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Post by slave2gaming on Jan 30, 2017 23:00:44 GMT
Just a thought that I had about reactionary actions after comments about shooting into an oncoming charge: - Should a reactionary action use the units activation?
- If it does, should the unit need to roll to do it?
At the moment the rule states: Reactionary actions are done at any time during the opponent’s activation. Reactionary actions need a roll of 7 or better to do this action, a 9 for a broken regiment.
The above idea would change it to something like this: Reactionary actions are done as a free action at any time during the opponent’s activation if they have not been activated, this uses the Regiments activation bead. Reactionary actions done by already activated Regiments need a succsesfull roll to be able to do a Reactionary action. A roll of 7 or better to do this action, a 9 for a broken regiment.Change or leave the same? Am I making things too complicated?
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Post by boxholder on Jan 31, 2017 13:27:26 GMT
The target unit for a charge should definitely have to roll against its morale to fire into the charge.
Historically, a bayonet charge inspired a lot of dread and fear in the target. That was its forte. Poorly trained or poorly motivated troops would be likely to break and run in the face of all that cold steel. High quality troops knew that they would thin out the attackers or possible stop them with a strong, well aimed volley. (Which brings up the question: "Should there be a bonus for firing into the tightly packed charging unit?")
As Napoleon said to his artillery when training to face a charge: "Stand to you guns even to the last round. It may be your salvation. But if not, it will certainly be to your glorification."
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Post by easye on Jan 31, 2017 15:05:26 GMT
Perhaps a reduced number of bases that could fire to show the reduced firepower of snap firing like that? I do not know. I might have to do some ACW research for this one.
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