military cargo, coal station, large water tower, train station, truck platoons with cargo
3 points - locomotives, grain elevator, warehouse, bridge
Beginning turn 6 truck and train targets begin to roll to evacuate the area. A roll of 6 - 10 results in the truck platoon or train (if surviving locomotive and cars) leaving the table to safety.
Marysville, Kansas was not unlike many plains farming communities until about 1900 when the Union Pacific Railroad established a rail yard on the west side of town. Being roughly equidistant to the state capitols of Lincoln to the north and Topeka to the south and Omaha and Kansas City to the east, Marysville was in an ideal location for the burgeoning rail economy. With the Martian invasion and the "Great Retreat", Marysville is now a key US Army supply depot and evacuation station. Curiously, while important, Marysville was not particularly well garrisoned. Up until now the Martians appeared to attack in a broad deliberate manner and the town was still far from the Martian advance.
Taking advantage of an intense band of thunderstorms during the night, three assault tripods have managed to slip unnoticed past the Salina, Kansas - Grand Isle, Nebraska defensive line. By dawn, the tripods were 70 miles to the east approaching Marysville, Kansas on the Big Blue River. They appear to be attracted to the large structures that can be seen above the trees. This is the first of many raids that Martians would conduct in a change of tactics to disrupt defenses and prevent humans from escaping.
8 turns with optional roll for turn 9.
Martians -
3 assault tripods, three orders tokens. Arrive Southwest corner of table.
US Army: 3 orders tokens
On board. Quartermaster HQ and 1 military police patrol of 3 scout cars,
Targets: various rail stock, rail yard infrastructure,supply points, grain elevator, warehouse, supply trucks, civilian buildings
Reinforcements: Just to the east at the old pony express station a veteran motorized cavalry troop was camped for the night enroute from Fort Leavenworth to reinforce the screen line. At stand-to a frantic messenger from the senior quartermaster reports tripods approaching from the southwest.
1) Veteran Motorized Cavalry Troop units arrive along east edge as reinforcements:
HQ with sniper unit in soft flivvers
Motor Infantry (Shotgun Assault) in armored flivvers
Motor Infantry (BAR) in armored flivvers
Motor MG unit in armored flivvers
Rough Rider Motorcycle Unit
field gun battery in soft flivvers
Veteran Motorized Cavalry. The US Army Cavalry was given the bulk of the mission of delaying the Martian advance across the vast interior while the infantry, engineers and newly established Tank Corps organized and trained to hold the Mississippi line after the Great Retreat. Due to the black dust the cavalry quickly traded horses for flivvers and changed their cavalry troops as a combined force with MGs, snipers and field guns.
Use the same stats as the USMC landing party except the BAR teams and assault teams form independent, 3 element infantry units
2) Kanza Indian war party, Department of the Interior - arrive as reinforcements along the west or south edge of board west of the river.
- The Martian raiding party was being pursued during the night by a Native American Indian war party from the Kanza tribe out of Council Grove, Kansas. The weather and terrain made a night attack difficult but dawn provided the war party a chance to move in for the kill. Equipped with motorcycles, trained in the use of explosives, and motivated by the custom of "counting coup" they are all too willing to grapple the silver demons.
Special Rules.
There is no escape. At this point in the war the Martians appear to be more willing to take risks with machines and their occupants. Martians ignore morale rules for this mission.
Big Blue River: The banks of the river are steep and covered in thick woods. The river to include the woods lining the banks are impassable to human vehicles, artillery, and rough riders. Difficult terrain for tripods and infantry.
Indian War Party. Recruited and trained by Indian Affairs, Department of the Interior. Provided unique uniforms and personalized motorcycles.
Motorcycles/ speed 10/ +3 assault/ independent/ counting coup/ fearless
1) Independent. Loss does not count against total human morale. They do not benefit from orders tokens nor can be regenerated using Industrial Might.
2) counting coup - Touching an enemy in battle and then living to tell the tale about it is a Plains Indian tradition. Indian Affairs provides the war parties a generous bounty if they can bring back the lens piece of a tripod heat ray or better yet the body of a Martian as proof of destruction.
Elements can double move in the first movement phase if the combat phase results in an assault. All or only some of the elements can double move and assault. Once the assault is concluded the assaulting elements are removed from play (think forlorn hope on motorcycles) - the assaulting elements ditched their motorcycles to assault and then either are hiding, dead or collecting bounty evidence!
Victory determination:
Martian destroys 0 - 25% target points - Martian Defeat
26 - 50% target points Martian Minor Victory
51 - 75% target points Martian Major Victory
76 - 99% target points Martian Decisive Victory
Subtract 10% from Martian Victory Total for each tripod destroyed or immobilized at end of game. The Martians are now willing to take losses but results have to be worthwhile!
Target points:
.5 points each - civilian buildings, empty gondola cars
1 point each - box cars, hopper cars, coal carrying gondola cars, caboose, small water tower, yard tower, supply points, empty supply truck platoons
2 points each - passenger cars, flat cars with military cargo, coal station, large water tower, train station, truck platoons with cargo
3 points - locomotives, grain elevator, warehouse, bridge
Beginning turn 6 truck and train targets begin to roll to evacuate the area. A roll of 6 - 10 results in the truck platoon or train (if surviving locomotive and cars) leaving the table to safety.