Ah, to the point as always - it does say "the nearest" so the diagram was in error. Good catch - you think that should be 'corrected' also?? I hadn't been doing much about the books pictures up till now.
Yes. I am more taken in by pretty pictures than reading.
I have reviewed pages 114 to 132 and there is only one thing I have caught that has not already been mentioned in this thread. See the heat ray fencing on page 129. The description says all troops that attempt to move through a heat ray fence (i.e., come in contact) are automatically destroyed. Unless "troops" is intended to mean infantry, this literally means that tanks and land ironclads are automatically destroyed if they contact heat ray fence. For heat ray fence to take out a LIC is clearly wrong. And I see nothing in the LIC description with respect to being attacked by heat ray fence that would alter that.
I suggest that tanks and larger (like the LIC) can crush heat ray fence. To do so the tank must stop (pause) 2" from the fence and is automatically hit (as specified in the rules). It then takes a power 0 damage roll. If the tank survives it completes its movement. An undamaged LIC has an armor of 12 so it is pretty much immune to effects of the heat ray fence.
The open questions that remains are:
1) Should the heat ray fence get a defense against being crushed (how tough are they)?
2) If the heat ray fence has a defense and survives and the attacking tank does not get more than 2" from the fence it should be automatically attacked again by the fence on the next human movement phase (and every movement phase until the fence or the tank are destroyed or no longer in range).
Hmm excellent points. A further point to the open questions is on your #1, I could see a Clamper tank crew bailing as it rolls towards and into a heatray fence. Heck, some of the various obsolete smaller tanks (mk I, holt tractor,etc) could be used as this function - a 'forlorn hope' tank to take out heatrays (an perhaps rescue herded human civilians inside - I smell a new Scenario!). As its stated out and Conqueror has them available in 3D terrain, it seems reasonable that a new "Prey Rescue" scenario might be in order! I suggest that the rules for the Heatray Fence be rewritten to: 1/indicate that the "troops" referred to are non-tank elements. 2/that the 'element' of the fence used in the stat any one of the 'posts', two of which are required to maintain an energized section of the fence (using Conqueror that would be 2x 50cm pieces, one high/one low). 3/that any unit, including non-tank units, may fire on a given post with the idea of destroying it breaking the connection and openning a 50cm gap in the fence on either side of the post. 4/Tanks only can ram a given post. Roll a normal assault roll, adding or subtracting the difference between the armor of the post (8) with that of the given tank. If successful, the post is destroyed (removed) and the 50cm fence on either side of it are destroyed as well. 5/Clamper tanks can assault the fence as a special rule. The Clamper tank moves up to the post it wishes to assault and takes a 0 Power attack for being within 2" of the fence as normal. If it survives the attack its next 'fire phase' it may assault the post, using a +5 Power assault. If it fails in the assault, it must back off per the normal rules regarding assaults. During the second movement phase, it can move away or just stay at the 1" distance from the post. On its next turn, it may fire on the post with its machinegun at the post Or assault again by the above proceedure. The rules for the Clamper tank must be changed to take in the above series of situations.
That should cover it you think?? These will be added as changes if all concurr with them. BTW you all did notice that the Clamper tank has a hull mounted HMG turret right? Thats going into the correction for ...Verse 3... as its definately on the model (I just physically checked) and not on the stat block for the Clamper. I'm very pleased as we now have a new use for the old workhorse - and a possible new model for Conqueror to drop on us (or at least an attachment to their cargo carrier with mg)! Cheers!
I needs apologize to all - I've been very sick this past week and am still ill with a flu that won't quit. Having the weather be 70 degrees one day and 30 the next hasn't helped. Please bear with me, I'll try to sum ...Verse 4... and get things rolling again soon. Sincerely MM.
After a visit with the doctor, I've got a nasty sinus infection. On antibiotics since Friday, feeling much better as of this writing. Will get things into shape and offer final '...Verse 5' today. Then, we're in to the fun new stuff of changes and optionals.
The picture is incorrect. The first 'jump' of the Tesla fire should be to the closest Lobototon element and then to the farthest Lobototon element; then on based on rolled range from there. The text is correct, the illustration is wrong.