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Post by slave2gaming on Apr 15, 2016 10:12:36 GMT
Gday Guys, thought I'd post them here quickly before I chuck the pics up on the Facebook site. This is the German WW1 tank that will be the basis for the start of the Prussian armour FrontSideRearVideoyoutu.be/cak9uVv5XksThis next pic is a planned idea for the transport. The idea being that it will also have a plow and either a drawbridge style door on either side or at the back
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Post by madmorgan on Apr 17, 2016 8:57:38 GMT
That second pic is awesome. Excited about the A7V as I'd done the rules for it sometime back (in the 'Other Factions' tab). I've been using the Old Glory A7V but would love to get a few more with crisper lines. And the transport is really welcomed.
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Post by slave2gaming on Apr 17, 2016 11:15:33 GMT
Thanks, I'm pretty happy with how it's turned out. It's going to be hollow as well, like the Mk 2's & 3, so it should be lite
Do you think the alternate wheels and plow is a worthwhile alternatives? I'm trying to go with bot the historical and alternative reality idea, so expanding on a historical basis.
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Post by boxholder on Apr 17, 2016 12:39:30 GMT
The way you have it drawn, the ramp probably needs to be out the rear. The wheels block up too much of the sides. Plus, any armament in the rear will be of little use.
I don't know your plans, but you could mold the rear end separately, either ramp or standard with MGs. Choice of tracks or wheels would make one of 4 different looking models possible from one kit. All this subject to production cost.
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Post by madmorgan on Apr 17, 2016 17:43:19 GMT
Hmmm. I agree the plow should be a seperate piece as an optional addon. I've several ideas on the transports ramp & setup. First, I'd have smaller wheels or go back to tracks. This frees up the rear 'panel'. With that 'panel' free you could add a door like the one up front, with it hinged to open towards the front, providing some cover for debarking infantry from enemy fire. This also allows the two rear panel machine guns to stay. That said, the easiest is to have the rear as a 'double panel' ramp. If you go with that design, the wheels can go or stay as you wish. More importantly, I would remove one of view slits on the top rear and replace it with machine gun slot. Or go whole hog and put both of those as machine gun slots, maintaining the firepower over the disembarking troops. A few questions - as I suppose this is a fuel driven machine, the large rear area is some kind of grilled exhaust panel. Is it located on the front of the transport?? What is the front top area on the A7V? It kinda looks like double doors? If it is doors, how about switching the location, just using those for debarking?? I don't think thats as good as a rear ramp or door set. In fact, I'd think any grill exhaust venting would be only in the rear as it would be a 'weak' spot in the overall armor. Needless to say the S2G A7V is better armored than the usual (Old Glory) machine and they actually used improved plating; a real problem for Germany's version (see my thread ref Other Factions). I think the wheeled transport might even move quicker than the A7V (of either type), as the wheels increase the speed. Will have to think on the stats - but, I really look forward to having a transport for my new Kings German Legions "G Company". The new "S" series tanks are also most welcome, for both the Brits and their Prussian allies.
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Post by madmorgan on Apr 17, 2016 17:50:35 GMT
BTW - Olympic Rugby - yessss!
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Post by boxholder on Apr 17, 2016 21:05:52 GMT
On the A7V, those panels on the top for the fore and aft sections were ventilating grids. Slots in plates on two levels inside the frames were staggered to permit airflow and exclude bullets and frag. The radiators for the engines were inside and these grids were to vent the heat.
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Post by slave2gaming on Apr 17, 2016 21:13:31 GMT
I'm starting to agree with the rear door access, when I originally drew the pics for the designer it had side doors, but I'm actually starting to think that it might work better with rear access. The cut away of the original tank looks like this: link and so having the transport based off this, I can see the rear having more ability to justify having troops in it once you take out the MG's. The Grill work on top I believe was air venting for the tank, check out the link pic and you can see that the exhaust is actually under the tank, and if its like the British Mk4 (which had exhaust fumes problems inside the tanks) then I'd think these were their to allow the exhaust fumes escape. Yep to the fuel driven comment. Design wise, the weapons will be separate and the hull will be in two parts, so a drawbridge style door could quite possibly be made to just fit straight over the back of the of the rear end of the hull. Plans for the plow are definitely to have it separate.
