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Post by terrance on Dec 28, 2016 19:47:08 GMT
City Fight II OOB: Martian: 2 Veteran Assault Tripods w Heat Ray @ 250 = 500 Pts 3 Assault Tripods w Heat Ray @ 200 = 600 Pts 1 Assault Tripod w Black dust and Heat Ray @ 250 = 250 Pts 1 Assault Tripod w Green Gas and Heat Ray @ 250 = 250 Pts 2 Scout Tripods w Heat Ray @ 150 = 300 Pts Total 1900 points; Break 5
Human: 1 unit Mobile Howitzer @ 220 = 220 Pts 3 units Mk II Tanks @165 = 495 Pts 1 unit Mk III Tanks @ 225 = 225 Pts 2 Mk II Command Tanks @ 85 = 170 Pts 1 Mk III Command Tank* @ 105 = 105 Pts 3 units Heavy Infantry @ 65 = 195 Pts 6 units Doughboys @ 30 = 180 Pts 2 units Armored Infantry Carriers @120 = 240 Pts 2 Infantry Command @ 30 = 60 Pts 1 unit Armored Cars w MG @ 55 = 55 Pts Total 1955 points, Break 11
*The MkIII command tank is my invention.
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Post by terrance on Dec 28, 2016 19:50:01 GMT
City Fight II After Action Set up The Martians set up a scout tripod in the ruins mainly to draw fire as the commented afterward. Humans set up at the board edge as instructed by the scenario. Martians won initiative.
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Post by terrance on Dec 28, 2016 19:51:45 GMT
City Fight II Turn 1 Martians win initiative and move slightly forward. Shooting ensues and one tank of the mobile artillery is destroyed. They pass morale.
Humans surge forward and make several hits removing some armor from a couple of tripods.
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Post by terrance on Dec 28, 2016 19:57:48 GMT
City Fight II Turn 2 Humans win initiative Humans again push forward but do only light damage to tripods. Martians destroy on armored infantry carrier. Turn 3 Humans again win initiative and destroy 2 tripods. The scout in the ruins is assaulted by the heavy infantry and explodes. One entire unit of heavy infantry and 2 elements of a second heavy infantry unit are killed. Also one armored car is caught in the blast. The second tripod was an assault tripod that crumpled to the ground.
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Post by terrance on Dec 28, 2016 20:11:20 GMT
City Fight II turn 4 Humans again win initiative With double moves one unit of MK IIs is able to move off the board. Half the human victory conditions are completed. Another unit of MKIIs is in position to leave the board next turn if they survive. Depleted units of MkIIs and MKIIIs are moved close enough together to merge into a complete unit next turn and leave the table (would reorganize the first movement phase and move off the board the second movement phase). The Martians destroy one MkII in the group that is reorganizing which means they will still be understrength next turn so cannot count for victory conditions. Likewise 2 tanks are destroyed in the last MkII unit on the table only 3 inches from the Martian edge. However they fail to destroy a command tank less than 12 inches from the Martian edge. Turn 5 It came down to the initiative roll and the humans won. So the command tank was able to move off the board completing the victory for the humans. If the Martians had won the initiative they would have hit that command tank with everything they had and probably destroyed it winning the game. Everyone agreed the game was well balanced. The only thing I might do differently is reduce the amount of infantry and take away one scout tripod to keep the points close.
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Post by boxholder on Dec 29, 2016 14:06:35 GMT
Great scenario. Nice report.
Also, very neatly done abbreviated Quick Reference Cards for the different classes of units. Good job!
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Post by madmorgan on Jan 1, 2017 6:07:30 GMT
Wow nice workup and game. I've a question on a piece of terrain. Second picture from the last, those things that look like toilet paper holders with iron work on them, giving a set of 3 storage tanks. What are those and how did you make them?
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Post by terrance on Jan 2, 2017 2:25:49 GMT
Wow nice workup and game. I've a question on a piece of terrain. Second picture from the last, those things that look like toilet paper holders with iron work on them, giving a set of 3 storage tanks. What are those and how did you make them? They are horizontal storage tanks from Impudent Mortal (http://impudentmortal.com/product-category/terrain/15mm-terrain/). They are kits; the tanks are PVC pipe and the rest is laser cut MDF and heavy paper. I have several of their buildings and am very happy with them.
