Post by madmorgan on Feb 22, 2016 0:56:02 GMT
For some time theres been discussion on my attempt to bring airpower to the AQ table. Pros and Cons aside for the moment, I'm going to offer yet another way - similiar to someone back when suggesting a more representative form of airpower. Here goes:
Airpower is divided into the following catagories : 1. Airplanes 2. Dirigibles 3. Zeppelins. For our purposes Airplanes will be the first addressed.
1. Airplanes fall into three mission types - Observation, Bombing, and Fighter. Observation is by far the most used as it allows human forces to close with threating forces and probe weak spots strategically. Tactically, its extremely helpful acting as forward observers for directing heavy artillery fire. Bombers are used on occasion, with some good results. However, the bombers of AQ are not that precise and also usually suffer huge casualties. Fighters are a cross between the observers and the bombers, often armed with rockets, bombs, and radios. They are the faster of the airplanes and depend on that speed to get to places needed faster than the other two, as well as surviving by their speed.
All Airplanes should be mounted on a 40x40mm base, with their nose facing one of the sides. This side is their front arc - just like any other figure in the game. Each stand represents a flight of 3 aircraft and thus 3 elements = 1 Unit.
Airplane stats are listed in an XYZ format. X= cost of the unit. Y= the table speed and defense value of the unit. Z= the assault or attack value of the unit.
Airplanes may attack any unit up to their speed (Y) which is in their front arc. Before resolving their attack, the target(s) get an Anti-Aircraft roll. The power of the target is the number of rolls it gets against the airplane unit. Each roll is 2d10, added to give a number from 2 to 20. If the roll equals or exceeds the airplanes Y/defense, the unit takes a 1 element hit. 3 such hits destroyed the airplane unit. Note that only Shock and Sniper drone squads have the ability to fire in this phase; each drone gets one shot. Any surviving airplane elements then assault the target. Each surviving element rolls a die, adding its Assault value vs the armor of the target(s). Each hit eliminates one element of the target (infantry types), or causes one roll on the Tripod Damage Table.
Here are some examples of airplanes I've submitted before in the new format/stat line. First is the name, second the XYZ, and finally any comments regarding plane or other items such as year first used and nation using.
DH2 X=90 Y=9 Z=+1 Comments AQ 1915, US & BR, observation
FE5 X=70 Y=7 Z=+1 Comments AQ 1914, US & BR, observation
Arvo 540 X=90 Y=9 Z=+1 Comments AQ 1913, US & BR, observation, seaplane
F2b X=130 Y=12 Z=+5 Comments AQ 1916, US & BR fighter
DD8 X=100 Y=8 Z=+7 Comments AQ 1917, US & GR bomber, seaplane, radio (so also observation)
FE2b X=100 Y=10 Z=+6 Comments AQ 1914, US & BR, bomber
FE2h X=100 Y=9 Z=+4 Comments AQ 1914, US & BR, 'bomber' (37mm nose mount)
MartinSyde S.1 X=90 Y=9 Z=+1 Comments AQ 15, US & BR, observer & fighter sandskids (desert use)
SPAD S. VII X=110 Y=12 Z=+5 Comments AQ 15, US & FR fighter
SPAD S. XII X=110 Y=13 Z=+2 Comments AQ17, US & FR fighter (37mm nose mount)
SPAD S. XIII X=150 Y=22* Z=+2 Comments AQ17, US & FR fighter, *requires two rolls 2d10 added together for sum to beat 22
SE5 X=140 Y=14 Z= +1 Comments AQ16, this was with the upgraded engine, used by USA as well
Short 184 X=80 Y=8 Z=+7 Comments AQ16 BR/Can. Seaplane, Radio, Foldable Wings
Short 166 X=80 Y=6 Z=+7 Comments AQ15 BR/Can. Seaplane, Radio, Foldable Wings
Curtis C-1 X=90 Y=9 Z=+1 Comments AQ15 USA/Can. Radio
Handley Page O/100 X=110 Y=9 Z=+7 Comments AQ15 BR Radio largest plane built
Handley Page O/400 X=130 Y=10 Z=+7 Comments AQ16 BR Radio up engined version above
H-112A X=80 Y=8 Z=+8 Comments AQ16 Radio carried largest bombs used
Brequet 14 X=110 Y=10 Z=+6 Comments AQ16 FR but was used by almost all major and minor powers in WW1
Gotha G.V X=110 Y+9 Z= +6 Comments AQ17 GR
DH-4s X=130 Y=14* Z= +4 Comments AQ17 BR/US Liberty engine version *requires two rolls 2d10 added together for sum to beat 14
Salmon 2 X=140 Y=19* Z=+1 Comments AQ17 *requires two rolls 2d10 added together for sum to beat 19
Bergess-Dunne D8 X=60 Y=6 Z=6 Z=+1 Comments: AQ 1914 US, BR, & Canada, Float Plane. {see scotts Paper Terrain for this model}
As can be seen, there were a number of large planes with radios, but smaller airplanes lacked these. Most of these models are available through the 'Wings' series or from Shapeways. Be aware that the large planes will cost Alot Of Money.
