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Post by Stryker on Dec 5, 2018 20:57:31 GMT
So I have a few questions on rules I need some help with.
1. When a building or other structure is destroyed with enough hits to make it rubble what happens to the units inside or under the building/structure?
2. An Assault Tripod that has green gas or black dust can they also fire a light or medium heat ray?
3. Can tanks drive over trenches or would they possilbly kill the troops in there if it collapsed?
Thanks!
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Post by madmorgan on Dec 19, 2018 9:58:17 GMT
Good questions, I'll need to ponder. My first instincts are: 1/units are destroyed 2/yes, they can 3/no, which is why you see pictures in the book of them having 'lanes' to move through trenches. Of coarse, all these are subject to whatever corrections the forum come up with.
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Post by boxholder on Dec 19, 2018 13:30:58 GMT
On 1 - I tend to concur wth madmorgan. If the troops stay long enough for the building to collapse, odds of escape are really poor. On 2 - Agree with madmorgan. They have the weapons on two different arms, so why should they not be able to use both? They are ASSAULT tripods. On 3 - I think it would depend how well constructed the trench walls are. Narrower trenches with well braced sides are less likely to collapse. WIder trenches, wide enough for the tank to tip into it and claw its way out, are less survivable. That said, for game purposes madmorgan's ruling simplifies the considerations
My US$0.02. YMMV
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Post by terrance on Dec 19, 2018 17:43:51 GMT
On 1: I once thought the troops in the building displaced 6 inches to escape the collapsing building, but I cannot now find that in the rulebook or errata. I think I would suggest we follow the rule for fortress walls in which any stands on the collapsing fortress wall takes a hit from the same weapon that destroyed the wall. Any stands that survive escape the collapsing building. On 2: In our group I have been saying no because it does not have the "multiple targeting" characteristic. On 3: I agree with madmorgan and boxholder that it should be no, unless the scenario specifies the trench walls are strong enough to hold up tanks.
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Post by boxholder on Dec 19, 2018 20:01:56 GMT
My rationale for being letting the assault tripod use GreenGas along with Heat Ray rests on the difference between them. The GreenGas balls are like a grenade-toss it and forget it, taking only a second or so. Performance of the BlackSmoke depends on whose construct you favor. HG Wells' smoker was more like a flamethrower, needing to be swept over the target area. AQMF/Washburn makes it sound more like an airburst projectile weapon. The Heat Ray seems to be more like a submachine gun that must be actively swept over the target for effective use or focused for intensive fire. Either would require continued attention in use. But a brief diversion to toss a gas ball would not be much of a distraction. I can certainly see making it either/or and adding another decision on trade-off. As always my US$0.02 Bipod assault unit in action multi-tasking weapons Good ole Sgt Rock
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Post by scottwashburn on Dec 21, 2018 17:42:16 GMT
Well's black dust weapon was a large rocket which could cover many square miles of area. For the game a much smaller weapon was substituted and I kept that for my book. But as for the original question, the Martians are supposed to be creatures of vast intellect, I can't see them having any trouble multi-tasking and firing heat rays and Black Dust during the same turn.
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Post by terrance on Dec 22, 2018 16:02:15 GMT
Well's black dust weapon was a large rocket which could cover many square miles of area. For the game a much smaller weapon was substituted and I kept that for my book. But as for the original question, the Martians are supposed to be creatures of vast intellect, I can't see them having any trouble multi-tasking and firing heat rays and Black Dust during the same turn. And don’t forget that they have multiple tentacles.
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Post by Stryker on Dec 23, 2018 23:13:37 GMT
Thanks for all your info!
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