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Post by boxholder on Oct 5, 2016 1:23:27 GMT
True, but those same logistics limits can be a spur to the transition to fuel oil and then to internal combustion.
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Post by Quendil on Oct 5, 2016 7:21:42 GMT
Looks like a great game and table setup
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Post by mikedski on Oct 5, 2016 11:17:36 GMT
Turn 7 US Army wins initiative. No Indians. Armored flivvers are double timed - two MGs are able to gain line of sight and inflicts another damage point. The scout moves, wins the weapons roll-off , and destroys three more rail cars and damages the warehouse, and moves back. Turn 8. Martian wins initiative. The scout moves, wins weapons roll off and conducts another sweep destroying the water tower, locomotive, and coal station. Second movement phase the scout moves off the north end of the board. Game End. Victory determination: Martian destroys 0 - 25% target points - Martian Defeat 26 - 50% target points Martian Minor Victory 51 - 75% target points Martian Major Victory 76 - 99% target points Martian Decisive Victory Add 10% for each surviving Martian machine Martian - destroyed rail cars x 9 - 9 points destroyed military cargo train loads x2 -4 points destroyed locomotive 3 points destroyed supply area 1 point water tower 2 points coal station 2 points farm buildings x 2 (.5 points each) 1 point victory points 22 surviving points - 31 -
Target points destroyed 40% + 10% for surviving machine- minor Martian Victory
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Post by madmorgan on Oct 5, 2016 11:21:23 GMT
Interesting vision of the operations. Too often folks overlook an obvious logistic problem - I'm guilty of that as well.
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Post by mikedski on Oct 5, 2016 11:23:58 GMT
Initiative matters. The human side winning initiative in turn 4 made a big difference. If the scout by the grain elevator had survived an additional turn..... May refight the battle next weekend using three assault tripods. Will the additional armor and heavy heat rays make a difference?
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Post by madmorgan on Oct 5, 2016 11:29:02 GMT
It should - and yes by all means another go at them! Just getting to watch you table again with all its great stuff is well worth our time!
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Post by terrance on Oct 5, 2016 16:05:40 GMT
Really like the way the victory determination works for this scenario. And I echo Madmorgan that the logistic raid is a great idea for a scenario.
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Post by mikedski on Oct 5, 2016 17:03:13 GMT
I may alter the scoring to have 26 - 50% destruction to "draw" to reflect a partial successful defensive.
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Post by madmorgan on Oct 6, 2016 17:37:30 GMT
I'd not do a 'draw' unless you really think its necessary - as in the case of both sides breaking at the same time. Otherwise, clear cut victory is probably the best route. Again, we're all happen with whatever you decide of coarse. It would make sense if both sides broke, that its a draw as no one is left on the table!
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Post by hardlec on Oct 12, 2016 17:25:17 GMT
well done.
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