Post by madmorgan on Dec 30, 2015 19:27:39 GMT
Theres been some requests for these 'house' rules I created for the Texas stuff - hope this works and of coarse discussion is encouraged.
All Texas units have Elan.
Elan - unit has +1 on Morale Rolls. Ltd Ammo - roll of natural 1 means your out till resupplied.
Explosive: when vehicle is hit, a roll of natural 1 to 3 = Explodes AoE 3" d5Pow, roll 4+ is safe.
Smoke Shell: 1" AoE per Barrrage point of firing element. Creates a 1"/25mm sqaure smoke column, lasts till beginning of the next human fire phase. Smoke effects = no heat ray sweeps through; -2Power on focused heat ray; max range firing through is 25" firer to target. So a Scout must fire at 25" range with a -2Power (ei giving it a +1Power shot). Salvo #* - a vehicle may only fire up to # of weapons per fire phase. The total of weapons available limits the number of fire phases you can fire. Example (4) rockets with Salvo 2 could fire 1 or 2 in a fire phase, lasting until you've used all 4, at which point you can't reload during the game. *credited to deathfromabove on this forum (and ADs) with all those wonderous BEF adaptations.
Texas Rangers, Apaches, Villias Motorcycles: 3 Elements @30pts Infantry (15figures). Spd 10" Def 5 Arm 4 Spec: n/a
Pistols; Rng 10" - Pow RF1 Spec: n/a
Thrown Explosives; Assault +3 (saddlebags with sticky sides)
USA Armored Car: 1 Element @45pts Vehicle Spd 8" Def 4 Arm 6 Special: open top; numerous varients (will post later); radio
MG Rng 20" +1Pow RF3 Spec: forward arc
Texas Longhorn SPATg: 3 Elements @270pts Tank Spd 4" Def 4 ARM 9 Spec: Ltd Ammo; Flivver can resupply; radio
ATg: Rng 30" +3/+4Pow* Barrage 1 Special *HE/AT; forward arc
Texas Tank: 3 Elements @180pts Tank Spd 6" Def 4 Arm 9 Spec: radio
4" gun Rng 30" +2Pow RF 1 Spec: foward arc
MG Rng 20" +1Pow RF 3 Spec: foward arc
Texas Tea Tosser: 1 Element @200pts Tank Spd 4" Def 4 Arm 9 Spec: Ltd Ammo; Explosive; radio
Tea Tosser Rng 50" +d5Pow* Barrage 1 Spec: Ltd Ammo;Flivver or Wagon can resupply; *Rolled Power, roll d10/2 round up for amount of power in a hit.
I'll add some varients on the armor car later - maybe some on the tanks/mobile guns as well. Enjoy!
Its later and here are three varients on the Texas version USA Armored Car. Enjoy!
TX AC "Gila" 1 Element @65pts Vehicle same stats except in Special: open top; Medium Mortar rear arc mounted (on bed of car)
MMTR Rng 30" +1Pow Barrage 1 Spec: 2 crew (same as MG on cab roof); crew may fire either MG or Mortar not both; HE and Smoke Shells.
Comments: Texans for all their elan weren't stupid and the ability to lay smoke to escape or barrage Martian Lobos or Ragers seemed a natural.
TX AC "Rattler" 1 Element @80pts Vehicle same stats except in addition to the usual MG on the cab roof, there are side-mounted forward arc rockets!
(4) 5" Rockets Rng 30" +3 Pow RF 1 Spec: Salvo 2; 2 per side of vehicle; may fire in addition to MG; mounted off running boards.
Comments: These smaller rockets (compared to ship borne) were activated by a simple toggle switch on the back of the cab under the MG. They could only fire 1 per side at a time (Salvo 2) due to heat and back blast problems - not discovered until after a few mishaps!
TX AC "Diamondback" 1 Element @75pts Vehicle same stats except in addition to the usual MG on the cab roof, theres a 4" Recoiless Rifle rear arc mounted.
3" Recoiless Rifle Rng 30" +4Pow RF 1 Spec: 2 crew (same crew as MG);may not fire MG at same time; rear arc only
Comment: Same arrangement as the aforementioned Gila.
Due to the huge size of Texas (which they're quick to point out), all vehicles except motorcycles have radios. You may optionally add 5pts to cost if you feel this is too huge an advantage. As radios were very big during this period in history, motorcycles units don't have any. However, if you wish to model a few with a large radio on the back, add 10 points to the unit cost. This applies to all three types (Ranger/Apache/Villias)
A case for both the Diamondback and the Gila having Ltd Ammo could be made. If not carrying a 2nd weapon, theres enough MG ammo for the entire battle. Alternately, you could allow unlimited MG ammo on all versions, with the limited ammo being for the 2nd weapon. Enjoy!
The first recoiless rifle was the Davis gun was invented in 1910. They came in 1.58"/2pdr, 2.25"/6pdr, 3"/12pdr sizes and fired rocket style rounds. For our purposes we'll limit RF to 1. Like the bazooka, IRL they didn't get into the war due to delays in testing and production.