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Post by madmorgan on Jan 2, 2017 3:30:49 GMT
Oh most excellent! Thank you, I really like their looks
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Post by easye on Jan 4, 2017 14:57:23 GMT
Great game. I loved seeing the little American Armored Cars. I am sure you have answered thsi a million times, but where did you get those,a nd what rules were you using for them?
Thanks!
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Post by madmorgan on Jan 4, 2017 15:50:18 GMT
btw I did some rules for the US Armored Cars, which I had at 45 points.
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Post by terrance on Jan 5, 2017 18:41:39 GMT
Great game. I loved seeing the little American Armored Cars. I am sure you have answered thsi a million times, but where did you get those,a nd what rules were you using for them? Thanks! Those are AQ miniatures. They are available from the IG All Quiet store. For this game I used the stats for the British armored car, but will shift to using Madmorgan's stats in future games.
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Post by easye on Jan 5, 2017 20:46:53 GMT
Oh, I missed those int eh store. Many thanks!
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Post by madmorgan on Jan 9, 2017 1:20:01 GMT
Primary reason for the 10 point diff is the unarmored gunner/open bay for the weapon(s). Don't over look my Texas rules, where I give these cars some upgraded punch for the Texans. Ref: mortar, recoiless rifle, and rockets make for some dangerous ACs, especially in the better for AC terrain of Texas
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Post by terrance on Feb 2, 2017 18:36:01 GMT
9. Chaotic Pursuit
Martian briefing: The prey that stings continue to press our retreating forces. We need to break contact with the enemy to give us time to regroup and set up a rear defense as we retreat.
Human briefing: Advance elements remain in contact with the retreating Martians but a large gap has opened between the advance elements and the main body. This gap must be closed before the advance elements can be defeated in detail.
Terrain: Four terrain areas in each player’s table half. Allowed types:
• Low ruins
• Light woods: trees should be badly damaged with mostly bare branches.
• Marsh
• Hills
• Red weed
Terrain must be at least 4 inches from the table edge or other terrain already placed. Players alternate placing terrain pieces and must place the piece entirely in his half of the table.
Set-up: Martians have a retreating force and a follow-on force. The follow-on force are units that the advancing humans bypassed in their fight through the ruined city. Humans have an advance force and a main force. The advance force are units that broke out of the city in pursuit of the Martians. The main force is the rest of the pursuing army.
Martians set up their retreating force on the Martian half of the table. Humans then set up the advance force touching the human edge of the table. The Martian follow-on force and the human main force will enter as reinforcements on later turns.
Reinforcements: Martian reinforcements may be brought on starting on turn 2. Human reinforcements may be brought on starting turn 3.
Objective: Each player is trying to break the opposing army. The Martian may also retreat damaged tripods from the table and can win a draw by getting all tripods off. See Tripod Retreat.
Breakpoints: Tripods costing 300 points or more count as 2 breakpoints if destroyed. Otherwise normal rules for counting units and breakpoint apply. For both armies, the breakpoint is defined as half the number of valid units plus 1 point (remember support units do not count against break). Therefore, if the Martian had 10 assault tripods the Martian breakpoint would be 6.
Tripod Retreat: Damaged tripods may retreat off the Martian edge of the table. These retreated tripods count against breakpoint but at only half value. I.E., an assault tripod counts 0.5 points against break instead of 1.0.
Duration: The game is open ended. It will end when one of the armies breaks or the Martians have withdrawn from the table.
Victory: The humans win by breaking the Martian army. The Martians win by breaking the human army or by withdrawing all tripods from the battlefield. Tripods can only retreat off the table if they have taken damage. If all tripods are destroyed or retreated from the table and the breakpoint total is less than required for a human victory the result is considered a draw. If all tripods are destroyed or off the table and the breakpoint total is equal or greater than the Martian break point it is a human victory.
If an army reaches breakpoint and the opposing player has not yet played that turn, the turn is completed. This means it is possible for both armies to be broken. This outcome is a draw.
STOP. Do not read farther until the game is played.
Martian debriefing: The prey that stings continue to press hard against our forces. But as we retreat closer to our redoubt we only get stronger.
Human debriefing: They are running like the cowardly creatures they are. Keep pressing the pursuit. We will destroy this force before it can reach safety.
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