Post by terrance on Feb 12, 2016 17:34:29 GMT
Civilians
Unit: 1 element
Points per unit: Free-see scenario
Type Speed Defense Armor Special
Infantry 6” 5 3 --
Weaponry Range Power Special
None
Infantry
British Command Squad
Unit: 1 element
Points per unit: 25
Type Speed Defense Armor Special
Infantry 6” 5 5 Stealth, Rally, Field commander
Weaponry Range Power Special
Rifles 15” -- --
British Infantry Squad
Unit: 2 elements – one element with coil gun
Points per unit: 35
Type Speed Defense Armor Special
Infantry 6” 5 5 Stealth
Weaponry Range Power Special
Rifles 15” -- --
Coil gun 15” +2 Coil gun
Grenades Assault +2 --
Home Guard
Unit 3 elements
Points per unit: 30
Type Speed Defense Armor Special
Infantry 6" 5 3 Stealth, Skirmish (See Army of Great Britain during the Second Martian War PDF for skirmisher rules)
Weaponry Range Power Special
Rifles 15" -- --
Grenades Assault +2 --
Vickers Machine Gun
Unit: 3 elements
Points per unit: 50
Type Speed Defense Armor Special
Infantry 6” 5 5 Stealth
Weaponry Range Power Special
Vickers gun 20” +1 Rapid fire 3
British Cavalry Squad
Unit: 3 elements
Points per unit: 55
Type Speed Defense Armor Special
Infantry 8” 6 5 Mounted
Weaponry Range Power Special
Rifles 15” -- --
Grenades Assault +2 --
British Assault Squad
Unit: 2 elements
Points per unit: 60
Type Speed Defense Armor Special
Infantry 6” 5 5 Stealth
Weaponry Range Power Special
Experimental Rifles 15” +1 --
Explosives Assault +3 --
Bengal Lancers
Unit: 3 elements
Points per unit: 60
Type Speed Defense Armor Special
Infantry 8" 6 5 Mounted
Weaponry Range Power Special
Rifles 15" -- --
Adhesive lance Assault +3 Adhesive lance
Indian Infantry
Unit: 3 elements
Points per unit: 30
Type Speed Defense Armor Special
Infantry 6" 5 3 Stealth
Weaponry Range Power Special
Rifles 15" -- --
Grenades Assault +2 --
Gurkha Infantry
Unit: 3 elements
Points per unit: 30
Type Speed Defense Armor Special
Infantry 6" 5 3 Stealth, Skirmish, Courageous (+1 to morale die roll)
Weaponry Range Power Special
Rifles 15" -- --
Grenades Assault +2 --
Native Infantry (Pathans, Bedouins, etc.)
Unit: 3 elements
Points per unit: 20
Type Speed Defense Armor Special
Infantry 6" 5 3 Stealth, Low morale (-1 to morale die roll)
Weaponry Range Power Special
Rifles 15" -- --
Native Machine Guns
Unit: 3 elements
Points per unit: 30
Type Speed Defense Armor Special
Infantry 4" 5 3 Stealth, Low morale (-1 to morale die roll)
Weaponry Range Power Special
Machine gun 20" +1 Rapid fire 3
Native Cavalry
Unit: 3 elements
Points per unit: 45
Type Speed Defense Armor Special
Infantry 8" 6 4 Mounted, Low morale (-1 to morale die roll)
Weaponry Range Power Special
Rifles 15" -- --
Draught Animal Teams
Unit: 1 element per tow
Points per unit: 10
Type Speed Defense Armor Special
Infantry 4" 3 3 Tow
Artillery
2-Pound Heavy Coil Gun
Unit: 1 element
Points per unit: 90
Type Speed Defense Armor Special
Artillery -- 5 4 Fixed position, Heavy field gun,
Weaponry Range Power Special
2lb Heavy Coil Gun 60” +4 Heavy coil gun
Field Gun
Unit: 3 elements
Points per unit: 80 for British, 70 for Natives
Type Speed Defense Armor Special
Artillery 4” 5 5 Field Gun, Low Morale [Natives only (-1 to morale die roll)]
Weaponry Range Power Special
Howitzer 60” +3 Barrage 1
Mobile Artillery Steamer
Unit: 3 elements
Points per unit: 220 (add external machine gun for 10 points)
Type Speed Defense Armor Special
Vehicle 6” 4 6 --
Weaponry Range Power Special
Howitzer 60” +3 Barrage 1
Machine Gun 20” +1 Rapid Fire 3
Tanks
Imperial Tank
Unit: 3 elements
Points per unit: 270 – any or all may replace main gun with ½ pound coil gun for free.
