It took my a while, but I finally finished my Solo/Co-op/Versus skirmish game of survivors trying to escape the Martian control zones to free human territory after Orson Welles' broadcast of War of the Worlds. This time it wasn't a radio play, it was real!
I used developing the game as an excuse to bust out my Alien Dungeon Tripod and Drone models. However, the game is model and scale agnostic. It can be played solo/Co-op/Versus and has a detailed campaign system. Survivor band creation is semi-random with each model getting random equipment and starting conditions based on how they survived the Martian attack. In addition, to start play each survivor band is exactly 4 models, but you will need some Martian foes for them to deal with. All resolution is using a d10.
The games focus is on horror and survival. This is done with a variety of mechanics, with core elements being resource management, rising threat levels, and threats that are difficult to solve for. Resources are a big part of the campaign system with mechanics for scavenging, losing hide-outs, expending weapons and equipment, and deprivation. Resources must be used wisely, hoarded, and guarded. During the game, failed rolls, fighting, and shooting all cause a rising Danger Level that will attract more Martian foes and make success on many tests more difficult. Therefore, you need to focus your survivors and race against the clock to complete your objectives before the Danger gets too high. Finally, most survivor's have very limited weapons and equipment. They are no match for Martian war machines in a straight up fight. Therefore, they will have to use firepower, brains, nerve, and brawn to bypass threats by using a RPG Lite "Action" system. Firepower alone will not be enough to deal with a threat.
Take a look and hopefully you like what you see. I am pretty proud of the work that went into this one. It only took 4 years to get it this far!
Yes, I used a roll of burlap. I also have a mix of 4ground buildings and papercraft models for buildings. For burned trees I use twisted up black pipe cleaners. Other than the 4ground buildings, I try to only use materials I can source at craft stores or big box retailers. This means I am only displaying things that the average gamer can get their hands on.
Last Days, The Walking Dead, Zona Alfa, and other Zombie games were definitely an inspiration to me. However, I added a few of my own tricks and changed the setting. There are a lot more bad guys types than a standard Zombie game, but often fewer of them on the board.
For Lobotron types I have 5 types in the game..... Ferals, Butchers, Jolters, Rabids, and Gunners. Rabids are pretty much just Zombies. Butchers are like Slicers, Gunners are like blasters. Ferals are zombified animals with techno-astro-zombie parts added. Jolters are Zombies with electrical arc weaponry. I also have various Drone types that players of AQMF will find familiar. This is a great way to get use out of your old Alien Dungeon models.
I spent some time trying to make some 28mm Martian cadaver troops for the game. There are a few variants in the game, and I wanted to beef up my own supply of foes for the game.
These are mostly made out of Green Stuff and Dark Age Irish from Wargame's Atlantic range. They represent the butchers, shockers, gunners, and ferals. There is one model that is a bad print from my efforts at 3D printing. Any guesses on which one is the 3D print?
It originally was supposed to start life as a Blood Bowl Thrall for a Vampire Counts team that I found on Thingiverse. However, I still have a few things to learn about 3D printing as when I was cleaning the model I snapped off its arms!
Some GS later and now he is a Butcher for Under the Martian Yoke!
I started painting these guys up. I started with the Martian Ferals. These are animals that have been converted by Martian super-science into unliving, biological attack drones. It is not 100% clear if Martians know the difference between humans and animals yet. It is also not clear if these Ferals were implanted while alive, or after death. Either way, they are fueled by pain, hunger, and a desire to kill.
These were made from Wargame Atlantic wolfhounds from the Dark Age Irish set. One day, I want to get the Warlord plastic farm animal set and convert a few cows, chickens, pigs, etc. into Ferals as well. I think a killer robot chicken would be funny....