Post by madmorgan on Jan 4, 2016 19:34:58 GMT
WELL my computer crashed and I don't think this one got saved so redoing it - if you find it elsewhere I apologize.
All Infantry Weapons are man portable and manhandled by infantry units. As such their 'statline' is the same as for the basic infantry stand for a given nation - Speed 6" Def 5 Arm 4 or 5 Spec: Stealth. The notable exception is the Whitworth AT gun - see its specs for stat line.
The Lewis LMG was prolific in the USA arsenal and even used by many factions on their aircraft. It was roughed and rifle-like and it was limited by the drum feed system. You may charge 5pts per gun or not as you see fit. I am considering dropping range to 15" atm.
Lewis LMG Rng 20" +1Pow RF2 Spec: 2 crew, RF due to drum vs belt ammo, if only 1 crew RF drops to 1. May move and fire at RF 1.
The "Rocket Powered Recoiless Weapon" was developed by Dr. Goodard (of the space center yep) and demonstrated at Aberdeen Testing Grounds. The demostration included Dr. Goodards assistant Dr. Hickman (of the airfield/Guadacanal) and was conducted in November 1918. The weapon was shelved due to Dr. Goodards poor health (TB) and the end of the war. Noted that a Mr. Bush later introduced the 'Stovepipe' to USA forces and so far they are limited in issue to USA & British airborne units. Attaches to an infantry unit @10pts.
"Stovepipe" aka Bazooka @10pts Rng 10" +2Pow RF 1 Spec: 2 crew, if no loader RF drops to 1/2.
The Browning Automatic Rifle (BAR) was developed as a Light Mobile machine gun. Usually issued to militia and Marines.
BAR @5pts Rng 15" +1Pow RF 2 Spec: May move and fire. [updated due to discussions]
Thompson Submachine Gun was developed in Newport, Kentucky as the 'Anilhlator' in 1915. This weapon fired a 45 caliber round and was meant to be a trench clearer. Production IRL was slow and too late to impact WW1. No so in AQ! Made readily to boost firepower in militia and Marine units. No cost to attach to a element.
Thompson Sub Machine Gun (SMG) @0pts Rng 10" +-Pow RF 2 Spec: attached at no cost. [updated due to discussions]
Sticky Grenades, Rifle Grenades, PIATs, Panzerfaust, Bolos and Adhesive Lances are all a type of weapon made for very short ranged or man-placed ranges. All were used up close against tripods. They share the same +3 Assault value and drawbacks.
Rifle Grenades (et al above) @10 pts Assault +3 Power Spec: roll of a nautral "1" = mishap, unit takes a +3 Powered explosive attack.
Mortars are the infantrys true artillery, going where ever they go and digging in as well. I have 4 classes of mortars.
Light (LMTR) are 60mm/2" Stoke or smaller (Jap 'knee' mortar).
Medium (MMTR) are 75 to 82mm/3" mortars that are the backbone of most infantry platoons indirect support.
Heavy (HMTR) are large 100mm+/4" mortar (like the Soviet WW2 120mm or USA 4.2" 'deuce').
Finally there is what I call the Artillery Mortar (AMTR), the German 'Heavy Minewerfen of 6"/17.6cm'. Strangely, it was on wheels for (tired) 8 man crews to move. See the German TO&E for that ones stats. The first three are generic enough to fit in here. All countries of note have some form of these various sized mortars.
LMTR @5pts Rng 10" +1Pow RF2 Special: 2 crew
MMTR @10pts Rng 30" +1Pow Bar 1 Spec: 3 crew, smoke shell [ec Bar. pt give you a 1" square smoke; all fire thru is limited to 25" range, no heatray sweeps thru, -2 Pow focused heatray.]
HMTR @30pts Rng 50" +2Pow Bar 2 Spec: 5 crew, smoke & gas shell (for human enemies only).
