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Post by boxholder on Apr 12, 2018 12:54:39 GMT
That is a very neat feature of Mr Washburn's Paper Terrain builidngs. A destroyed one is nested inside the intact structure.
Mikedski is putting a bit of colored cotton inside to add to the effect. Nice.
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Post by mikedski on Apr 13, 2018 7:10:22 GMT
Turn 5. Humans win initiative. The wounded scout tripods falls from additional hits. Multiple infantry assaults only manage to destroy two drones. Off table artillery manages to damage a tripod at the cost of friendly fire casualties. Martians now begin to burn their way to the bridge by finally destroying the Mark IV , both field gun batteries and anti-tripod guns. The defenders have now lost the majority of their heavy weapons.
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Post by scottwashburn on Apr 13, 2018 11:07:45 GMT
Great looking game! (You better get your land ironclad painted up before Phase 3!)
But seriously, this is a fantastic game you've set up. All Quiet games set inside an actual city are all too rare (understandably). Building a cityscape like you have is a huge amount of work. Well done!
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Post by mikedski on Apr 13, 2018 12:34:18 GMT
Great looking game! (You better get your land ironclad painted up before Phase 3!) But seriously, this is a fantastic game you've set up. All Quiet games set inside an actual city are all too rare (understandably). Building a cityscape like you have is a huge amount of work. Well done! Thank you. I still have to figure out how to store all the Paper Terrain!
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Post by mikedski on Apr 13, 2018 13:41:42 GMT
Turn 6. Humans win initiative which may prove decisive. The clamp tank successfully snags a leading tripod and which falls to a hail of machine gun bullets and sniper rifle fire from the Women Volunteer Sharpshooters of Memphis. The other tripods armor is cracked by fire of the command tank and then crumples down from hits by multiple heavy infantry fifty caliber rifles. The 5th Cav kills the black dust launcher at the vicinity of the water tower. The trailing tripods take a beating. A combination of tank shells, machine guns and infantry explosives detonate one tripod causing the loss of the attacking infantry and aircraft in a strafing run. A combination of infantry attacks, aircraft machine guns and indirect artillery cripple the other tripod with both weapons and mobility critical hits with three infantry teams lost due to the incoming artillery. The just arriving black dust tripod in the backfield is also damaged by indirect artillery. Martian Turn 6. The Martian Commander uses the last four command tokens to place more machines in the reinforcement pool. Three more tripods arrive. The more forward Martians are leery of moving into the rail yard. A single machine team is lost to a sweep heat ray. The crippled tripod is unable to fire or move this turn. Turn 7. The Humans easily win initiative from the bonus of four destroyed tripods last turn. Though inflicting devastating losses on the invaders the human position is precarious. A loss of another four units will break the morale of the defenders. All infantry units fall back. Ranged weapons focus on the most dangerous targets. The black dust tripod, its armor previous weakened by indirect artillery bombardment , is further smashed by tank guns and finished off by machine gun fire. The Battle Group Commander takes the lead as Martians continue to press the attack sensing the defense is on the verge of breaking. One sniper team and thee infantry teams are consumed by heat rays. but only one unit is destroyed as the others pass morale checks.
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Post by scottwashburn on Apr 13, 2018 14:16:28 GMT
Getting even more exciting! And Becca took out a tripod! Good Girl!
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Post by madmorgan on Apr 13, 2018 18:45:21 GMT
Outstanding!
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Post by mikedski on Apr 15, 2018 9:51:21 GMT
Turn 8. Final Standard Turn. The Martians win initiative. The last two available tripods arrive as reinforcements. The command console alerts Battle Group Commander Davnitargus that life signals are present in several of the crashed machines. To allow defeat now is to condemn members of the race to fall into the hands of prey creatures. Davnitargus strides into rail yard leading one final attack. The Martians target as many units as possible with sweep rays. A dismounted cavalry squad is destroyed but Captain Dolfen and his HQ squad manage to evade the beam with cover of a steel flat car. Both of the remaining heroic tanks platoons are attacked losing two tanks each. But morale holds! The horse cavalry teams manage to completely evade the sweep of the beam. The cripple tripod next to the stalled train is unable to acquire a target and fails to fire. Human Turn 8: Every weapon with any range - tanks, heavy rifles, snipers, machine guns - batter the command tripod with further armor damage but the Battle Group Commander weathers the pounding. The lone crippled tripod finally succumbs to indirect artillery fire and aircraft attack. The Martians remain in force in the train yard with the last of their reinforcements not far behind. Captain Dolfen looks up at the five story tall alien war machine not more than 50 yards away. The running from spot to spot, encouraging the men, keeping one eye on Rebecca's sharpshooters was now at an end. They were now in a box with no where to run. A strange acceptance filled him. He and the 5th Cavalry had hurt the enemy. A lot. Glorietta Pass, Little Rock , and now Memphis. It had been a good fight. Turn 9. On the verge of victory, Martian attention is diverted south as a powerful explosion heralds the collapse of the city wall along the river. As the dust and smoke begin to clear an enormous machine of obviously human construction crawls through the gap. The Battle Group Commander orders all machines to move and meet this new threat. The land ironclads have arrived! ( The Martian player lost the die roll off to continue to extend the game). The land ironclads and their powerful armaments repulse the Martian attacks and with victory lost what is left of the invaders abandon the city. The wrecks of fourteen tripods litter the approaches to the bridge. Two Martians, apparently unhurt, are recovered from their mangled crafts. Three others, still alive, would die shortly from wounds.
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Post by scottwashburn on Apr 15, 2018 11:16:07 GMT
Wow! What a great game! Someone ought to write a book based on this! Oh, wait... Seriously, that was fantastic. You've put so much work into this. Well done! So now you need to run this at a convention
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Post by Quendil on Apr 15, 2018 11:30:46 GMT
Excellent, I bet that was alot of fun to play!
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Post by mikedski on Apr 15, 2018 17:54:56 GMT
Excellent, I bet that was alot of fun to play! Yes! Martians didn't have to worry about morale and could re-spawn tripods. They could fight like the know-no-fear creatures you imagine them to be. The humans had every weapon on the table and a literal convey belt of reinforcements arriving.
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Post by mikedski on Apr 15, 2018 17:59:33 GMT
Wow! What a great game! Someone ought to write a book based on this! Oh, wait... Seriously, that was fantastic. You've put so much work into this. Well done! So now you need to run this at a convention Really surprised how this really came down the wire like in the book! A couple more failed morale checks, a change in the initiative die roll, or even alternate Martian reinforcement arrival die rolls would have major effects.
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Post by easye on Apr 16, 2018 19:12:58 GMT
It is game slike this that had me buy into this game in the first place. Nicely done.
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Post by mikedski on Apr 16, 2018 21:15:40 GMT
It is game slike this that had me buy into this game in the first place. Nicely done. Thanks!
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Post by micman on Apr 16, 2018 23:29:44 GMT
Very nice AAR. Thanks for sharing. It inspires me to do my own city fight. Where did you get the factory building?
Thanks
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