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Post by madmorgan on Feb 27, 2016 12:45:11 GMT
Hello. Next week I'll be taking charge of getting this Living Rulebook organized and sorted so we can all start using it. To that end, I beg patience and understanding that this is a difficult task and requires cooperation amongst the community to get a document that we can use, enjoy, and game with. First off I'm listing the following terms as the division of types of materials within:
ADC - AD Canon. This is the original rules as printed in the rulebook and errata'd in the pdf(s). LRC - Living Rules Canon. These are the various changes and optional rules we've all developed over time & includes any graphical presentations (like terrance unit cards).
Hopefully, we'll get things a rolling and I do plan on including sections with vendors, scales, fiction, etc. Hang on its going be a ride. Next - table of contents.
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Post by scottwashburn on Feb 27, 2016 13:22:31 GMT
That is a large task you are taking on yourself, my friend! May the Force be with you!
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Post by boxholder on Feb 27, 2016 13:32:23 GMT
And likely a thankless one, too.
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Post by mikedski on Feb 27, 2016 14:27:16 GMT
Hello. Next week I'll be taking charge of getting this Living Rulebook organized and sorted so we can all start using it.. Prophet of Truth?
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Post by terrance on Feb 27, 2016 23:24:27 GMT
Madmorgan, glad to hear someone is stepping up to take on the Living Rulebook. From the contact we have had on the forum I anticipate you will do a great job. If I can do anything to help, let me know.
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Post by Quendil on Feb 28, 2016 0:14:18 GMT
Madmorgan, glad to hear someone is stepping up to take on the Living Rulebook. From the contact we have had on the forum I anticipate you will do a great job. If I can do anything to help, let me know. I am sure you can be a great help. The more input the better
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Post by Pz3 on Feb 28, 2016 3:42:26 GMT
As this is a sizeable undertaking I would like to suggest the following.
Have a structured plan with goals and leave additions until later, new factions later still. Then -
1) Consolidate all approved material for the original set 2) Determine what rules in the original book, plus errata, are considered broken and fix them 3) Identify rules that would benefit from amendments and upgrade them 4) Identify rules that could be confusing and re-word them, allowing for non-native US English readers 5) Decide if there are rules missing within the current sections and add these 6) Identify units that have unfair parameters ie. stats are too high/low or points that are too high/low, special rules that are too special etc. Correct these 7) Add sections that are missing eg. air, naval, tunnelling/mining, rail, weather (eg. mud/snow) 8) Add, amend and/or expand the storyline 9) Introduce new factions and faction variations 10) Revisit as deemed necessary
Random attention to these points will leave us with a random outcome, especially if we start at 7) .
Again, this is just a suggestion
Cheers Pz
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Post by madmorgan on Feb 28, 2016 4:08:35 GMT
Well said and attended to; that is a good solid plan which is why I've been putting off the start as I papertrail number 1) to 5). Ty
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Post by terrance on Feb 29, 2016 19:43:35 GMT
Madmorgan, Let me put a little more of my resume out there. I am a board certified editor (in the life sciences but that is probably irrelevant here ) and I have spent the past 30 or so years as a technical writer and editor in medicine (patient education). I have also done a little miniature game rules development work. By this I mean going through the rules to look for inconsistencies, places where clarity suffers, organization, etc. On the other hand, I am not a very good proof reader. So if you think you can make use of my talents, just let me know.
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Post by madmorgan on Mar 1, 2016 12:36:45 GMT
A most kind and talented man indeed - I'll probably take you up on it as the 'mad' isn't a jest at all, I'm certified lol. Will try to get something going today, tomorrow looks much better time wise (and weather with the cold rains all day).
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Post by madmorgan on Mar 2, 2016 14:00:08 GMT
Well, I've looked through the myrid of posts and threads as suggested by Pz3 (1st: "Consolidate...). I'll also be leaning on terrace for his editorial skills as well as loyalist for his modeling skills, scott for his writing skills, and hardlec for his military skills. I've have spent the better part of the night rererereading the rulesbook. First off, left me open up qustioning to the forum - in a short, with page listing, tell me what rules you all consider broken. This includes the pdf erratas. My plan is to follow Pz3 s layout for proceedure, as its a good outline and parrellels my thoughts of organization. So what is 'broken' in AQ. I'll start with pg 137, British Assault Infantry should have the same 'Gas Proof' rule as their USA Armored Infantry counterparts. Page 103, Munitions Carrier should include any artillery piece not just 'tank or vehicle unit...'
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Post by charleybourne on Mar 4, 2016 7:30:58 GMT
Sounds like a plan to me.
Question: why only Gas Proof for BEF Assault Infantry? Shouldn't they all have it being the most modern and best equipped army in the world at that time? They would have all learned their black dust lessons from the first invasion.
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Post by madmorgan on Mar 4, 2016 13:50:22 GMT
I am just going by the rulebook - the Brits equal to the USA Heavy Infantry - I think the idea was these units had fancier sealed suits, reserved for special infantry. I agree and in the 'new' rules there might be cause to make it a little different. But, the whole gas thing would be kinda mot if you didn't have any troops that could be affected.
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Post by mikedski on Mar 4, 2016 15:23:26 GMT
My rationale is that BEF priority is on mobility to avoid getting gassed. The BEF will avoid trenches or city ruins. Maybe vehicles or passengers in vehicles are gas proof.
I envision British assault troops more like sappers. Up close and personal. In the original fluff I believe all tripods eventually vented black dust from their legs to discourage assaults. Exhibit A is the Memphis city ruins picture.
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Post by madmorgan on Mar 6, 2016 11:01:19 GMT
Hmmm, I sense that this isn't going the way I'd envisioned - so a change of tack. I'm going to list the AD rulebook by chapter, pages #Y to Z per chapter, including any errata for those pages. This listing is for everyone to chime in on whats needed to be corrected per Pz3 outline. If you don't say anything after a few days, I'll move on to the next chapter. This way we have some means for getting through the book in a reasonable period of time. Don't forget to include anything that needs fixing in the sidebars. Although they are 'optionaly', almost everyone uses (for example) the State Militia rule, so do include corrections to sidebars. I'll start the listings tomorrow.
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