Whitworth AT Gun - This breach loading weapon from the ACW was spotted in a museum and quickly picked up for use in militias and later by naval riverine forces and Marines. The gun had a noted increase in accuracy over water, due to its unusual hexagonal barrel. It was far more accurate then even the rifled barrels of standard artillery! Quickly developed and deployed for Anti-Tripod use, the Whitworth is found among militias, on board ACW style ships and among Marine landing forces and even among the BEF/Canada riverine troops everywhere in the USA and Canada. Note that has only slightly smaller shell (2.75") than the USA ATGun at 3.5", thus its power.
Withworth AT Gun (2.75") 1 element/1 unit @60 per gun 3 crew Speed 2 Defense 3 Armor 4 Special: Manhandled or towed by any transport.
Rng 30" +2/+3Pow Barrage 1 Spec: +1 To Hit; HE +2/AT+3 shell; Smoke shell [1" marker/barrage pt, see MMTR]; Independent unit.
HMG is the designation I use for AQs 50 caliber/12.7 mm or larger MG. I've gave it 30" range, though an argument for a 20" 'MG' range as a game construct or a range based on IRL history could be made. The decrease in RF for lack of a crew member(s) is also a game construct.
HMG (12.7mm/.5") @10 per gun Rng 30" +2 Pow RF 3 Spec: 2 crew = RF2, 1 crew = RF1; Slow - speed 4".
Last but not least is the 6 pdr/57 mm/2.25" Gatling Cannon. This beast will probably find its way on river units and heavy armor platforms (like Battletanks and ships). As with all multiple shot guns over RF3, a naturally rolled '1' results in problems.
Gatling Cannon @40pts Rng 30" +2Pow RF5 Special: a rolled "1" = mishap, either out of ammo (reload from ammo tender or truck) or jammed (ship or bunker), in which case you don't fire this phase, but may try again next phase; Independent unit. Very limited quanties, used by German or British specialty units only. Also comes as a RF4 version.
This is what I've found so far of my paper notes. Many of these weapons are used by the British as well, but no need to create two lists. More later I hope. Enjoy!
All Infantry Weapons are man portable and manhandled by infantry units. As such their 'statline' is the same as for the basic infantry stand for a given nation - Speed 6" Def 5 Arm 4 or 5 Spec: Stealth. The notable exception is the Whitworth AT gun - see its specs for stat line.
The Lewis LMG was prolific in the USA arsenal and even used by many factions on their aircraft. It was roughed and rifle-like and it was limited by the drum feed system. You may charge 5pts per gun or not as you see fit. I am considering dropping range to 15" atm.
Lewis LMG Rng 20" +1Pow RF2 Spec: 2 crew, RF due to drum vs belt ammo, if only 1 crew RF drops to 1. May move and fire at RF 1.
The "Rocket Powered Recoiless Weapon" was developed by Dr. Goodard (of the space center yep) and demonstrated at Aberdeen Testing Grounds. The demostration included Dr. Goodards assistant Dr. Hickman (of the airfield/Guadacanal) and was conducted in November 1918. The weapon was shelved due to Dr. Goodards poor health (TB) and the end of the war. Noted that a Mr. Bush later introduced the 'Stovepipe' to USA forces and so far they are limited in issue to USA & British airborne units. Attaches to an infantry unit @10pts.
"Stovepipe" aka Bazooka @10pts Rng 10" +2Pow RF 1 Spec: 2 crew, if no loader RF drops to 1/2.
The Browning Automatic Rifle (BAR) was developed as a Light Mobile machine gun. Usually issued to militia and Marines.
BAR @5pts Rng 15" +1Pow RF 2 Spec: May move and fire. [updated due to discussions]
Thompson Submachine Gun was developed in Newport, Kentucky as the 'Anilhlator' in 1915. This weapon fired a 45 caliber round and was meant to be a trench clearer. Production IRL was slow and too late to impact WW1. No so in AQ! Made readily to boost firepower in militia and Marine units. No cost to attach to a element.
