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Post by ironcladgames on Apr 15, 2017 0:47:09 GMT
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Post by Quendil on Apr 15, 2017 8:33:32 GMT
Excellent, looking forward to see how the rules work for them
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Post by hardlec on Apr 15, 2017 15:30:53 GMT
Bully! Bully! Bully! The Magma Men look great. I love the Buggy, Model T meets Mad Max.
As quendil, I am curious about the rules. Will gas or a heat Ray bother an animated blob of Magma?
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Post by madmorgan on Apr 16, 2017 9:29:34 GMT
For now, see original pdf under Qs listings as well as the OOB and TO&E workups I did for the Morlocks vs both human and vs Martians. Under the OOBs we have Morlock Morning, Morlock vs Martian, and Look, Mushrooms!, and Nightmares (vs Germans).
See Qs forum tab Underdwellers for the three pdfs on Morlocks, including the army listings.
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Post by paulnippress on Apr 16, 2017 20:36:38 GMT
When the time traveler visited the year 802,701 the Morlocks briefly took his machine. Whilst they had it they managed to figure out how it works. Now they've come back in time to supplement their dwindling food supply. But the Martians also need the Humans for food. Looks like we're at the bottom of the food chain...
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Post by boxholder on Apr 16, 2017 22:30:48 GMT
...again!!
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Post by madmorgan on Apr 17, 2017 10:44:25 GMT
I just can't see the Morlocks allied with humanity. We're their food after all.
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Post by mikedski on Apr 17, 2017 14:37:52 GMT
I am more inclined to use them as laboratory created allied Martian infantry not as mole people so much. Alternative to the lobotons.
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Post by Quendil on Apr 17, 2017 14:54:09 GMT
I just can't see the Morlocks allied with humanity. We're their food after all. Thats only in the Time Machine world, maybe in the AQ world they can be something different
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Post by ironcladgames on Apr 17, 2017 15:38:41 GMT
I posted this in the company forums: The Underdwellers were left over from the original company. Those items have been unused since we bought the game and IP. Since we had sculpts and people kept asking for them, we decided to put them out. Their design will keep them as an allied force for Terrans, not their own faction outright. I still want this game to be mostly tanks vs. Tripods, which is why I am very excited for Siege Europa to come out.
The Underdwellers are going to be a small optional detachment that can be taken by human factions. They prefer the enemy they know over the new menace, which has forced them to come out of hiding sooner than they planned. All is not well, but the enemy of enemy and all that.
Their main infantry is a mob of mixed weapons (melee and ranged). The commanders are necessary to increase the effectiveness of both the mobs and the Magma Men. These units can operate on their own, but will get bonuses if near commanders (which makes them obvious targets).
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Post by madmorgan on Apr 18, 2017 9:01:09 GMT
okay, do the original pdf rules apply? or is their a whole new rule set as well?
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Post by ironcladgames on Apr 18, 2017 15:15:15 GMT
okay, do the original pdf rules apply? or is their a whole new rule set as well? Which rules are you referring to?
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Post by hardlec on Apr 19, 2017 5:40:47 GMT
There were AD proposed rules for underdwellers. I'm not sure what became of them.
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Post by Quendil on Apr 19, 2017 6:49:17 GMT
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Post by madmorgan on Apr 19, 2017 9:48:07 GMT
Yep. Those are the ones I based my scenarios in the OOB threads and the TO&E threads on. We'll see how things work out - its great to see the figures finally available no matter whose 'side' their on.
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