Part 2 will be dirigibles. Part 3 Zeppelins. Till then.
Airpower is divided into the following catagories : 1. Airplanes 2. Dirigibles 3. Zeppelins. For our purposes Airplanes will be the first addressed.
1. Airplanes fall into three mission types - Observation, Bombing, and Fighter. Observation is by far the most used as it allows human forces to close with threating forces and probe weak spots strategically. Tactically, its extremely helpful acting as forward observers for directing heavy artillery fire. Bombers are used on occasion, with some good results. However, the bombers of AQ are not that precise and also usually suffer huge casualties. Fighters are a cross between the observers and the bombers, often armed with rockets, bombs, and radios. They are the faster of the airplanes and depend on that speed to get to places needed faster than the other two, as well as surviving by their speed.
All Airplanes should be mounted on a 40x40mm base, with their nose facing one of the sides. This side is their front arc - just like any other figure in the game. Each stand represents a flight of 3 aircraft and thus 3 elements = 1 Unit.
Airplane stats are listed in an XYZ format. X= cost of the unit. Y= the table speed and defense value of the unit. Z= the assault or attack value of the unit.
Airplanes may attack any unit up to their speed (Y) which is in their front arc. Before resolving their attack, the target(s) get an Anti-Aircraft roll. The power of the target is the number of rolls it gets against the airplane unit. Each roll is 2d10, added to give a number from 2 to 20. If the roll equals or exceeds the airplanes Y/defense, the unit takes a 1 element hit. 3 such hits destroyed the airplane unit. Note that only Shock and Sniper drone squads have the ability to fire in this phase; each drone gets one shot. Any surviving airplane elements then assault the target. Each surviving element rolls a die, adding its Assault value vs the armor of the target(s). Each hit eliminates one element of the target (infantry types), or causes one roll on the Tripod Damage Table.
Here are some examples of airplanes I've submitted before in the new format/stat line. First is the name, second the XYZ, and finally any comments regarding plane or other items such as year first used and nation using.
DH2 X=90 Y=9 Z=+1 Comments AQ 1915, US & BR, observation
FE5 X=70 Y=7 Z=+1 Comments AQ 1914, US & BR, observation
Arvo 540 X=90 Y=9 Z=+1 Comments AQ 1913, US & BR, observation, seaplane
F2b X=130 Y=12 Z=+5 Comments AQ 1916, US & BR fighter
DD8 X=100 Y=8 Z=+7 Comments AQ 1917, US & GR bomber, seaplane, radio (so also observation)
FE2b X=100 Y=10 Z=+6 Comments AQ 1914, US & BR, bomber
FE2h X=100 Y=9 Z=+4 Comments AQ 1914, US & BR, 'bomber' (37mm nose mount)
MartinSyde S.1 X=90 Y=9 Z=+1 Comments AQ 15, US & BR, observer & fighter sandskids (desert use)
SPAD S. VII X=110 Y=12 Z=+5 Comments AQ 15, US & FR fighter
SPAD S. XII X=110 Y=13 Z=+2 Comments AQ17, US & FR fighter (37mm nose mount)
SPAD S. XIII X=150 Y=22* Z=+2 Comments AQ17, US & FR fighter, *requires two rolls 2d10 added together for sum to beat 22
SE5 X=140 Y=14 Z= +1 Comments AQ16, this was with the upgraded engine, used by USA as well
Short 184 X=80 Y=8 Z=+7 Comments AQ16 BR/Can. Seaplane, Radio, Foldable Wings
Short 166 X=80 Y=6 Z=+7 Comments AQ15 BR/Can. Seaplane, Radio, Foldable Wings
Curtis C-1 X=90 Y=9 Z=+1 Comments AQ15 USA/Can. Radio
Handley Page O/100 X=110 Y=9 Z=+7 Comments AQ15 BR Radio largest plane built
Handley Page O/400 X=130 Y=10 Z=+7 Comments AQ16 BR Radio up engined version above
H-112A X=80 Y=8 Z=+8 Comments AQ16 Radio carried largest bombs used
Brequet 14 X=110 Y=10 Z=+6 Comments AQ16 FR but was used by almost all major and minor powers in WW1
Gotha G.V X=110 Y+9 Z= +6 Comments AQ17 GR
DH-4s X=130 Y=14* Z= +4 Comments AQ17 BR/US Liberty engine version *requires two rolls 2d10 added together for sum to beat 14
Salmon 2 X=140 Y=19* Z=+1 Comments AQ17 *requires two rolls 2d10 added together for sum to beat 19
Bergess-Dunne D8 X=60 Y=6 Z=6 Z=+1 Comments: AQ 1914 US, BR, & Canada, Float Plane. {see scotts Paper Terrain for this model}
As can be seen, there were a number of large planes with radios, but smaller airplanes lacked these. Most of these models are available through the 'Wings' series or from Shapeways. Be aware that the large planes will cost Alot Of Money.
Part 2 will be dirigibles. Part 3 Zeppelins. Till then.