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Post by easye on Feb 23, 2017 15:52:19 GMT
I honestly do not think remote controlled exploding tankettes fit the setting or the theme of the game too well.
However, I am all for more tank designs and variation!
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Post by boxholder on Feb 23, 2017 18:41:53 GMT
Actually, my impression when I hear "tankette" moves toward the WW-2 Italian light tanks, the British Bren Carrier and such. Not remote controlled, just small, agile tracked vehicles, that were quickly obsoleted technically, but still useful as scouts or security forces.
I will concede remote control the Martians and their drones. Tankettes in this context are the human technical answer.
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Post by mikedski on Feb 24, 2017 21:19:08 GMT
Cannot explain why I am "meh" on the tankette idea but okay with electric guns and land iron clads. But I am for the new owners expanding the product line.
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Post by hardlec on Feb 25, 2017 21:38:57 GMT
In certain games, there is no concern for logistics and little concern for morale.
Morale in AQMF does relate to Tripod Terror, but is more related to the fog of war, which is pretty thick in the "signal flag and bugle call" era of communication. The way AQMF provides bonuses for enhancements to morale, and as such morale is actually seen as an advantage and used.
Logistics is almost universally ignored because complex, results in negative consequences, and is considered as a drug on game play.
In AQMF, there are positive modifiers for having ammunition carriers and similar units available. Therefore, AQMF becomes a game where morale and logistics are important and add to the fun. This adds another very fun concept: Maneuver.
AQMF is much less likely to become a clot of mindless melee in the center of the table.
Consider three zones of logistics. The green zone, where enemy action is very unlikely. The yellow zone where enemy action is possible but not likely. The red zone is where the action is likely, even sought after.
In the Green zone, there will be trains, barges and unarmored trucks as a rule. There will be some tractors, but tankettes will be rare.
In the yellow zone, trains will be uncommon, because the Martians like to take up the tracks. "Land trains" of several tractors each pulling several trailers will replace trains. Barges will be armed and armored and gunboats will be common. There will be lots of tractors, some armed, towing trailers. Tankettes will be common and trucks will be more likely armored.
In the Red zone, land trains will be composed of tractors and tankettes will be a common means of transporting supplies, along with convoys of armed barges escorted by gunboats. On the battlefield, tractors and tankettes towing the required trailers, along with armored trucks, will serve as munition carriers, ambulances, command centers, field kitchens, combat engineers, and of course vehicles to tow artillery.
It would make sense for a tank platoon leader to be in a tankette rather than in a tank. The commander needs to direct tanks, not be in the fight. other unit commanders can benefit from a protected command vehicle. There are already rules in place for fuel tankers, munition carriers, ambulances and more.
The addition of the tankette and the tractor encourage the development and production of special purpose trailers, allowing for a low-cost means of including the specialty vehicles that will provide advantages to humans. The destruction of these vehicles will provide (yet another) means of the Martians delivering defeat to the humans.
After WWII, Dwight Eisenhower gave the DUKW credit as a major reason for the victory at D-Day. He gave credit to the 2 1/2 ton truck as one of the major reasons for the overall victory of the Allies in both Europe and Asia.
I see lots of usages for tractors and tankettes, and, of course, lots of trailers.
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Post by madmorgan on Mar 13, 2017 14:02:44 GMT
Okay my two cents worth. First, I've already outlined a large line of "Tankettes" in my two threads on Battletanks and the 'drones' they controll. Those all came from Spartans Dystopian Wars line of 1/2400 figures.
For the model shown above, I would consider changing it to a infantry support tankette. To make it part of the S2G inventory in my definition as a company producing high-tech secretive gear for select ANZAC fitted units. The 'success' of the small Terror Tanks prompted S2G to consider making a scout vehicle. This vehicle won't be slap-together from scraps as the Terror was; it would be a fully developed tankette. It would serve two functions - with its radio, it would carry a FO team for fire control of big guns and it would mount a forward firing Gatling for its own protection and infantry support. Here is the stat line for said model.
Kangaroo Tankette @150 points/unit 3 elements Speed 8" Defense 6 (7?) Armor 7 Special: May Forward Observe for artillery. Crew of 6. Independent. (1)Light Gatling Gun R20" +2Pow RF 3 Spec: Jam (natural rolled '1', can't fire till next fire phase) Comments: lightest in a series of impressive Gatlings
Comments: the crew is made up of the 3 man FO team and the crew of driver, gunner, and commander. Usually one of the three in a unit are designated 'unit command', but as a unit they are not able to generate FC by themselves. They can operate independently (like Monitors) and can be found mixed into some recon infantry or armored car units within the S2G formations.
Hope you like this. As to an engineer vehicle, besides the Holt tractor, we have the Field Recovery unit, and the Clamper Tank. A new vehicle would be built on a MkI or MkII chassis with a long forward boon with an explosive charge at the end of the boon. As in Scott's book 2, these are used to blow holes in a Martian redoubt or other targets that warrant destroying by high explosive placement. Examples would be a Martian Power Node, Defense Towers, etc. I've no name for said vehicle - I'm sure someone on this board can give it a proper 'title' based on experience. Enjoy!
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