All Texas units have Elan.
Elan - unit has +1 on Morale Rolls. Ltd Ammo - roll of natural 1 means your out till resupplied.
Explosive: when vehicle is hit, a roll of natural 1 to 3 = Explodes AoE 3" d5Pow, roll 4+ is safe.
Smoke Shell: 1" AoE per Barrrage point of firing element. Creates a 1"/25mm sqaure smoke column, lasts till beginning of the next human fire phase. Smoke effects = no heat ray sweeps through; -2Power on focused heat ray; max range firing through is 25" firer to target. So a Scout must fire at 25" range with a -2Power (ei giving it a +1Power shot). Salvo #* - a vehicle may only fire up to # of weapons per fire phase. The total of weapons available limits the number of fire phases you can fire. Example (4) rockets with Salvo 2 could fire 1 or 2 in a fire phase, lasting until you've used all 4, at which point you can't reload during the game. *credited to deathfromabove on this forum (and ADs) with all those wonderous BEF adaptations.
Texas Rangers, Apaches, Villias Motorcycles: 3 Elements @30pts Infantry (15figures). Spd 10" Def 5 Arm 4 Spec: n/a
Pistols; Rng 10" - Pow RF1 Spec: n/a
Thrown Explosives; Assault +3 (saddlebags with sticky sides)
USA Armored Car: 1 Element @45pts Vehicle Spd 8" Def 4 Arm 6 Special: open top; numerous varients (will post later); radio
MG Rng 20" +1Pow RF3 Spec: forward arc
Texas Longhorn SPATg: 3 Elements @270pts Tank Spd 4" Def 4 ARM 9 Spec: Ltd Ammo; Flivver can resupply; radio
ATg: Rng 30" +3/+4Pow* Barrage 1 Special *HE/AT; forward arc
Texas Tank: 3 Elements @180pts Tank Spd 6" Def 4 Arm 9 Spec: radio
4" gun Rng 30" +2Pow RF 1 Spec: foward arc
MG Rng 20" +1Pow RF 3 Spec: foward arc
Texas Tea Tosser: 1 Element @200pts Tank Spd 4" Def 4 Arm 9 Spec: Ltd Ammo; Explosive; radio
Tea Tosser Rng 50" +d5Pow* Barrage 1 Spec: Ltd Ammo;Flivver or Wagon can resupply; *Rolled Power, roll d10/2 round up for amount of power in a hit.
I'll add some varients on the armor car later - maybe some on the tanks/mobile guns as well. Enjoy!
Its later and here are three varients on the Texas version USA Armored Car. Enjoy!
TX AC "Gila" 1 Element @65pts Vehicle same stats except in Special: open top; Medium Mortar rear arc mounted (on bed of car)
MMTR Rng 30" +1Pow Barrage 1 Spec: 2 crew (same as MG on cab roof); crew may fire either MG or Mortar not both; HE and Smoke Shells.
Comments: Texans for all their elan weren't stupid and the ability to lay smoke to escape or barrage Martian Lobos or Ragers seemed a natural.
TX AC "Rattler" 1 Element @80pts Vehicle same stats except in addition to the usual MG on the cab roof, there are side-mounted forward arc rockets!
(4) 5" Rockets Rng 30" +3 Pow RF 1 Spec: Salvo 2; 2 per side of vehicle; may fire in addition to MG; mounted off running boards.
Comments: These smaller rockets (compared to ship borne) were activated by a simple toggle switch on the back of the cab under the MG. They could only fire 1 per side at a time (Salvo 2) due to heat and back blast problems - not discovered until after a few mishaps!
TX AC "Diamondback" 1 Element @75pts Vehicle same stats except in addition to the usual MG on the cab roof, theres a 4" Recoiless Rifle rear arc mounted.
3" Recoiless Rifle Rng 30" +4Pow RF 1 Spec: 2 crew (same crew as MG);may not fire MG at same time; rear arc only
Comment: Same arrangement as the aforementioned Gila.
Due to the huge size of Texas (which they're quick to point out), all vehicles except motorcycles have radios. You may optionally add 5pts to cost if you feel this is too huge an advantage. As radios were very big during this period in history, motorcycles units don't have any. However, if you wish to model a few with a large radio on the back, add 10 points to the unit cost. This applies to all three types (Ranger/Apache/Villias)
A case for both the Diamondback and the Gila having Ltd Ammo could be made. If not carrying a 2nd weapon, theres enough MG ammo for the entire battle. Alternately, you could allow unlimited MG ammo on all versions, with the limited ammo being for the 2nd weapon. Enjoy!
The first recoiless rifle was the Davis gun was invented in 1910. They came in 1.58"/2pdr, 2.25"/6pdr, 3"/12pdr sizes and fired rocket style rounds. For our purposes we'll limit RF to 1. Like the bazooka, IRL they didn't get into the war due to delays in testing and production.