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Post by madmorgan on May 1, 2016 9:35:25 GMT
This week we'll start doing changes for pages 49 through 78, inclusive. Don't forget to include any pdf errata in these changes. Note that Part 1 will remain open, as well all of the Changes parts to allow plenty of time for folks to contribute. Finally, don't fail to look at the Optional Rules thread, where all the new stuff that wasn't part of the original rulebook goes. For example, my "Ships" thread would go there as well as "Weather", etc. Thank you all for the input.
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Post by terrance on May 4, 2016 19:21:19 GMT
Page 63 "Using Orders for Extra Movement" As written it implies the extra move from using an order can only be used in the first movement phase. Suggest change:
Every turn, at the start of the player's first move phase, the player can take any of the order tokens from his Field Commander's stack and place them next to any individual units, one token per unit. When the unit moves, it can move at double speed during one move phase for that turn. that move phase. This movement can be in the first or second move phase. No unit can be given order tokens to double move in both move phases of the same turn. Once the unit has completed its movement, the token is removed and discarded.
The rest of the section remains unchanged.
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Post by madmorgan on May 5, 2016 9:44:45 GMT
Nice. Well done.
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Post by terrance on May 5, 2016 18:53:13 GMT
Just to thwart the rules lawyers we may need to add that movement order tokens not used by the end of the turn are discarded.
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Post by madmorgan on May 6, 2016 2:30:27 GMT
Hmm good one!
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Post by mikedski on May 8, 2016 8:58:08 GMT
Page 50 Summary of Stats
Type Speed Defense Armor Weaponry
Field Gun Battery arty 4 5 3 5 howitzer light howitzer
I recommend the field gun battery have a reduced defense (should be easier to hit than an infantry element) and reduce weapons rating. I thinks this better reflects a more appropriate 'pecking order' of light arty battery to mobile artillery to heavy artillery.
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Post by madmorgan on May 8, 2016 9:08:51 GMT
Okay with Defense, what do you mean by "reduce weapons rating" in this case?
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Post by mikedski on May 8, 2016 9:49:49 GMT
Page 51 US Army Weapons
Weapon Range Power Special
light howitzer 60" +2 barrage 1 barrage 2
howitzer 60" 72 " +3 barrage 1 barrage 3
heavy howitzer table top +4 barrage 3 barrage 4, long range bombardment.
Page 61 Heavy Barrages (in the green box)
Some especially powerful units are capable of firing a greater barrage values than 4, but the maximum size template is 4". In this case we add +1 to the power of the barrage for every barrage value over 4.... . In this case we add +1 to the hit die roll for each artillery/ howitzer firing that adds a barrage value greater than 4.
For example.
1) The human player fires a 3 gun field artillery battery (light howitzer rating) at a target(s). The first two guns add up to barrage 4 which is the maximum template size. The third gun cannot cause the template to be larger than 4 inches but will improve the chance to hit. The human player rolls to hit and can add a +1 to each of the to hit die rolls reflecting the more intense bombardment of the third gun.
2) In the case of US Army mobile artillery (howitzer rating) with three guns the second gun added will increase the template to maximum of 4 inches with barrage rating to spare. Therefore all three guns firing will allow the human player to add +2 to each hit die roll. If during the course of battle a mobile artillery element is destroyed the remaining two firing elements will use the 4 inch template but with only a +1 hit bonus.
Rationale.
I never did understand the original rule that increased the explosive power of the guns with a higher barrage factor as oppose to reflecting a heavier bombardment. More guns/ heavier guns firing should improve the chance to hit but doesn't make the individual shells better.
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Post by mikedski on May 8, 2016 9:50:55 GMT
Okay with Defense, what do you mean by "reduce weapons rating" in this case? as noted in my additional post above
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Post by mikedski on May 8, 2016 10:10:55 GMT
Page 51 - US Army Weapons
Weapon Range Power Special
Anti-Tripod Gun 30" +3 Barrage or AT Shell
AT shell 40" +4 Barrage 60" +1 barrage 1"
Rationale.
There is a discrepancy between the stats on page 51 and the stats on page 91 ( I thought the AT power was always +4).
The rules do mention the anti-tripod gun being able to fire a barrage but with a range of only 30" that didn't make sense at all. Given the design of the gun and shells it should have an extended, if weak, ability to bombard at longer range.
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Post by madmorgan on May 9, 2016 11:49:00 GMT
Both excellent workups - ty - these should go a long way in correcting problems with the original rules.
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Post by mikedski on May 9, 2016 12:19:49 GMT
It is a major change and I am very much interested in others opinions on this.
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Post by phgamer on May 11, 2016 15:36:57 GMT
I think you have to consider how much effect an HE shell would have on a Tripod. Is the explosive really going to damage the outer shell? Or is it only the application of a kinetic hit along with the explosive charge backing it?
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Post by mikedski on May 11, 2016 17:42:30 GMT
I think you have to consider how much effect an HE shell would have on a Tripod. Is the explosive really going to damage the outer shell? Or is it only the application of a kinetic hit along with the explosive charge backing it? I do not disagree. Heavy arty power rating +6? I used +4 since I think it's a useful amalgam of direct hit (less likely) versus near miss (more likely) with either a 8inch or greater shell.
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Post by madmorgan on May 12, 2016 10:31:30 GMT
This will be a more consistent settings on the Human artillery and should either improve the game (my vote) or destroy it. By the later, with the Human artillery 'better' in the early war settings, it might have the effect of slowing down the Martian advance somewhat. Not that as a 'humanist' its a bad thing, but, the game balance might suffer some. We'll see - folks should playtest this a bit with small 500 or 1000 point battles to see how it feels. I for one like it, but thats just one opinion.
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