Type Speed Defense Armor Special
Tank 7” 4 8 Turret
Weaponry Range Power Special
17-pdr HV gun 30” +3 --
½ pound coil gun 30” +4 Coil gun
Vickers gun 20” +1 Rapid fire 3
Mono Tank
Unit: 3 elements
Points per unit: 160
Type Speed Defense Armor Special
Tank 8” 6 6 Mono tank
Weaponry Range Power Special
2x 2-pdr repeater 15” +2 Rapid fire 2
Kitchener Tank
Unit: 1 or 3 elements – Often divided into single vehicles to support lighter tanks.
Points per unit: 115 for 1 or 345 for 3 tanks
Type Speed Defense Armor Special
Tank 7” 4 8 --
Weaponry Range Power Special
Tri-barrel 30” +2 Rapid fire 3, Tri-barrel
Vickers gun 20” +1 Rapid fire 3
Wicket Tank
Unit: 1 element
Points per unit: 150
Type Speed Defense Armor Special
Tank 7” 4 8 Glue gun
Weaponry Range Power Special
Glue gun 15” -- Barrage 4
Vickers gun 20” +1 Rapid fire 3
Wolseley Heavy Tank
Unit: 1 element
Points per unit: 225
Type Speed Defense Armor Special
Tank 6” 5 11 Fire suppression system
Weaponry Range Power Special
3 lb Coil gun 60” +5 Coil gun
Tri-barrel x2 30" +3 Rapid fire 3
Vickers MG x2 20" +1 Rapid fire 3
Vehicle
Spector Armored Car
Unit: 1 element
Points per unit: 55
Type Speed Defense Armor Special
Vehicle 10” 5 6 Turret
Weaponry Range Power Special
Vickers gun 20” +1 Rapid fire 3
Defiant Armored Car
Unit: 1 element
Points per unit: 55
Type Speed Defense Armor Special
Vehicle 8” 5 7 6-pounder gun
Weaponry Range Power Special
6-pounder gun 20” +2 --
Cardigan Infantry Carrier
Unit: 1or 3 elements
Points per unit: 90 per vehicle or 180 for 3
Type Speed Defense Armor Special
Vehicle 7” 4 7 Crewed weapons, Tow/transport
Weaponry Range Power Special
5x Vickers gun 20” +1 Rapid fire 3
2-pdr repeater 15” +2 Rapid fire 2
Lloyd Command Carrier
Unit: 1 element
Points per unit: Optional depending on interpretation of FAQ/Errata (see E10 and Q44). 90 points or 120 points assuming a command squad must be added to the vehicle cost.
Type Speed Defense Armor Special
Vehicle 7” 4 7 Command carrier
Weaponry Range Power Special
Vickers gun 20” +1 Rapid fire 3
Machine
Ironclad Benedict Arnold Class
Unit: 1 element
Points per unit: 1,200
Type Speed Defense Armor Special
Machine 4” 3 12 Fully independent targeting, Limited maneuverability, Spector carrier, Spotters, Ironclad
Weaponry Range Power Special
4-pound coil gun 80” +6 Super heavy coil gun
24-inch Bombard 60” +4 Barrage 4
4x 5-inch guns 30” +3 --
12x Vickers guns 20” +1 Rapid fire 3