Thompson Sub Machine Gun (SMG) @0pts Rng 10" +-Pow RF 2 Spec: attached at no cost. [updated due to discussions]
Sticky Grenades, Rifle Grenades, PIATs, Panzerfaust, Bolos and Adhesive Lances are all a type of weapon made for very short ranged or man-placed ranges. All were used up close against tripods. They share the same +3 Assault value and drawbacks.
Rifle Grenades (et al above) @10 pts Assault +3 Power Spec: roll of a nautral "1" = mishap, unit takes a +3 Powered explosive attack.
Mortars are the infantrys true artillery, going where ever they go and digging in as well. I have 4 classes of mortars.
Light (LMTR) are 60mm/2" Stoke or smaller (Jap 'knee' mortar).
Medium (MMTR) are 75 to 82mm/3" mortars that are the backbone of most infantry platoons indirect support.
Heavy (HMTR) are large 100mm+/4" mortar (like the Soviet WW2 120mm or USA 4.2" 'deuce').
Finally there is what I call the Artillery Mortar (AMTR), the German 'Heavy Minewerfen of 6"/17.6cm'. Strangely, it was on wheels for (tired) 8 man crews to move. See the German TO&E for that ones stats. The first three are generic enough to fit in here. All countries of note have some form of these various sized mortars.
LMTR @5pts Rng 10" +1Pow RF2 Special: 2 crew
MMTR @10pts Rng 30" +1Pow Bar 1 Spec: 3 crew, smoke shell [ec Bar. pt give you a 1" square smoke; all fire thru is limited to 25" range, no heatray sweeps thru, -2 Pow focused heatray.]
HMTR @30pts Rng 50" +2Pow Bar 2 Spec: 5 crew, smoke & gas shell (for human enemies only).
Whitworth AT Gun - This breach loading weapon from the ACW was spotted in a museum and quickly picked up for use in militias and later by naval riverine forces and Marines. The gun had a noted increase in accuracy over water, due to its unusual hexagonal barrel. It was far more accurate then even the rifled barrels of standard artillery! Quickly developed and deployed for Anti-Tripod use, the Whitworth is found among militias, on board ACW style ships and among Marine landing forces and even among the BEF/Canada riverine troops everywhere in the USA and Canada. Note that has only slightly smaller shell (2.75") than the USA ATGun at 3.5", thus its power.
Withworth AT Gun (2.75") 1 element/1 unit @60 per gun 3 crew Speed 2 Defense 3 Armor 4 Special: Manhandled or towed by any transport.
Rng 30" +2/+3Pow Barrage 1 Spec: +1 To Hit; HE +2/AT+3 shell; Smoke shell [1" marker/barrage pt, see MMTR]; Independent unit.
HMG is the designation I use for AQs 50 caliber/12.7 mm or larger MG. I've gave it 30" range, though an argument for a 20" 'MG' range as a game construct or a range based on IRL history could be made. The decrease in RF for lack of a crew member(s) is also a game construct.
HMG (12.7mm/.5") @10 per gun Rng 30" +2 Pow RF 3 Spec: 2 crew = RF2, 1 crew = RF1; Slow - speed 4".
Last but not least is the 6 pdr/57 mm/2.25" Gatling Cannon. This beast will probably find its way on river units and heavy armor platforms (like Battletanks and ships). As with all multiple shot guns over RF3, a naturally rolled '1' results in problems.
Gatling Cannon @40pts Rng 30" +2Pow RF5 Special: a rolled "1" = mishap, either out of ammo (reload from ammo tender or truck) or jammed (ship or bunker), in which case you don't fire this phase, but may try again next phase; Independent unit. Very limited quanties, used by German or British specialty units only. Also comes as a RF4 version.
This is what I've found so far of my paper notes. Many of these weapons are used by the British as well, but no need to create two lists. More later I hope. Enjoy!