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Post by terrance on Aug 13, 2018 16:11:42 GMT
Ambush Turn 2 Martians win initiative, in spite of the bonus for taking out the tripod. The reaper begins to attack the wall and causes one point of damage. The walls are nearly swept clean of defenders on the right flank.
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Post by terrance on Aug 13, 2018 16:15:33 GMT
Ambush Turn 3 Martians win initiative. Martians start pulling back from the wall to confront the Texans, who arrived on table last turn. Two tripods continue to attack the wall and another point of damage is put on the wall. The humans try to rush reinforcements to the wall. But it is a long trip from the other flank.
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Post by terrance on Aug 13, 2018 16:17:58 GMT
Ambush Turn 4 Martians win initiative again. Martians destroy one of the SP anti-tank guns. One tripod is dropped and some damage is put on other tripods.
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Post by terrance on Aug 13, 2018 16:20:41 GMT
Ambush Turn 5 You guessed it! Martian initiative again. The Martians close on the Texans but do little damage. But in a lucky shot the wall attacked by the Reaper Tripod collapses.
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Post by terrance on Aug 13, 2018 16:35:44 GMT
Ambush Turn 6 and 7 Humans win initiative (finally). They hammer tripods and put quite a bit of damage on them but none go down. The Martians take out a unit of infantry that was maneuvering to initiate an assault on the Reaper Tripod, but the human defenders morale holds. At the end of turn 6 neither side had broken, and a die roll awarded a 7th turn. Humans won the initiative again but again failed to destroy a tripod in spite of several with more than 5 armor damage, and damaged weapons, and one with damage movement. The Texans were very frustrated because as you can see in the pictures they had good shots at the damaged tripods but could not take them down. the wall defenders had gathered two infantry units for an assault on turn 6 (for an assault on turn 7) but the Martians pulled back out of range. the final break scores were City defenders down 7 of 9, Texans down 2 of 3, Martians down 2 of 4. Final result is tie game. Of particular annoyance was the scout tripod with damaged weapons and damaged movement and only 4 points of armor left. The Martian player moved this scout a couple of times and won the roll off each time. The Texan player was really annoyed to lose the roll off because if he had won he would have moved it off the table for a third Martian casualty.
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Post by scottwashburn on Aug 13, 2018 16:36:44 GMT
Wow, cool game! Great to see my fortifications in action! I haven't even used them myself in a game
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Post by mikedski on Aug 13, 2018 19:56:19 GMT
Nice battle. Love the walls.
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Post by Quendil on Aug 14, 2018 12:41:26 GMT
Great Game
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Post by boxholder on Aug 15, 2018 11:55:31 GMT
Sometimes, you can't buy a break even if they were on sale for half price!
It is tough fighing an opponent and the dice.
Nice job on the scenario.
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Post by madmorgan on Aug 16, 2018 8:40:56 GMT
well done!
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