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Post by mikedski on Sept 23, 2016 12:45:32 GMT
Like the drone from empire strikes back - "wa-wa-wa-wa"
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Post by boxholder on Sept 23, 2016 12:51:36 GMT
Agree with loyalist. I would interpret "hover" to mean that they don't fly rapidly and that they just move high enough to clear low terrain and obstacles. They might be able to work their way through orchards or thin woods, but not forests.
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Post by boxholder on Sept 23, 2016 12:51:55 GMT
Agree with loyalist. I would interpret "hover" to mean that they don't fly rapidly and that they just move high enough to clear low terrain and obstacles. They might be able to work their way through orchards or thin woods, but not forests.
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Post by tenchuu on Sept 23, 2016 15:14:29 GMT
I agree with keeping this somewhere closer to hard science fiction than science fantasy. Logical reasons for things are nice. I will have to get more games under my belt before buying that the ranges are sufficient, but it may be a matter of how many drones you bring.
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Post by terrance on Sept 23, 2016 17:47:36 GMT
Given the difficulty I found the Martians had in breaching the fortress walls in my last game I was wondering if it is possible to fly hover drones over the wall to attack units on the wall from behind or units otherwise hidden by the walls. Comes back to the question of how high they can fly.
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Post by madmorgan on Sept 24, 2016 8:53:49 GMT
I'd suspect that their mobility per loyalist is the point. As far as terrain bonus, I see them as 'pop & drop' flyers, as most depiction and their flight bases tend to indicate nap of earth kind of flying. And certainly not over trees and even medium height buildings. In fact I'd say they can't fly over even a one story building. They are good to overfly trenches, bunkers, and other battlefield emplacements (like wire and dragon teeth).
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Post by hardlec on Sept 24, 2016 14:50:53 GMT
Notice how they do not so much Fly as Plummet.
I do not think Hover Drones fly, rather they use Ground Effect. They hover. This gets them over certain rough terrain, soft, marshy ground, and water. They can get across a stream or pond, but they will have a bit of difficulty with lakes and rivers. I don't they will do much on the ocean. They look cool and are fun to use.
One problem, mentioned before, is scales and range. (In 15mm Scale:)
When I dressed like a bush, hurt people and broke things for a living, I carried an M60 machine gun. With the pig, I was lethal out to 500 meters and dangerous out to 1000 meters. In scale, if you put lil' ole me, and Arnold Ziffle, on a table, I am going to be able to destroy any unarmored target out to TEN METERS. Ten meter radius is easily twice the size of the room in my FLGS. My FLGS has to limit games to a 4x6 foot area. That's 133 by 200 yards. I could stand in a corner of an area that size and cover the whole table. Issue me a couple of LAWs, and I, me, a wussy lil' ole cold warrior, will take out a tripod and not scuff my boots. (Okay: my weapons are a lot more modern than what HG had in mind.) Get a man like Morgan, in scale, with a pair of field glasses and a radio, and there'd be no place safe in a football stadium. I think most of the folks on this forum like math. We do arithmetic in our heads the average person would want a calculator for. It is irksome to see things so out of proportion. Think about range and speed on a game table as a percentage of the space available. Or consider the artist's paradox of the horse's rump. If you use a pure ratio scale, the rump of a horse is so big it overwhelms the rider visually. The back end of the horse is reduced in size to ascetically accommodate the rider.
It would be appealing to have a number for "ground scale" i.e. in AQMF the figures are 1:100 but the range and distance are 1:1000 scale. I do use this number as a convenience, but I bow to the following for scale:
Does it look cool?
Does it make the game fun.
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Post by hardlec on Sept 24, 2016 14:55:56 GMT
One thing I've noticed is how hard it is to search in Tapatalk. I offer respectful apologies to people who did a lot of work on things, only for me to overlook that work because I can't research it.
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Post by madmorgan on Sept 24, 2016 18:50:54 GMT
Thank you hardlec. Its a game without a 'scale' probably for a reason. Simple and fun are the keywords. Come on, we're playing Martians and 'Cowboys'; balance is the key to fun or at least a forlorn hope of stopping the monsters or the prey-that-stings. Enjoy!
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Post by terrance on Sept 24, 2016 19:33:22 GMT
I'd suspect that there mobility per loyalist is the point. As far as terrain bonus, I see them as 'pop & drop' flyers, as most depiction and their flight bases tend to indicate nap of earth kind of flying. And certainly not over trees and even medium height buildings. In fact I'd say they can't fly over even a one story building. They are good to overfly trenches, bunkers, and other battlefield emplacements (like wire and dragon teeth). I'm tending to agree with Madmorgan and hardlec. They use some sort of ground effect that allows them to cross difficult terrain or water, but cannot fly over buildings.
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