Rocket's Red Glare (Martians bursting in air)
Nov 18, 2018 21:47:40 GMT
Quendil, mikedski, and 6 more like this
Post by gunnyhighway on Nov 18, 2018 21:47:40 GMT
Fellow AQotMFers:
Following on Scott Washburn's stove pipe addition I have modelled something on a battery scale. After Goddard and his team perfected and produced the stove pipes to help the infantry, the army funded additional research into building a battery of cheap, portable, although inaccurate batteries of rockets. Using the existing flivver models I built a 3 element rocket battery based on the Katushya rockets of WW II. These were easy to design using bamboo skewers, basswood, paperclips and a premium toothpick believe it or not! So, there are 3 photos here, battery at rest, firing and reloading. Here are the stats I developed for my game. As I always say, take what u want and leave the rest! I think they'll be called "Teddy's Organs" or the "Calliopes".
STATS:
The battery consists of 3 elements of flivvers carrying a multiple rocket launcher on each truck bed.
Range: 45" (this is a ratio of range compared to the 75mm gun according to real statistics in my WWII reference) COST: 60 pts. this is reflective of their cheapness compared to artillery units, which mostly run from 90 pts. and upward.
Barrage 2: (this will be a new rule, the 2 barrage is not limited to a 4" template but is now a 6" template to reflect the explosive power of mass rocketry. I will call it "devastating barrage". Power of the barrage is +2. This is mostly HE damage so not as effective as say a 3" battery and up).
Inaccurate: Every time the battery is fired a D10 is rolled after the template is placed. The number rolled is the amount inches the template is moved off the original placement point and the top tip of the D10 is the direction of the drift.
Reload: Due to the fact this weapon needs to be reloaded and takes time, this battery can only fire every other turn. Said they were cheap, not efficient!
I will do a how to later, as my queue is full and backed up. I made a launching piece that has a business card magnet on the bottom that holds on the top of the launcher to show their firing their barrage. Then to reflect loading I made a loading piece to fit on the back of the battery launcher to show the loading turn. Hope you folks like 'em, made sturdy because I have a bunch of gorilla fisted players in my group so it has to be robust. If you don't want to go the scratch building way,FOW has a rocket launcher on the ground under WWII USA forces that can be converted just as well to fit on the bed of a flivver. Also the ones I built come off so u can use the flivvers for other things!
Respectfully,
Gunny
.
Following on Scott Washburn's stove pipe addition I have modelled something on a battery scale. After Goddard and his team perfected and produced the stove pipes to help the infantry, the army funded additional research into building a battery of cheap, portable, although inaccurate batteries of rockets. Using the existing flivver models I built a 3 element rocket battery based on the Katushya rockets of WW II. These were easy to design using bamboo skewers, basswood, paperclips and a premium toothpick believe it or not! So, there are 3 photos here, battery at rest, firing and reloading. Here are the stats I developed for my game. As I always say, take what u want and leave the rest! I think they'll be called "Teddy's Organs" or the "Calliopes".
STATS:
The battery consists of 3 elements of flivvers carrying a multiple rocket launcher on each truck bed.
Range: 45" (this is a ratio of range compared to the 75mm gun according to real statistics in my WWII reference) COST: 60 pts. this is reflective of their cheapness compared to artillery units, which mostly run from 90 pts. and upward.
Barrage 2: (this will be a new rule, the 2 barrage is not limited to a 4" template but is now a 6" template to reflect the explosive power of mass rocketry. I will call it "devastating barrage". Power of the barrage is +2. This is mostly HE damage so not as effective as say a 3" battery and up).
Inaccurate: Every time the battery is fired a D10 is rolled after the template is placed. The number rolled is the amount inches the template is moved off the original placement point and the top tip of the D10 is the direction of the drift.
Reload: Due to the fact this weapon needs to be reloaded and takes time, this battery can only fire every other turn. Said they were cheap, not efficient!
I will do a how to later, as my queue is full and backed up. I made a launching piece that has a business card magnet on the bottom that holds on the top of the launcher to show their firing their barrage. Then to reflect loading I made a loading piece to fit on the back of the battery launcher to show the loading turn. Hope you folks like 'em, made sturdy because I have a bunch of gorilla fisted players in my group so it has to be robust. If you don't want to go the scratch building way,FOW has a rocket launcher on the ground under WWII USA forces that can be converted just as well to fit on the bed of a flivver. Also the ones I built come off so u can use the flivvers for other things!
Respectfully,
Gunny
.