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Post by madmorgan on Mar 18, 2016 11:22:00 GMT
This week we'll be doing corrections for pages 79 through 113 and for the pdf errata for those pages. This will close on Friday next (25 March) to allow all parties to respond (as there's lots of conventions and Palm Sunday going on this weekend). Please submit your corrections before that day. Thank you.
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Post by mikedski on Mar 19, 2016 10:08:36 GMT
page 85. Command and Control. US can issue orders from an HQ unit if the HQ unit has LOS to the US Field Commander unit or if the HQ unit is in a connected field fortification with the Field Commander unit.
page 87 - US Command Squads can ride in a Mark IIc (Command Tank) for an additional 85 point purchase cost.
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Post by mikedski on Mar 19, 2016 10:11:05 GMT
This week we'll be doing corrections for pages 79 through 113 and for the pdf errata for those pages. This will close on Friday next (25 March) to allow all parties to respond (as there's lots of conventions and Palm Sunday going on this weekend). Please submit your corrections before that day. Thank you. Are these "corrections' more clarifications of current rules or wish list of what we would like change in a rule?
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Post by mikedski on Mar 19, 2016 10:35:10 GMT
page 88 and 89 - Mounted rule. I propose that Instead of listing US rough riders and US cavalry as "infantry" for unit type that unit type be changed to "mounted".
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Post by madmorgan on Mar 19, 2016 10:45:26 GMT
Ty mike for responding. This round is for items that you feel are in error. either the main book or errata. there will be a different round for added and new materials laters once we've "corrected" the basics. One quick question on the above - where will the Command unit fit in that little tank??! Isn't it already crewed with tank operations and a command staff. I just can't see an additional 5 or 10 men fitting in the thing above the current 'crowded' 15 or so there already (thak crew of 8 or so, command staff or 5 to 7).
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Post by mikedski on Mar 19, 2016 11:56:19 GMT
Ty mike for responding. This round is for items that you feel are in error. either the main book or errata. there will be a different round for added and new materials laters once we've "corrected" the basics. One quick question on the above - where will the Command unit fit in that little tank??! Isn't it already crewed with tank operations and a command staff. I just can't see an additional 5 or 10 men fitting in the thing above the current 'crowded' 15 or so there already (thak crew of 8 or so, command staff or 5 to 7). Maybe the infantry style command squad morphs into a command tank? Transformers - more than meets the eye! I just think the command tank variant should have an honorable mention in the US HQ section.
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Post by mikedski on Mar 21, 2016 10:34:57 GMT
Lightning Gun, page 95. Would like clarification.
1) If a unit that has separate elements (lobototons or infantry) is hit by the electric arc is it only the closest element that suffers the hit or does every element in the unit suffer from the same damage roll. So a unit with three elements will suffer three hits?
2) if a unit with separate elements suffers damage than where do you measure range as far as jump to the next target? In the example picture on page 95 the slaver tripod is original target - it is hit and the arc than jumps to the adjacent lobototons. The picture has the arc jumping to the center element of the lobo's. But shouldn't the arc jump to the nearest element of lobo's and then in turn the arc jumps from the furthest element of lobo's to the nearest element of the next target (in this case the doughboys).
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Post by madmorgan on Mar 21, 2016 11:16:32 GMT
Good questions. Have to look those over in the next while. Will get back to you on my take. We'll see.
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Post by terrance on Mar 21, 2016 18:52:33 GMT
Ty mike for responding. This round is for items that you feel are in error. either the main book or errata. there will be a different round for added and new materials laters once we've "corrected" the basics. One quick question on the above - where will the Command unit fit in that little tank??! Isn't it already crewed with tank operations and a command staff. I just can't see an additional 5 or 10 men fitting in the thing above the current 'crowded' 15 or so there already (thak crew of 8 or so, command staff or 5 to 7). Maybe the infantry style command squad morphs into a command tank? Transformers - more than meets the eye! I just think the command tank variant should have an honorable mention in the US HQ section. Miledski, The Tank varients PDF lists the MkIIc and gives it the Command tank capability which allows it to be a Local Commander, Command Relay, and / or Field Commander. Does that cover your point? Or is it that the MkIIc is not in the hardback rulebook? If the later, there are several tanks missing from the rulebook.
