Post by terrance on Mar 26, 2018 1:33:19 GMT
One of my game buddies has started painting Texans and we played the first game with them today.
Here is the scenario:
Texans scenario 1
Martian tripods are crossing the Pecos River. The humans must stop them.
Terrain: The 4x6 table is set up with the short sides as the army base sides. A wide river is placed 12 inches from the Martian base side. Up to 6 rocky terrain elements are placed on the rest of the table. Terrain elements may not be closer than 4 inches from another terrain element or a table edge.
Set-up: Texans setup first and must place all units within the human half of the table. Texans get 3 traps and 3 dummies that may be set up on the Martian side of the table. Martians set up second and must place all tripods touching the Martian base edge. No units on either side may be kept as reinforcements or reserves.
Special rules:
--Traps: Traps may be place “in the open” by placing a hidden marker in its location. It is assumed that the traps are camouflaged and not easily detected. If a tripod comes within 3 inches of a marker the trap explodes or if it is a dummy it is removed. Humans may freely move near traps as they know where they are and can avoid tripping them.
--Crossing the river; The river counts as difficult terrain for Martian movement (half move). If Martians use double move to cross the river they must roll on the “Tripod River Crossing” table. Humans may not cross the river.
--Martians leaving the table: For victory points the Martians may leave the table. To do so they must be at least 4 feet from the Martian end of the table and may exit the sides of the table. Once a tripod leaves the table it may not return. Tripods that leave the table are not destroyed, so do not count against the Martian break point.
Game length: The game is 6 turns. If neither side has achieved victory conditions by the end of the 6th turn a d10 is rolled. On a result of 1-5 one additional turn is played. On a roll of 6-10 the game ends in a tie.
Victory:
Army break: if either army is broken the other side wins unless a tripod has left the table per the special rules.
Martins leaving the table: If at least one tripod leaves the table per the special rules the Martians win. However, this is not sudden death. If a tripod leaves the table and there are game turns left the game continues. If the humans then break the Martian army the result is a tie.
Game time runs out: If the game ends without either side achieving a victory condition the result is a tie.
Tripod River Crossing (D10)
1-4; No problem
5-7; Tripod becomes stuck, may not move the next movement phase.
8-9; Tripod becomes trapped. Roll on this table again next movement phase.
10; Tripod trips on unseen hazard. The tripod falls and is destroyed.
Here is the scenario:
Texans scenario 1
Martian tripods are crossing the Pecos River. The humans must stop them.
Terrain: The 4x6 table is set up with the short sides as the army base sides. A wide river is placed 12 inches from the Martian base side. Up to 6 rocky terrain elements are placed on the rest of the table. Terrain elements may not be closer than 4 inches from another terrain element or a table edge.
Set-up: Texans setup first and must place all units within the human half of the table. Texans get 3 traps and 3 dummies that may be set up on the Martian side of the table. Martians set up second and must place all tripods touching the Martian base edge. No units on either side may be kept as reinforcements or reserves.
Special rules:
--Traps: Traps may be place “in the open” by placing a hidden marker in its location. It is assumed that the traps are camouflaged and not easily detected. If a tripod comes within 3 inches of a marker the trap explodes or if it is a dummy it is removed. Humans may freely move near traps as they know where they are and can avoid tripping them.
--Crossing the river; The river counts as difficult terrain for Martian movement (half move). If Martians use double move to cross the river they must roll on the “Tripod River Crossing” table. Humans may not cross the river.
--Martians leaving the table: For victory points the Martians may leave the table. To do so they must be at least 4 feet from the Martian end of the table and may exit the sides of the table. Once a tripod leaves the table it may not return. Tripods that leave the table are not destroyed, so do not count against the Martian break point.
Game length: The game is 6 turns. If neither side has achieved victory conditions by the end of the 6th turn a d10 is rolled. On a result of 1-5 one additional turn is played. On a roll of 6-10 the game ends in a tie.
Victory:
Army break: if either army is broken the other side wins unless a tripod has left the table per the special rules.
Martins leaving the table: If at least one tripod leaves the table per the special rules the Martians win. However, this is not sudden death. If a tripod leaves the table and there are game turns left the game continues. If the humans then break the Martian army the result is a tie.
Game time runs out: If the game ends without either side achieving a victory condition the result is a tie.
Tripod River Crossing (D10)
1-4; No problem
5-7; Tripod becomes stuck, may not move the next movement phase.
8-9; Tripod becomes trapped. Roll on this table again next movement phase.
10; Tripod trips on unseen hazard. The tripod falls and is destroyed.