As of this morning, we'll start looking at pages 49 through 78 for any corrections. Also included is the pdf errata pages. Please submit your corrections for these pages prior to Wednesday the 16th, at which point I'll 'close' those pages out with any corrections noted. TY for your time and help on this.
Madmorgan, pages 50 to 53 are the tables of US, Martian, and BEF equipment. We know there are lots of errors in the tables. Do you want to go through them line by line or wait to deal with equipment when the more detailed descriptions come up starting around page 85?
They are supposed to be dealt with by the errata which is also part of this weeks review for corrections. Please check the errata as well, then give me any corrections that you find still needed between the two. BTW especially likes your 'Martian Senses' post.
OK. I am up to page 63 in my rules review and will do the errata after getting through the book assignment. Here is what I am picking up on so far.
1. Shooting from cover and LOS. (page 56) It seems clear that the intention is that light woods do not block LOS but do impose a Def bonus for targets in or seen through the light woods. Should not "dense woodland, forest, jungle" have a LOS limitation. The rules say you cannot see through hills or buildings, and by my experience forest and jungle are pretty hard to see through as well.
2. Heat ray values on page 62 are incorrect in that they do not agree with the descriptions of Martian equipment starting on page 116. This may be covered by the errata (E1) where it says the army lists are correct.
3. Field commander orders for extra movement (page 63). As written an order chit spent to order extra movement must be used in the first movement phase ("Every turn, at the start of the player's first move phase, the player can take any of the order tokens from his Field Commander's stack and place them next to any individual units, one token per unit. When the unit moves, it can move at double speed during that move phase.") [My emphasis added.] Should it be possible to save the order token on the unit and use the double move in the second movement phase?
OK. have to do some real work for a bit. Will get back to this in a few hours.
OK, ty for the list - will work on those also after checking errata to make sure they weren't covered - I suspect not. Even 'light' woods can be a problem to see through after a few 'inches' of range. Will be at it later today or tomorrow. I think 'No' to the second move phase double move per token. It is intended for first move phase only.
Local forests (Nova Scotia) can severely restrict LOS, and can be as or more dense than rainforests/jungles we've visited in Central and South America. I think all such forests should have an LOS limitation in terms of how far one can see through them (as in 40K). Given the relatively small size of terrain pieces in the scenarios 3" LOS range should work.
Ty for the input - I do agree with both you gentlemen that Light Woods and Forest equally block LoS. Wednesday I plan on closing down this listing with those corrections before moving on. Ty for helping correct the basics.
Under Ambush (page 67) it states that detectors reveal ambushers within 12 inches of the center point of the terrain element they are in. (This has come up earlier on the forum.) However on page 129 the description for the detector says the detection range is 2d10 rolled at the start of the Martian combat phase. Hidden troops within range are revealed and ambushing troops in a terrain feature where the detection range reaches the center of the terrain feature are revealed. It appears the fixed 12" range for detecting ambushers is incorrect.
Now, on to the FAQ/errata. I'll try to have my comments to you by tomorrow.
OH dear. Cat sick enough to need the emergency room is very stressful. Voice of experience.
I went through the FAQ/errata PDF. Here are the potential issues I found.
E3. Hotchkiss gun range. By reducing the range to 20 inches there is never a reason to choose equipping with Hotchkiss guns over machine guns. Machine guns are RF 3 and Hotchkiss guns are RF 2. Power is the same. There needs to be enough distinction between the two weapon systems to allow for a choice. Either increase the Hotchkiss range to perhaps 25 inches or reduce the RF for machine guns against tripods.
E5. Mobile artillery & Mk IV armor. The entry makes no mention of the Mk IV and there is probably no way to determine what the intention was.
E10. Cardigan cost. There has been debate on what this means for the cost of the Lloyd command tank.
Q4. LOS and intervening terrain. The entry still does not address LOS through Light or heavy woodland, forests, and jungle.
Q11. Heat ray template placement. The description could be rewritten to be slightly more complete. "The ends of the arc shaped template point to the firing tripod. A line from the center of the template that is perpendicular to the flat ends must pass through the front center of the firing tripod's base." An illustration is probably needed.
Q44. Lloyd command carrier. This confirms that a command squad is included with the cost of the Lloyd command carrier, but still does not clarify the actual cost of the vehicle. Hence the ongoing debate.
Ty for the listings from the errata. My comments follow: E3 I've already weighed in on this with the recommendation that the range go back to the original 30". This will make sense in regard to the MIV Monitor and Patton tank in particular - the ranges become consistent for a tank of this magnaitude (sp more coffee!) and the choice is range vs RoF. E5 agree. E10 & Q44 agree, the resolution from my perspective is theres a bailout crew of non-existent Brit command stand. As most command stands are really 'full' squads, it makes sense that the cost of 90 is for a small crew (driver/gunner/engineer/Officer/Sergeant/Radioop). One of the frustrating things is the lack of complete crew positions on most of the vehicles and tanks. You have to assume that theres at least a tank commander (officer or sergeant), a driver, a gunner or gunner, a stoker and an engineer - meaning at least 5 up to 8 (addition gun crews) folks per tank. Round to 10 for form sake and you have a nice 2 element bailout per tank that are supposed to be around. Very few 18mm manufactors make tank crews. Especially for bailouts (FoW has a few I think). Could use airplane pilots with pistols but still. Q11 I will probably use your write up for the correction rule, if you don't mind. Its better than my fogged brain can do, even without the fog!
Yes, well if the others don't respond to these listing, then we can't do much about that right - I'll post the corrections today and we'll move on. TY for your observations and report. And to loyalist for chiming in about the 'woods'/LoS. Both of you will be reflected in the corrections (I plan to kinda 'footnote' contributors).
I'd love to post but rules really are not my thing. When playing we often get them wrong or completely forget them . I also tend to get side tracked when trying to read rules books by looking at the pretty pictures
I'll just take your advice with the rules as use them with the changes you all make.