|
Post by madmorgan on Jan 17, 2016 12:32:03 GMT
Absolutely fantasic!! I particularly like all your 'graphics' on the battlefield, makes it very easy to follow. And the scenario is spot on! Congrates mike, a presentation for all to aspire to.
|
|
|
Post by mikedski on Jan 17, 2016 13:22:04 GMT
Absolutely fantasic!! I particularly like all your 'graphics' on the battlefield, makes it very easy to follow. And the scenario is spot on! Congrates mike, a presentation for all to aspire to. Thanky Kindly.
Fortress walls are tough to crack. Definitely need reapers - anything with claws initially.
British command rules concerning radios are not as liberal as I initially thought. Artillery parks need their own command team.
Just to be clear about house rules:
Drones move with their controller tripod during a movement impulse. They do not count as losses for morale/ breaking.
HMGs have only ROF 1 against non-infantry targets.
Human template weapons all use the 4 inch template. Three guns fire +1 applied to the to hit die roll, two guns fire no modifier, one gun -1 applied to the hit die roll. Makes smaller guns more useful but really tones down the power of heavy artillery.
If a scout paints a target for attack in its movement impulse a grenadier can attack but is no longer available for it's own impulse later.
|
|
|
Post by madmorgan on Jan 17, 2016 13:49:30 GMT
Thank you for the rules recap - the drones as non-BP is certainly big. The gun/template has a big effect as well. Good Game!
|
|
|
Post by Quendil on Jan 17, 2016 13:53:28 GMT
Excellent game and write up. I will play some Egypt games eventually.
|
|
|
Post by mikedski on Jan 18, 2016 11:45:22 GMT
Thank you for the rules recap - the drones as non-BP is certainly big. The gun/template has a big effect as well. Good Game! I always viewed drones as a weapon add-on to the controller tripod. Based on the rules they are not independent units. Much like the human player adding an extra machine gun to a tank.
|
|
|
Post by madmorgan on Jan 18, 2016 12:09:29 GMT
I'm not sure I agree with you on that one. Unlike the finite number of mgs that can be added to a given tank, there's currently no limit to the number of drones available to a controller. And there are some pretty powerful types of drones - sniper, scorpion, shock, and the new viral come to mind. One of the thoughts I had was a new rule limiting drone control to four units per controller - based on the number of drone units an Overseer carries. The drone, much more than the Lobototons, act as infantry and a unit is easily equal to a squad or more of men, even with armored upgrades and 'Mars' rifles. They add too much to the Martian force to not be part of the overall BP count - unlike the noted Lobos which donot add to the BP count. Well, different strokes, but again I salute your creativity and beautiful display of an awesome battle. btw, I didn't see the FoW fort you have listed anywhere on the site; its possible its out of production. Shame, as being a more modular structure than the Old Glory FFL fort, it was more useful in setting up city scenarios. Cheers!
|
|
|
Post by mikedski on Jan 18, 2016 14:33:16 GMT
The desert fort and separate ruins was a one time limited production run. I think it took a year to get the thing after the initial order.
|
|
|
Post by loyalist on Jan 18, 2016 19:32:43 GMT
The FOW fort and fort ruins went OOP a few years ago. Then last January FoW players were asked to "express interest" in buying another production run. I "expressed interest" in buying both and was supposed to have been billed if enough people wanted them and they were produced. The FoW website finally announced another run had been done this fall and forts were to be shipped. When I didn't receive either the intact or ruined forts and wasn't billed for a shipment I contacted customer service and was told there was no record of my January 2015 email "expressing interest" so, too bad.
In the interim I discovered Crescent Root Studios is back in business and producing their versions of 15mm desert forts, which have more construction options and are reasonably priced. However the walls between towers are only 1.9" tall, and the doors in buildings appear much too short for 18mm figures.
|
|
|
Post by madmorgan on Jan 18, 2016 22:02:02 GMT
ooh ty for the info on Crescent Root Studios - I'll check those out. ty!
|
|
|
Post by mikedski on Jan 20, 2016 11:24:20 GMT
In the interim I discovered Crescent Root Studios is back in business and producing their versions of 15mm desert forts, which have more construction options and are reasonably priced. However the walls between towers are only 1.9" tall, and the doors in buildings appear much too short for 18mm figures.
The Crescent Root city walls and towers are very nice.
|
|
|
Post by madmorgan on Jan 20, 2016 12:41:21 GMT
Well, the doors should be slighty smaller in desert climates, at least it seems that way from what I've seen of most desert buildings. Something to do with keeping the heat out or some such. In any case the 'short' walls are okay with me because the city walls were built pre-Martian invasion and won't reflect current engineering wartime needs.
|
|
|
Post by loyalist on Jan 20, 2016 15:09:56 GMT
Good point re the wall height, which is under 15' in 18mm scale. If I ordered a desert fort set set I'd probably elevate the entire structure on a 1" berm with a ramp up to the gates.
|
|
|
Post by madmorgan on Jan 20, 2016 23:10:00 GMT
Hmm are those walls at 1.9" including the proved bases?? I agree, a slight berm with a ramp up makes really good sense for several reasons. And it something I might (lol) be able to model myself.
|
|