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Post by GySgtDave on Nov 14, 2018 7:01:54 GMT
As you may have read I am planning on new base sizes for 2nd Edition. I personally am not a fan of the current base size. What does the community think?
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Post by Quendil on Nov 14, 2018 8:07:17 GMT
Personally I think it should be base neutral but for selling them I do prefer the long bases as I find it easier to base them then paint them which I cannot on square bases. There was also a discussion on this here aqmf.freeforums.net/thread/1460/beginning-stuck-craw
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Post by mikedski on Nov 14, 2018 10:30:25 GMT
I am unsure. I like the look of US infantry on the long bases. But the flames of war style medium bases is better in practical terms for fitting them into the AQMF trench system and buildings. Modeling versus gaming dilemma.
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Post by paulnippress on Nov 14, 2018 11:04:54 GMT
Have the option to use old or new base sizes... there are a lot of existing players with infantry who will not want to rebase everything!
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Post by scottwashburn on Nov 14, 2018 12:05:51 GMT
First off, I think it's great that you are asking us! Well done!
As for my opinion on the question... I'm not sure. The long bases are sort of a pain. When I was making my PaperTerrain All Quiet buildings, I had to make them way larger than I would have liked just so the infantry bases could fit inside. On the game table, it is sometimes difficult to fit the bases into tight terrain, or even bring them into contact with the tripods when making an assault. Something shorter would have a lot of advantages. OTOH, Squeezing the bases down makes them more vulnerable to sweeping heat ray attacks, unless the player spreads the bases out. Plus there are folks like me with LOTS of the longer bases who aren't going to want to rebase them all. I would think that perhaps there be an 'official' size base (maybe FOW sized or a little bit longer), but that the rules be flexible enough to allow any size base as long as the number of elements remains consistent for firing and morale purposes.
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Post by digid on Nov 14, 2018 14:40:53 GMT
I like the single row bases but they are too long. I have started cutting the long bases so they would use the equivalent of 3 men standing, just adding the 2 additional men in the gaps. Then they fit in the terrain, specifically trenches better and still keep the lined up look. Its also easier to keep them in cover. The only issue is the sweep on the heat ray can always get all 3 if they are strung out, not just 2 stands. Other than with the sweep the base size does not really matter. I think many players have already changed this, so it really does not matter as we will play what we have.
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Post by boxholder on Nov 14, 2018 21:06:18 GMT
My preference is to use the long base, but cut into a 3 man+ 2 man, essentially half length single row
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gunnyhighway
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Post by gunnyhighway on Nov 17, 2018 18:24:49 GMT
Well, having raised a stink about this already, I did cut the longer bases in two like boxholder. I did mount my militia on FOW bases because green troops or if you prefer, less trained troops tend to bunch up. I think keeping the bases but cutting them is okay and a good compromise. I voted for other in the survey because it would not be the same base but cut and FOW for green or untrained troops (militia), my two pfennigs... Respectfully, Gunny
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Post by bilko991 on Nov 18, 2018 8:06:48 GMT
I like the current long bases, I like how they look, but I can see how they can be awkward for play etc... I think the FOW style bases or cutting the current bases in half would work well. I voted for FOW as I think that would be easier than cutting bases. I would like to see the older long bases retained in some way, perhaps restricted to early war scenarios or something? For example before the US army changed its tactics for fighting the Martians? That way those of us with painted minis on the long bases could still used them and the "new" style could be for the "current" era of the game.
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Post by mikedski on Nov 18, 2018 19:51:56 GMT
It’ll give me an excuse to paint more stands of infantry. I’d like to have unmasked infantry unburdened from the full kit.
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Post by boxholder on Nov 18, 2018 21:06:14 GMT
Applying the "count as" principle, the long bases can be used anywhere. As long as some part of the base is in contact with, say the woods, it "counts as" being in there. No problem as long as both (all) players understand that. The same basic idea as when multiple stands do an assault on a tripod. Any in contact with the base count as being there, even if the bases have to be behind one another.
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Post by hardlec on Nov 18, 2018 22:56:14 GMT
On the one hand, rebasing infantry is a pain.
On the other hand:
The long bases are unstable and they fall over a lot. They don't fit well with other terrain. Only Scott makes terrain that works, because it is custom made for these awkward bases. His terrain will work with other bases, too. The long bases don't fit well in most storage cases. Making bases that fit with similar games means I can buy AQMF bases for other games. They are ugly IMHO.
So, I am willing to rebase my infantry for better bases. Change/append the rules to allow infantry a bit more distance between bases will make sweeps somewhat less effective.
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Post by slave2gaming on Nov 22, 2018 9:23:16 GMT
Personally, I dont mind what bases are used (as I tend to use what I like in regards to basing and dont tend to get the chance to play conventions), but I would love to see more bases. I believe a Unit of 15 figures should have 5 bases, it feels more like a unit if it is bigger than 3 bases. Just my opinion
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Post by scottwashburn on Nov 22, 2018 14:44:43 GMT
The problem with increasing the number of bases in an infantry unit is how many shots does it get? One per base is quick and easy to remember, but the current infantry units get three shots with their three bases. If you up it to five bases, how many shots do they get? You could just say three shots, but how does that get reduced as the unit takes losses? There is no easy solution here.
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Post by hardlec on Nov 23, 2018 19:08:41 GMT
The problem with increasing the number of bases in an infantry unit is how many shots does it get? One per base is quick and easy to remember, but the current infantry units get three shots with their three bases. If you up it to five bases, how many shots do they get? You could just say three shots, but how does that get reduced as the unit takes losses? There is no easy solution here. Not only would a 15 trooper unit on 5 bases of 3 troopers get 5 shots, but it would also sustain up to 5 hits. Such a revision would not require a morale test after the first hit. Scott is sagacious as always. AND The close assault procedure would need to be completely revised. Now, the actual question becomes do we want these changes? I think this game is awesome as it is. BUT That doesn't mean it can't be better. Perhaps a change where measurements are made in "base size" units such as in Sam Mustafa's games? I'm partial to all elements being mounted on 25mm square clear lexan bases.
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