Battle For Truo Aug 29, 2018 15:02:27 GMT mikedski and David N.Tanner 07011959 like this Send PM Quote Select PostDeselect PostLink to PostMemberGive GiftBack to Top Post by Quendil on Aug 29, 2018 15:02:27 GMT Setup an AQMF game to play in an afternoon with my two children while they are on their summer holidays.The BEF and Canadian forces are protecting Truro from attack by the Martian. The forces in and around the town consist ofCanadian3 x MKIII Tanks3 x MKII Artillery TanksMKII Infantry support Tank3 x Field Guns3 x Infantry (9 Elements)3 x MKII Tommy TanksBEF3 x Field GunsCoil Gun3 x Kitchener Tanks (Arriving in turn 2)3 x Mono Tanks (Arriving in turn 2)3 x Spector Armoured Cars (Arriving in turn 2)Martian Forces2 X Assault TripodsAssault Black Dust TripodScout TripodVeteran Tripod (Arriving in turn 2)Harvester Tripod (Arriving in turn 2)2 x Slaver Tripods (Arriving in turn 2)3 x Lobotons (9 Elements) (Arriving in turn 2)Scorpion Drones (3 Elements) (Arriving in turn 2)2 x Drones (6 Elements) (Arriving in turn 2)Table SetupBEF Arriving turn 2Martians Arriving turn 2I didn't take any pictures of the game as it slows it down and annoys the kids. The Martians were totally destroyed by my kids keep rolling 10s!It went something like this.Turn 1 Martians - Move, fire and miss everyingTurn 1 Humans - Move, fire and destroy 2 Assault Tripods (1 of them the Black Dust). Also cripple the scout TripodTurn 2 Humans - Their reinforcements arrive. Move , fire and destroy other Assault Tripod and Scout TripodTurn 2 Martian - Their reinforcements arrive to see the field littered with destroyed tripods. They move, fire and miss everything.Turn 3 Martians - Move, fire and manage to destroy 1 MKIII tank.Turn 3 Humans - Move , fire and manager to cripple Harvester (Both weapon and mobility) , damage 1 Slaver and destroy the Veteran Tripod.Turn 4 Humans - Move, Fire and destroy both Slavers and the Harvester.Humans win with loss of only 1 tanks. Damn their dice rolls!