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Post by terrance on Mar 21, 2016 19:02:27 GMT
I have reviewed through page 99 so far. Here are my comments.
Pg. 87. Probably more clarification than broken, so you may want to hold off addressing this. When a command squad rallies a routing unit within 6" is that only allowed the turn it routs (ie, the unit that failed the morale roll must be within 6 inches of the command squad when it fails the roll) or can the routing unit reroll when it moves within 6 inches of a command squad?
Pg. 88. Machine guns vs tripods has come up a possibly broken in other threads on the old forum. Should MGs have power 0 against tripods instead of +1? They would remain +1 against infantry, which implies they would be power +1 against lobotons and drones.
Pg. 92. Armor for MkII mobile artillery steamer is listed in the book as 7 but should be 6. This is in the errata (E5) and I mentioned it in the previous set of pages. Should have held it for these pages.
Pg. 99. Hotchkiss range already noted and 30 inch range confirmed.
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Post by terrance on Mar 21, 2016 19:12:16 GMT
Lightning Gun, page 95. Would like clarification.
1) If a unit that has separate elements (lobototons or infantry) is hit by the electric arc is it only the closest element that suffers the hit or does every element in the unit suffer from the same damage roll. So a unit with three elements will suffer three hits?
2) if a unit with separate elements suffers damage than where do you measure range as far as jump to the next target? In the example picture on page 95 the slaver tripod is original target - it is hit and the arc than jumps to the adjacent lobototons. The picture has the arc jumping to the center element of the lobo's. But shouldn't the arc jump to the nearest element of lobo's and then in turn the arc jumps from the furthest element of lobo's to the nearest element of the next target (in this case the doughboys). Good catch, Mikedski. Q32 covers the lightning gun. It says the arc jumps from unit to unit but determining which unit is determined by measuring between elements. Neither the book nor the errata is clear on how many hits per unit.
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Post by madmorgan on Mar 21, 2016 19:15:07 GMT
Looking into that one as well mike & terrance.
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Post by terrance on Mar 22, 2016 19:14:14 GMT
Here is the rest of the assignment. Page 104; Tesla mines. Not broken but a clarification may be in order regarding a mine detonating when it is laid. A literal reading of the rule seems to indicate the mine layer must roll for mine detonation. It is unclear if that is immediately on laying the mine or after the move is finished. I could also see the argument that there is a delayed arming mechanism that allows the laying tank time to get away before the mine becomes active.
Page 105; Ambulance. Not certain if this is broken. Is the ambulance correctly pointed? 15 points is pretty cheap but it only gives a 20% chance to save a casualty. Not certain it is even worth the small cost. Interested in hearing other opinions.
Page 108 - 109; Mk V Goliath. I thought this was broken, but on a second read it may not be. The description says the turret has a co-axial MG and the main gun. And only one can fire at a time. Good so far. Under Shoot in Any Direction it lists front as turret and machine gun and sides or rear as turret only. I finally figured out there is a hull mounted MG on the front. May want to make this more clear in the vehicle description.
Page 109; Turbine blower for Mk V. I think the damage for using the turbine blower for extra movement is broken. If you use the blower for extra movement you roll for damage and add to the roll for each inch over 4 you move. OK so far. But if you take a hit (roll is 10 or more) you roll on the Goliath Damage Resolution Chart. It seems like the damage should be limited to mobility (result 8 or 9 on the Goliath damage table).
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Post by madmorgan on Mar 29, 2016 12:52:09 GMT
Correction: page 101 Clamper Tank. The stat box is missing the hull mounted HMG in the listing; it should read Steam Clamp Range Assault +3 Power Special: see below HMG Range 20" +1 Power RF 3 Special: n/a
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Post by madmorgan on Apr 1, 2016 10:30:39 GMT
Correction: page 95 Tesla Tank. The stat box is missing the hull mounted HMG in the listing; it should read HMG Range 20" +1 Power RF 3 Special: n/a
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