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Post by slave2gaming on Apr 17, 2016 21:14:07 GMT
On the A7V, those panels on the top for the fore and aft sections were ventilating grids. Slots in plates on two levels inside the frames were staggered to permit airflow and exclude bullets and frag. The radiators for the engines were inside and these grids were to vent the heat. lol, just beat me to it!
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Post by madmorgan on Apr 18, 2016 2:34:00 GMT
Hmm "link" to cutaway didn't work, no matter, you explained it fine. No comment on the view slit to HMG slots on the top are fine, I can see why the top 'command' area is better served with no mgs to muck things up. So, a rear ramp in place of the mgs and you're 'rolling' with the infantry carrier. I suppose its a limited squad of 10 men - no problem. I'm doing all your infantry as 'Assault' firing Mars Rifles (and Machine guns! with RoF being difference of Lmg vs Hmg). They have S2G developed ceramic/metal weave vests and sealed suits - the Grenadiers throw a new special grenade that is 'explosive' in nature (+3 Assault). These units are highly classified and highly self-contained. They'll make their appearance late 1916+ and the press can't seem to get anything on the plants location or function - reporters have been made permanent 'guests' of Teddy's new 'relocation' camps rumored to hold all sorts of malcontents in a few off shore locations. Safe from the Martians, they can continue to gyrate against the government in nice little camps amongst friends of like minds. Teddy doesn't tolerate 'peace niks'. At present, the special G company consists of a projected 2 platoons of infantry, supported by HMGs & squad level LMGs and Grenadiers; two platoons of MGS and 3GS tanks with an additional platoon of ITS (infantry transport "S") Assault Infantry. All of the tank MGs are Mars Pattern as well. The Battalion S2G consists of one company as above Kings Prussian Legion and one company alike of British Special Legion. The only thing lacking is proper artillery, for the time being these will be supplied by Special Weapons Battalion guns (Faraway, 28pdr ATg, etc.) and SP Artillery. All in all, a powerful force to be reckoned with. ps: I forgot to list a platoon of Snipers (two squads) divided up between the two companys (ei one squad Brit, one squad KGL).
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Post by slave2gaming on Apr 18, 2016 3:52:18 GMT
Lol! That's cool!
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Post by boxholder on Apr 18, 2016 16:42:08 GMT
madmorgan: Here are a coupe of cutaway views Crew of about 20 men: 6 MG with two crew each, driver, commander, forward gun crew (2), 4 mechanics/ammo handlers. Getting rid of the rear MGs and their 8 crewmen would probably give plenty of room for troops. Maybe more like 15 guys since there is no ammo storage on the floor back there when the MGs are gone.
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Post by slave2gaming on Apr 18, 2016 23:18:08 GMT
madmorgan: Here are a coupe of cutaway views Crew of about 20 men: 6 MG with two crew each, driver, commander, forward gun crew (2), 4 mechanics/ammo handlers. Getting rid of the rear MGs and their 8 crewmen would probably give plenty of room for troops. Maybe more like 15 guys since there is no ammo storage on the floor back there when the MGs are gone. I agree with Boxholder, although a bit squeezy I think that it could fit the three stands of troops. My original thoughts were one transport per stand, still keeping the rear side MS's but just loosing the 2 rear tail gunners, but now thinking about it maybe viewing ports at the rear side MG's rather than MG's would look better too. Thanks guys, I'll be talking with the designer soon, the prints are being done today for the tank, so its all getting closer.
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Post by madmorgan on Apr 19, 2016 9:04:00 GMT
oooh really nice cutaways ty! I'm for the rear ramp, loosing the rear MGs and no further change with a 10 man unit being transported. This will make it easier with the conversion for production and give your customers further options such as a HMG unit transported or buying two standard infantry packs (or the Starter) and getting three transports for a full 'platoon' of transported squads (ei 3x10men). If you do go for the 'squeezy' 15man transport I suppose we'll have to drop those rear side panel MGs (sigh). Thanks for the cutaways, it shows the Louvres both looking the same, clearing up my confusion on the look of the 'rear doors' that weren't.
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Post by slave2gaming on Apr 19, 2016 11:24:41 GMT
I did some sketches today for the transports based off what we've been discussing, they'll go through in the next few days to the designer, but probably won't be made up by him for a while. I'm planning for the A7V transport to come out a few months after the main tank, as there are a few things coming out soon for S2G, so I'm gonna hold these back a little. ...Unless I get too excited!
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